Mistfall Hunter - Weapons
The weapon stances of Mistfall Hunter. Gear is class-locked by weapon family: each class can equip two families, and the equipped family determines which weapon skills can be learned, so a hunter's build is really a class plus a stance plus the skills that stance unlocks. Individual drops roll rarit...
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· updated 2026-09-15
Mercenary Weapons
The two melee families available to the Mercenary, one built for defence and one for heavier swings.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Sword and Shield | Mercenary Weapon Stance | The defensive Mercenary stance and the class's most recommended starting weapon family. | Role: Frontline melee with active guarding Class: Mercenary Skills: Sword and Shield skill tree | Available to the Mercenary class; drops from hunting grounds and vendors |
| Hammer | Mercenary Weapon Stance | The Mercenary's second family, trading the shield's protection for slower, heavier strikes. | Role: Heavy melee burst Class: Mercenary Skills: Hammer skill tree | Available to the Mercenary class; drops from hunting grounds and vendors |
Blackarrow Weapons
The archer families of the Blackarrow, both played at range with stealth re-engagement tools.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Bow | Blackarrow Weapon Stance | The Blackarrow's precision stance. Charged shots reward drawing fully before releasing, and the family's signature skill, Sky Piercer, fires a powerful arrow straight down the crosshairs for physical damage. | Role: Ranged single-target damage Class: Blackarrow Signature Skill: Sky Piercer | Available to the Blackarrow class; drops from hunting grounds and vendors |
| Javelin | Blackarrow Weapon Stance | The Blackarrow's thrown weapon family and the second half of its stance choice. | Role: Ranged throwing weapon with stealth synergy Class: Blackarrow Skills: Javelin skill tree | Available to the Blackarrow class; drops from hunting grounds and vendors |
Sorcerer Weapons
The single weapon family the Sorcerer is built around.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Staff | Sorcerer Weapon Stance | The Sorcerer is staff-only: there is no second weapon family to fall back on, so every point of the class's kit comes from the staff skill tree and its talents. | Role: Ranged elemental casting Class: Sorcerer Note: Only stance available to the class | Available to the Sorcerer class; drops from hunting grounds and vendors |
Seer Weapons
The Seer splits between a casting focus and a physical fallback weapon.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Catalyst | Seer Weapon Stance | The Seer's casting stance and the family that carries its ranged support role. | Role: Ranged support casting Class: Seer Skills: Catalyst skill tree | Available to the Seer class; drops from hunting grounds and vendors |
| Mace | Seer Weapon Stance | The Seer's physical option, giving the class a heavier close-range answer for when a fight closes to melee instead of staying at casting distance. | Role: Close-range physical damage Class: Seer Skills: Mace skill tree | Available to the Seer class; drops from hunting grounds and vendors |
Shadowstrix Weapons
The blade families of the Shadowstrix, tuned for fast multi-hit combos.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Dagger | Shadowstrix Weapon Stance | The Shadowstrix's precision blade family. | Role: Fast melee burst damage Class: Shadowstrix Skills: Dagger skill tree | Available to the Shadowstrix class; drops from hunting grounds and vendors |
| Dual Blades | Shadowstrix Weapon Stance | The dual-wield family behind the class's signature Blade Dance setup. | Role: Multi-hit melee combo damage Class: Shadowstrix Signature Skills: Inspiring Impale, Spinning Slash | Available to the Shadowstrix class; drops from hunting grounds and vendors |
Withered Knight Weapons
The heavy families of the Withered Knight, built for reach, guard and punishing reads.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Greatsword | Withered Knight Weapon Stance | The Withered Knight's classic heavy weapon and the anchor of its duelist playstyle. | Role: Heavy two-handed melee Class: Withered Knight Mechanics: Parry, Wither, Execute | Available to the Withered Knight class; drops from hunting grounds and vendors |
| Polearm and Shield | Withered Knight Weapon Stance | The Withered Knight's second family, pairing reach with a shield for a more defensive heavy build. | Role: Reach melee with active guard Class: Withered Knight Skills: Polearm and Shield skill tree | Available to the Withered Knight class; drops from hunting grounds and vendors |
Weapon Systems and Endgame
The rules that sit behind every weapon in the game, plus the endgame tier above the normal ladder.
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Weapon Stance System | Progression System | Each class can equip two weapon families and swap between them, and the equipped family decides which skills, talents and affixes are available. | Stakes Per Class: 2 weapon families Chain: Class > Weapon > Skills > Talents > Holy Weapon | Core system, explained in launch guides and community databases |
| Weapon Rarity and Legendaries | Item Tier | Weapons drop across rarity tiers, with a Legendary tier at the top of the normal ladder. | Top Tier: Legendary Note: Legendary base stats are identical within a weapon family | Drops from hunting grounds, bosses and extraction rewards |
| Holy Weapons | Endgame Weapon Tier | The tier above the regular gear ladder and the game's long-term chase. | Position: Endgame progression above Legendary gear | Endgame progression, tracked by launch guides and community databases |
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