Monster Hunter Stories 2: Wings of Ruin - Weapons

The six Rider weapon types of Monster Hunter Stories 2: Wings of Ruin, split across the Slash, Blunt and Pierce damage triangle, plus the upgrade and element systems that sit on top of them.
of 8 entries · updated 2026-09-15
Name Type Description Stats Abilities Source
Great Sword Slash The heavy slash weapon and the closest thing the game has to a default Rider weapon. Damage Type: Slash Range: Melee Speed: Slow Charged slash Tail and slicing part breaks High single-target damage Starting weapon class, upgraded at village blacksmiths
Sword and Shield Slash The fast slash option. Sword and Shield trades the Great Sword's damage for speed, letting the Rider reliably win duels, apply status effects and guard, which makes it the most forgiving weapon for players still learning the attack triangle. Damage Type: Slash Range: Melee Speed: Fast Fast combo strings Guard Reliable duel wins Starting weapon class, upgraded at village blacksmiths
Hammer Blunt The blunt damage specialist, built to crack armoured heads and shells. Damage Type: Blunt Range: Melee Speed: Medium Head and shell breaks Stun buildup Charged smash Starting weapon class, upgraded at village blacksmiths
Hunting Horn Blunt A blunt weapon that doubles as the game's party buffer. Damage Type: Blunt Range: Melee Speed: Medium Party attack and defence songs Blunt part breaks Note combos Starting weapon class, upgraded at village blacksmiths
Bow Pierce The mobile ranged option. Bow deals Pierce damage, applies coatings for status effects and lets the Rider stay out of retaliation range while building the Kinship gauge, which makes it the safest weapon for fragile Monstie line-ups. Damage Type: Pierce Range: Ranged Speed: Fast Pierce damage Coatings and status application Ranged Kinship gauge building Starting weapon class, upgraded at village blacksmiths
Gunlance Pierce The close-range pierce weapon, a lance with a gun bolted to it. Damage Type: Pierce Range: Melee Speed: Slow Shelling damage Guard Armour-ignoring bursts Starting weapon class, upgraded at village blacksmiths
Weapon Upgrade Paths Upgrade System Every weapon type upgrades through material-driven trees rather than a single linear ladder. Scope: All six weapon types Monster-material crafting Branching element and status paths Rank-gated upgrades Village blacksmiths
Element and Status Weapons Element System Weapons carry fire, water, thunder, ice or dragon elements, or a status such as poison, paralysis, sleep or blast. Elements: Fire, Water, Thunder, Ice, Dragon Statuses: Poison, Paralysis, Sleep, Blast Elemental damage bonuses Status buildup Monster-specific weakness targeting Crafted and upgraded weapon variants
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