Of Ash and Steel - Locations
The island of Grayshaft, region by region, in roughly the order a first run reaches them. The world is one continuous open island rather than a set of loading-screen zones: the capital sits in the middle, the starting shores and forest belt ring it, and the swamp, the mines and the icy ridge push ou...
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| The Starting Shores | Starting Area | The shipwreck beach where Tristan washes up and the game's tutorial ground. | Grayshaft coast | The shipwreck and first camp The Hardships of Seafaring quest chain Coastal gathering nodes |
| Dark Forest | Forest | The dense forest belt between the coast and the capital, and the first place where wandering off the road gets a low-level character killed. | Grayshaft interior | The gravedigger's quest site Hidden stashes marked on Firs's map Wolf and bandit encounter zones |
| Woodcutter's Camp | Settlement | A working timber camp inside the forest, run by Akim. | Dark Forest | Akim and the camp boss's hut Timber and tool traders Camp work quests |
| The City of Grayshaft | Capital | The island's walled capital and the hub the whole game orbits. | Central Grayshaft | The city gates and the entry questline Order of the Seven headquarters (River District) Mercenary Hall Grayshaft Mint and Bank The Slums |
| The Slums | District | The capital's poor quarter, a press of shacks and narrow lanes where the city's less official business happens. | The City of Grayshaft | Admiral Voho's hut Black-market and fence NPCs Slum-side quests |
| River District | District | The capital's affluent district along the water, home to the Order of the Seven's headquarters, the Grayshaft Mint and Bank and the runemaster Denesh. | The City of Grayshaft | Order of the Seven headquarters Grayshaft Mint and Bank Denesh's house south of the bank Riverside merchants |
| The Grayshaft Mines | Mine | The island's mine workings, reached on the strength of a miner's debt questline. | Grayshaft highlands | The Miner's Debt questline Ore veins and mining nodes The information broker in the shafts |
| Southern Fishing Village | Village | A small fishing settlement on the southern coast, away from the capital's politics. | Grayshaft coast | Dalar's house The fishing docks Coastal crafting traders |
| Swamp Village | Village | A settlement built out over the island's swamp, reached by plank walkways and inhabited by people who have stopped expecting help from the capital. | Grayshaft wetlands | Alagar's house at the village edge The plank walkways over the water Swamp herb and alchemy nodes |
| Icy Ridge | Highland | The cold high ground at the island's northern edge, and one of the last regions a first run opens. | Grayshaft north | The ridge path and its overlooks High-tier hidden caches Late-game encounter zones |
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