Of Ash and Steel - Skills
Skill lines in Of Ash and Steel are learned from trainers rather than bought from a class menu, so the tree is really a list of who teaches what. Combat lines are tied to a weapon family and the attribute that family requires, utility lines cover crafting, gathering and stealth, and the two late-gam...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Weapon Type | Cost | Prerequisite |
|---|---|---|---|---|---|
| Two-Handed Weapons | Combat Skill | The full two-hander line, from the basic swing chain through the heavy stagger skills to Perfect Dodge. | Greatsword, Two-Handed Axe, Polearm | Gold per rank, taught by a trainer | Beltran's sword questline, then Gaan at the Mercenary Hall |
| One-Handed Blades | Combat Skill | The sword line: fast attack chain, riposte off a successful parry, and the heavy follow-up that breaks a guard. | Sword | Gold per rank, taught by a trainer | Access to the capital, Strength |
| Dagger and Rapier | Combat Skill | The Dexterity light-blade line. Rapiers come with their dodge and parry skill nodes unlocked for free, so a new character can be combat-ready with one much sooner than with a two-hander, and the line's later ranks trade damage for counter windows and stamina efficiency. | Dagger, Rapier | Gold per rank (rapier dodge and parry nodes free) | Dexterity, Dexterity trainer |
| Archery | Combat Skill | The bow line: draw speed, aimed shot damage and the stamina management that lets a Dexterity build keep firing. | Bow | Gold per rank, taught by a hunter trainer | Dexterity, hunter contact (Free Hunters path is the quickest) |
| Perfect Dodge | Combat Skill | A timed dodge that opens a counter window instead of just avoiding the hit. | Any melee | Gold per rank, taught by a combat trainer | Basic dodge trained, weapon line progressed |
| Parry | Combat Skill | The active block that turns an incoming blow into an opening. | Sword, Axe, Mace, Two-Handed | Gold per rank, taught by a combat trainer | Weapon line started; shield or two-handed grip for the heavy version |
| Alchemy | Utility Skill | Brewing healing potions and buffing concoctions from gathered herbs and monster parts. | None | Gold per rank, taught by an alchemist | Survival basics, herb gathering |
| Survival | Utility Skill | The gathering and fieldcraft line: skinning, herb and ore harvesting, cooking and the camp craft that makes long trips into the forest, swamp and ridge survivable. | None | Gold per rank, taught by a hunter or camp NPC | None |
| Lockpicking | Utility Skill | Opening locked chests and doors without breaking them. | None | Gold per rank, taught by a thief contact | None, but the trainer has to be found first |
| Weapon Sharpening | Utility Skill | Maintaining a blade's edge at a grindstone, which adds a flat damage bonus on top of the weapon's base value. | Any | Gold, taught by a smith | None |
| Legend Crafting | Crafting Skill | The late-game forging route that produces a legendary weapon with chosen stats instead of a fixed named item. | Any | Recipe plus rare materials | Late-game progression, high crafting skill |
| Runecraft | Crafting Skill | Rune work taught by Denesh, the runemaster in the capital's River District. | None | Taught by Denesh | Access to the River District, Denesh's questline |
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