Octopath Traveler 0 - Jobs

The jobs of Octopath Traveler 0, the command sets that define what each traveler can do in battle and on the field. The game opens with eight initial jobs drawn from Orsterra's shrines and expands through secondary jobs, the four advanced jobs (Warmaster, Sorcerer, Starseer, Runelord), and era-speci...
of 13 entries · updated 2026-09-15
Name Type Description Role Patron Deity Weapon Proficiencies Signature Skills Source
Warrior Initial Job The Warrior is the frontline physical job, built around sword and polearm attacks, self-buffs, and the aggression needed to hold an enemy's attention. Frontline Physical Damage / Tank Brand, the Thunderblade Sword Polearm Level Slash Cross Strike Abide Incite Thousand Spears Brand's Thunder (divine) Initial job; secondary job unlocked at the Warrior shrine in the Highlands
Merchant Initial Job The Merchant fights with polearm and bow while manipulating the flow of battle with hired muscle, sidesteps, and money. Support / Resource Engine Bifelgan, the Trader Polearm Bow Collect Tradewinds Hired Help Sidestep Rest Bifelgan's Bounty (divine) Initial job; secondary job unlocked at the Merchant shrine in the Sunlands
Thief Initial Job The Thief is a fast physical job using sword and dagger that keeps itself alive by stealing HP and SP, then strips enemy defenses for the rest of the party. Physical Damage / Debuffer Aeber, the Prince of Thieves Sword Dagger HP Thief Steal SP Wildfire Shackle Foe Armor Corrosive Aeber's Reckoning (divine) Initial job; secondary job unlocked at the Thief shrine in the Cliftlands
Apothecary Initial Job The Apothecary combines axe attacks with medicine, mixing single-target healing, revival, status cures, and poison application. Healer / Axe Damage / Status Control Dohter, the Charitable Axe Tome First Aid Icicle Amputation Empoison Rehabilitate Vivify Dohter's Charity (divine) Initial job; secondary job unlocked at the Apothecary shrine in the Riverlands
Hunter Initial Job The Hunter fights at range with the bow, covering multiple hits for Break, lightning damage, and traps that lock enemies out of turns. Ranged Damage / Crowd Control Draefendi, the Huntress Bow Axe True Strike Rain of Arrows Thunderbird Leghold Trap Mercy Strike Draefendi's Rage (divine) Initial job; secondary job unlocked at the Hunter shrine in the Woodlands
Cleric Initial Job The Cleric channels the Sacred Flame, healing and reviving allies while dealing light and staff damage. Healer / Light Damage / Barrier Aelfric, the Flamebringer Staff Fan Heal Wounds Heal More Holy Light Luminescence Reflect Aelfric's Auspices (divine) Initial job; secondary job unlocked at the Cleric shrine in the Frostlands
Scholar Initial Job The Scholar is the dedicated elemental caster, wielding fire, ice, and lightning spells that hit groups and exploit the weaknesses that Break enemies. Elemental Damage Dealer Alephan, the Great Scholar Tome Staff Fireball Icewind Lightning Bolt Analyze Study Foe Alephan's Enlightenment (divine) Initial job; secondary job unlocked at the Scholar shrine in the Flatlands
Dancer Initial Job The Dancer supports the party with fan and dagger skills and a suite of dances that raise allies' stats or weaken enemies. Party Buffer / Debuffer Sealticge, the Lady of Grace Fan Dagger Lion Dance Mole Dance Peacock Strut Bewildering Grace Sealticge's Seduction (divine) Initial job; secondary job unlocked at the Dancer shrine in the Sunlands
Warmaster Advanced Job The Warmaster is the ultimate physical job, able to wield every weapon class in the game and unlock their strongest attacks. All-Weapon Physical Damage Winnehild, the Warbringer All weapon types All weapon-type unlock skills Winnehild's Battle Cry (divine) Advanced job unlocked by defeating the Warbringer's trial boss and opening the corresponding altar
Sorcerer Advanced Job The Sorcerer upgrades the Scholar's magic into three enormous all-enemy spells, one per element, that hit every foe on the field at high power. Ultimate Elemental Damage Dreisang, the Archmagus Staff Tome All-target fire, ice, and lightning spells Dreisang's divine magic Advanced job unlocked by defeating the Archmagus's trial boss and opening the corresponding altar
Starseer Advanced Job The Starseer brings wind and darkness damage alongside the strongest buff suite in the game, raising the party's elemental attack, speed, and critical rate while hastening allies' turns. Magic Buffs / Elemental Wind Steorra, the Starseer Staff Tome Wind and darkness spells Party-wide buff and haste magic Steorra's Prophecy (divine) Advanced job unlocked by defeating the Starseer's trial boss and opening the corresponding altar
Runelord Advanced Job The Runelord enchants weapons and the party itself with runes, adding elemental damage of each type to every physical attack and letting allies absorb magic. Elemental Weapon Enchantment Balogar, the Runeblade Sword Polearm Elemental rune enchantments Weapon and party rune effects Balogar's Blade (divine) Advanced job unlocked by defeating the Runeblade's trial boss and opening the corresponding altar
Architect Unique Job The Architect is a job of this era of Orsterra, practiced by Stia. Support / Construct Deployment None (era-specific role) — Construct deployment Field support and buffs Stia's main job, joined during the 'Flames of Restoration' prologue at Wishvale
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