Octopath Traveler 0 - Jobs
The jobs of Octopath Traveler 0, the command sets that define what each traveler can do in battle and on the field. The game opens with eight initial jobs drawn from Orsterra's shrines and expands through secondary jobs, the four advanced jobs (Warmaster, Sorcerer, Starseer, Runelord), and era-speci...
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of 13 entries
· updated 2026-09-15
| Name | Type | Description | Role | Patron Deity | Weapon Proficiencies | Signature Skills | Source |
|---|---|---|---|---|---|---|---|
| Warrior | Initial Job | The Warrior is the frontline physical job, built around sword and polearm attacks, self-buffs, and the aggression needed to hold an enemy's attention. | Frontline Physical Damage / Tank | Brand, the Thunderblade | Sword Polearm | Level Slash Cross Strike Abide Incite Thousand Spears Brand's Thunder (divine) | Initial job; secondary job unlocked at the Warrior shrine in the Highlands |
| Merchant | Initial Job | The Merchant fights with polearm and bow while manipulating the flow of battle with hired muscle, sidesteps, and money. | Support / Resource Engine | Bifelgan, the Trader | Polearm Bow | Collect Tradewinds Hired Help Sidestep Rest Bifelgan's Bounty (divine) | Initial job; secondary job unlocked at the Merchant shrine in the Sunlands |
| Thief | Initial Job | The Thief is a fast physical job using sword and dagger that keeps itself alive by stealing HP and SP, then strips enemy defenses for the rest of the party. | Physical Damage / Debuffer | Aeber, the Prince of Thieves | Sword Dagger | HP Thief Steal SP Wildfire Shackle Foe Armor Corrosive Aeber's Reckoning (divine) | Initial job; secondary job unlocked at the Thief shrine in the Cliftlands |
| Apothecary | Initial Job | The Apothecary combines axe attacks with medicine, mixing single-target healing, revival, status cures, and poison application. | Healer / Axe Damage / Status Control | Dohter, the Charitable | Axe Tome | First Aid Icicle Amputation Empoison Rehabilitate Vivify Dohter's Charity (divine) | Initial job; secondary job unlocked at the Apothecary shrine in the Riverlands |
| Hunter | Initial Job | The Hunter fights at range with the bow, covering multiple hits for Break, lightning damage, and traps that lock enemies out of turns. | Ranged Damage / Crowd Control | Draefendi, the Huntress | Bow Axe | True Strike Rain of Arrows Thunderbird Leghold Trap Mercy Strike Draefendi's Rage (divine) | Initial job; secondary job unlocked at the Hunter shrine in the Woodlands |
| Cleric | Initial Job | The Cleric channels the Sacred Flame, healing and reviving allies while dealing light and staff damage. | Healer / Light Damage / Barrier | Aelfric, the Flamebringer | Staff Fan | Heal Wounds Heal More Holy Light Luminescence Reflect Aelfric's Auspices (divine) | Initial job; secondary job unlocked at the Cleric shrine in the Frostlands |
| Scholar | Initial Job | The Scholar is the dedicated elemental caster, wielding fire, ice, and lightning spells that hit groups and exploit the weaknesses that Break enemies. | Elemental Damage Dealer | Alephan, the Great Scholar | Tome Staff | Fireball Icewind Lightning Bolt Analyze Study Foe Alephan's Enlightenment (divine) | Initial job; secondary job unlocked at the Scholar shrine in the Flatlands |
| Dancer | Initial Job | The Dancer supports the party with fan and dagger skills and a suite of dances that raise allies' stats or weaken enemies. | Party Buffer / Debuffer | Sealticge, the Lady of Grace | Fan Dagger | Lion Dance Mole Dance Peacock Strut Bewildering Grace Sealticge's Seduction (divine) | Initial job; secondary job unlocked at the Dancer shrine in the Sunlands |
| Warmaster | Advanced Job | The Warmaster is the ultimate physical job, able to wield every weapon class in the game and unlock their strongest attacks. | All-Weapon Physical Damage | Winnehild, the Warbringer | All weapon types | All weapon-type unlock skills Winnehild's Battle Cry (divine) | Advanced job unlocked by defeating the Warbringer's trial boss and opening the corresponding altar |
| Sorcerer | Advanced Job | The Sorcerer upgrades the Scholar's magic into three enormous all-enemy spells, one per element, that hit every foe on the field at high power. | Ultimate Elemental Damage | Dreisang, the Archmagus | Staff Tome | All-target fire, ice, and lightning spells Dreisang's divine magic | Advanced job unlocked by defeating the Archmagus's trial boss and opening the corresponding altar |
| Starseer | Advanced Job | The Starseer brings wind and darkness damage alongside the strongest buff suite in the game, raising the party's elemental attack, speed, and critical rate while hastening allies' turns. | Magic Buffs / Elemental Wind | Steorra, the Starseer | Staff Tome | Wind and darkness spells Party-wide buff and haste magic Steorra's Prophecy (divine) | Advanced job unlocked by defeating the Starseer's trial boss and opening the corresponding altar |
| Runelord | Advanced Job | The Runelord enchants weapons and the party itself with runes, adding elemental damage of each type to every physical attack and letting allies absorb magic. | Elemental Weapon Enchantment | Balogar, the Runeblade | Sword Polearm | Elemental rune enchantments Weapon and party rune effects Balogar's Blade (divine) | Advanced job unlocked by defeating the Runeblade's trial boss and opening the corresponding altar |
| Architect | Unique Job | The Architect is a job of this era of Orsterra, practiced by Stia. | Support / Construct Deployment | None (era-specific role) | — | Construct deployment Field support and buffs | Stia's main job, joined during the 'Flames of Restoration' prologue at Wishvale |
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