Mass Effect Legendary Edition - Weapons

The weapon families of the Mass Effect trilogy, organised by class: assault rifles, shotguns, sniper rifles, pistols, submachine guns and heavy weapons. Mass Effect 1 uses overheating weapons with unlimited ammunition and a shared inventory, while Mass Effect 2 and 3 replace heat with disposable the...
of 32 entries · updated 2026-09-15
Name Type Description Stats Source
M-8 Avenger Assault Rifle The default assault rifle of Mass Effect 2 and 3 and the weapon every player starts with. Damage: Low Rate Of Fire: Medium Accuracy: Medium Clip: High Starting weapon in Mass Effect 2 and Mass Effect 3; found on the Normandy weapons bench
M-15 Vindicator Assault Rifle A three-round burst rifle that rewards trigger discipline over spray. Damage: Medium Rate Of Fire: Burst Accuracy: High Clip: Medium Purchased from shops in Mass Effect 2; available in Mass Effect 3 campaign
M-96 Mattock Assault Rifle A semi-automatic rifle with rifle-grade damage per trigger pull, effectively a marksman weapon that fits the assault rifle slot. Damage: High Rate Of Fire: Semi-automatic Accuracy: Very High Clip: Medium Purchased on Omega and from later vendors in Mass Effect 2; craftable in Mass Effect 3
M-76 Revenant Assault Rifle A heavy machine gun in rifle form, with a huge clip and a recoil pattern that only settles when fired in short bursts. Damage: Medium-High Rate Of Fire: Very High Accuracy: Low Clip: Very High Reward from the Collector ship mission in Mass Effect 2
M-7 Lancer Assault Rifle The only rifle in Mass Effect 3 that uses Mass Effect 1 style heat management instead of thermal clips, so it never runs dry as long as the player paces fire. Damage: Medium Rate Of Fire: Medium Accuracy: Medium Clip: Heat based, no reload Found during the Citadel DLC, included in the Legendary Edition
Geth Pulse Rifle Assault Rifle A geth rifle that fires a high-rate pulse stream and ignores part of a target's shield regeneration. Damage: Low-Medium Rate Of Fire: Very High Accuracy: Medium Clip: High Recovered from geth enemies and purchased in Mass Effect 2; craftable in Mass Effect 3
M-23 Katana Shotgun The starting shotgun of Mass Effect 2 and 3. Damage: High (close range) Rate Of Fire: Low Accuracy: Low Clip: Low Starting weapon in Mass Effect 2 and Mass Effect 3
M-27 Scimitar Shotgun A lighter shotgun with a faster cycle than the Katana and a tighter spread at short range. Damage: Medium-High Rate Of Fire: Medium Accuracy: Low-Medium Clip: Medium Purchased from shops in Mass Effect 2; craftable in Mass Effect 3
M-22 Eviscerator Shotgun A Cerberus-made shotgun with a narrower spread and better range than the standard Katana, built to hit a single target hard. Damage: High Rate Of Fire: Low Accuracy: Medium (for a shotgun) Clip: Low Purchased from vendors in Mass Effect 3
M-300 Claymore Shotgun A krogan-designed single-shot shotgun that does the highest per-trigger damage in Mass Effect 2, at the cost of a long reload and heavy recoil. Damage: Very High Rate Of Fire: Very Low Accuracy: Low Clip: 1 (2 in Mass Effect 3 variant) Reward from the Tuchanka mission chain in Mass Effect 2
Disciple Shotgun An asari shotgun that fires a tight cluster with unusually good range for its class, and its hits stagger enemies reliably. Damage: Medium-High Rate Of Fire: Medium Accuracy: High (for a shotgun) Clip: Low Found during the Samara loyalty arc and sold by later vendors in Mass Effect 2 and 3
M-92 Mantis Sniper Rifle The starting sniper rifle of Mass Effect 2 and 3, a single-shot bolt-action rifle that rewards headshots above all else. Damage: High Rate Of Fire: Very Low Accuracy: Very High Clip: 1 Starting weapon for Infiltrators in Mass Effect 2; available in Mass Effect 3
M-97 Viper Sniper Rifle A semi-automatic sniper rifle with a larger clip and lower per-shot damage than the Mantis. Damage: Medium-High Rate Of Fire: Medium Accuracy: High Clip: Medium Purchased from shops in Mass Effect 2; craftable in Mass Effect 3
M-98 Widow Sniper Rifle An anti-materiel rifle built by the geth and the hardest-hitting weapon in Mass Effect 2. Damage: Very High Rate Of Fire: Very Low Accuracy: Very High Clip: 1 Reward from the Collector ship mission in Mass Effect 2
Black Widow Sniper Rifle The Mass Effect 3 successor to the Widow: a three-shot anti-materiel rifle that keeps the penetration and damage while removing the single-shot reload. Damage: Very High Rate Of Fire: Low Accuracy: Very High Clip: 3 Purchased from the Spectre Requisitions terminal in Mass Effect 3
M-13 Raptor Sniper Rifle A scoped semi-automatic rifle that sits between the assault rifle and sniper categories, with a large clip and low recoil per shot. Damage: Medium Rate Of Fire: Medium-High Accuracy: High Clip: High Purchased from shops in Mass Effect 2; craftable in Mass Effect 3
