Of Ash and Steel - Locations

The island of Grayshaft, region by region, in roughly the order a first run reaches them. The world is one continuous open island rather than a set of loading-screen zones: the capital sits in the middle, the starting shores and forest belt ring it, and the swamp, the mines and the icy ridge push ou...
of 10 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
The Starting Shores Starting Area The shipwreck beach where Tristan washes up and the game's tutorial ground. Grayshaft coast The shipwreck and first camp The Hardships of Seafaring quest chain Coastal gathering nodes
Dark Forest Forest The dense forest belt between the coast and the capital, and the first place where wandering off the road gets a low-level character killed. Grayshaft interior The gravedigger's quest site Hidden stashes marked on Firs's map Wolf and bandit encounter zones
Woodcutter's Camp Settlement A working timber camp inside the forest, run by Akim. Dark Forest Akim and the camp boss's hut Timber and tool traders Camp work quests
The City of Grayshaft Capital The island's walled capital and the hub the whole game orbits. Central Grayshaft The city gates and the entry questline Order of the Seven headquarters (River District) Mercenary Hall Grayshaft Mint and Bank The Slums
The Slums District The capital's poor quarter, a press of shacks and narrow lanes where the city's less official business happens. The City of Grayshaft Admiral Voho's hut Black-market and fence NPCs Slum-side quests
River District District The capital's affluent district along the water, home to the Order of the Seven's headquarters, the Grayshaft Mint and Bank and the runemaster Denesh. The City of Grayshaft Order of the Seven headquarters Grayshaft Mint and Bank Denesh's house south of the bank Riverside merchants
The Grayshaft Mines Mine The island's mine workings, reached on the strength of a miner's debt questline. Grayshaft highlands The Miner's Debt questline Ore veins and mining nodes The information broker in the shafts
Southern Fishing Village Village A small fishing settlement on the southern coast, away from the capital's politics. Grayshaft coast Dalar's house The fishing docks Coastal crafting traders
Swamp Village Village A settlement built out over the island's swamp, reached by plank walkways and inhabited by people who have stopped expecting help from the capital. Grayshaft wetlands Alagar's house at the village edge The plank walkways over the water Swamp herb and alchemy nodes
Icy Ridge Highland The cold high ground at the island's northern edge, and one of the last regions a first run opens. Grayshaft north The ridge path and its overlooks High-tier hidden caches Late-game encounter zones
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