M-3 Predator Pistol The standard-issue sidearm of Mass Effect 2 and 3, with a large clip, steady recoil and headshot-capable damage. Damage: Medium Rate Of Fire: Medium Accuracy: High Clip: High Starting sidearm in Mass Effect 2 and Mass Effect 3
M-6 Carnifex Pistol A heavy revolver-style pistol with the highest per-shot pistol damage in Mass Effect 2. Damage: High Rate Of Fire: Low Accuracy: High Clip: Low Purchased from shops in Mass Effect 2; craftable in Mass Effect 3
M-5 Phalanx Pistol A laser-sight pistol with very high accuracy and a charge-up shot for extra damage. Damage: Medium-High Rate Of Fire: Medium Accuracy: Very High Clip: Medium Purchased from shops in Mass Effect 2; craftable in Mass Effect 3
M-77 Paladin Pistol A heavy pistol built around a single high-damage shot with armour penetration, effectively a portable sniper rifle. Damage: Very High Rate Of Fire: Low Accuracy: High Clip: Low Purchased from the Spectre Requisitions terminal in Mass Effect 3
M-4 Shuriken Submachine Gun The starting submachine gun of Mass Effect 2, a burst-fire weapon with a large clip and light weight. Damage: Low Rate Of Fire: Burst Accuracy: Medium Clip: High Starting weapon for power classes in Mass Effect 2
M-9 Tempest Submachine Gun A fully automatic SMG that trades the Shuriken's burst pattern for a higher rate of fire and better close-range damage. Damage: Medium Rate Of Fire: Very High Accuracy: Low-Medium Clip: High Purchased from shops in Mass Effect 2; craftable in Mass Effect 3
M-12 Locust Submachine Gun A compact SMG with the accuracy of a pistol and a tight recoil pattern, which makes it the best long-range SMG in the trilogy. Damage: Medium Rate Of Fire: High Accuracy: High Clip: Medium Reward from the Kasumi loyalty mission in Mass Effect 2; craftable in Mass Effect 3
M-25 Hornet Submachine Gun A burst-fire SMG with high damage per burst and armour-piercing rounds. Damage: Medium-High Rate Of Fire: Burst Accuracy: Medium Clip: Medium Purchased from vendors in Mass Effect 3
M-100 Grenade Launcher Heavy Weapon A single-shot heavy weapon that arcs grenades into cover and groups. Damage: High (area) Rate Of Fire: Low Accuracy: Medium Ammo: Shared heavy weapon pool Found during Mass Effect 2 missions and on weapons lockers
M-920 Cain Heavy Weapon A portable nuclear launcher that fires a single shell capable of killing most bosses and heavy enemies outright. Damage: Extreme (area) Rate Of Fire: Single shot Accuracy: Medium Ammo: Consumes most of the heavy weapon pool Research upgrade in Mass Effect 2 and a mission reward chain
M-451 Firestorm Heavy Weapon A flamethrower that applies continuous fire damage in a cone and primes Incendiary combos. Damage: Medium over time (area) Rate Of Fire: Continuous Accuracy: Cone Ammo: Shared heavy weapon pool Found on Mass Effect 2 mission lockers and research terminals
M-622 Avalanche Heavy Weapon A cryo projector that freezes enemies in place, turning a crowd into stationary targets. Damage: Low-Medium Rate Of Fire: Continuous Accuracy: Cone Ammo: Shared heavy weapon pool Research upgrade in Mass Effect 2
Arc Projector Heavy Weapon An electrical projector that chains lightning between targets and strips shields across a group. Damage: Medium (chain) Rate Of Fire: Charge and fire Accuracy: Chain between targets Ammo: Shared heavy weapon pool Downloadable heavy weapon, included in the Legendary Edition
Collector Particle Beam Heavy Weapon A continuous beam weapon recovered from Collector technology that deals steady damage to a single target and ignores much of its shield layering. Damage: High over time Rate Of Fire: Continuous beam Accuracy: Beam, single target Ammo: Shared heavy weapon pool Recovered during the Collector Base mission in Mass Effect 2
Thermal Clips and Heat Management Ammunition System The trilogy's two ammo philosophies. Mass Effect 1 weapons vent heat and never truly run out, so sustained fire is limited by a heat bar rather than a magazine. System: Two-generation ammo economy Me1: Heat venting, unlimited ammo Me2 Me3: Thermal clips, finite spares Core weapon system across the trilogy
Ammo Powers Ammunition System Elemental ammunition that modifies every weapon in the squad's hands: Incendiary burns armour, Disruptor strips shields, Cryo slows and primes freeze combos, and Warp Ammo damages barriers and armour. System: Elemental ammunition Types: Incendiary, Disruptor, Cryo, Warp, Armor-Piercing, Shredder Scope: Applies to the whole squad when upgraded Trained as a class power or a squadmate ability, and equipped from the weapon wheel
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