Mass Effect Legendary Edition - Weapons
The weapon families of the Mass Effect trilogy, organised by class: assault rifles, shotguns, sniper rifles, pistols, submachine guns and heavy weapons. Mass Effect 1 uses overheating weapons with unlimited ammunition and a shared inventory, while Mass Effect 2 and 3 replace heat with disposable the...
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of 32 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| M-8 Avenger | Assault Rifle | The default assault rifle of Mass Effect 2 and 3 and the weapon every player starts with. | Damage: Low Rate Of Fire: Medium Accuracy: Medium Clip: High | Starting weapon in Mass Effect 2 and Mass Effect 3; found on the Normandy weapons bench |
| M-15 Vindicator | Assault Rifle | A three-round burst rifle that rewards trigger discipline over spray. | Damage: Medium Rate Of Fire: Burst Accuracy: High Clip: Medium | Purchased from shops in Mass Effect 2; available in Mass Effect 3 campaign |
| M-96 Mattock | Assault Rifle | A semi-automatic rifle with rifle-grade damage per trigger pull, effectively a marksman weapon that fits the assault rifle slot. | Damage: High Rate Of Fire: Semi-automatic Accuracy: Very High Clip: Medium | Purchased on Omega and from later vendors in Mass Effect 2; craftable in Mass Effect 3 |
| M-76 Revenant | Assault Rifle | A heavy machine gun in rifle form, with a huge clip and a recoil pattern that only settles when fired in short bursts. | Damage: Medium-High Rate Of Fire: Very High Accuracy: Low Clip: Very High | Reward from the Collector ship mission in Mass Effect 2 |
| M-7 Lancer | Assault Rifle | The only rifle in Mass Effect 3 that uses Mass Effect 1 style heat management instead of thermal clips, so it never runs dry as long as the player paces fire. | Damage: Medium Rate Of Fire: Medium Accuracy: Medium Clip: Heat based, no reload | Found during the Citadel DLC, included in the Legendary Edition |
| Geth Pulse Rifle | Assault Rifle | A geth rifle that fires a high-rate pulse stream and ignores part of a target's shield regeneration. | Damage: Low-Medium Rate Of Fire: Very High Accuracy: Medium Clip: High | Recovered from geth enemies and purchased in Mass Effect 2; craftable in Mass Effect 3 |
| M-23 Katana | Shotgun | The starting shotgun of Mass Effect 2 and 3. | Damage: High (close range) Rate Of Fire: Low Accuracy: Low Clip: Low | Starting weapon in Mass Effect 2 and Mass Effect 3 |
| M-27 Scimitar | Shotgun | A lighter shotgun with a faster cycle than the Katana and a tighter spread at short range. | Damage: Medium-High Rate Of Fire: Medium Accuracy: Low-Medium Clip: Medium | Purchased from shops in Mass Effect 2; craftable in Mass Effect 3 |
| M-22 Eviscerator | Shotgun | A Cerberus-made shotgun with a narrower spread and better range than the standard Katana, built to hit a single target hard. | Damage: High Rate Of Fire: Low Accuracy: Medium (for a shotgun) Clip: Low | Purchased from vendors in Mass Effect 3 |
| M-300 Claymore | Shotgun | A krogan-designed single-shot shotgun that does the highest per-trigger damage in Mass Effect 2, at the cost of a long reload and heavy recoil. | Damage: Very High Rate Of Fire: Very Low Accuracy: Low Clip: 1 (2 in Mass Effect 3 variant) | Reward from the Tuchanka mission chain in Mass Effect 2 |
| Disciple | Shotgun | An asari shotgun that fires a tight cluster with unusually good range for its class, and its hits stagger enemies reliably. | Damage: Medium-High Rate Of Fire: Medium Accuracy: High (for a shotgun) Clip: Low | Found during the Samara loyalty arc and sold by later vendors in Mass Effect 2 and 3 |
| M-92 Mantis | Sniper Rifle | The starting sniper rifle of Mass Effect 2 and 3, a single-shot bolt-action rifle that rewards headshots above all else. | Damage: High Rate Of Fire: Very Low Accuracy: Very High Clip: 1 | Starting weapon for Infiltrators in Mass Effect 2; available in Mass Effect 3 |
| M-97 Viper | Sniper Rifle | A semi-automatic sniper rifle with a larger clip and lower per-shot damage than the Mantis. | Damage: Medium-High Rate Of Fire: Medium Accuracy: High Clip: Medium | Purchased from shops in Mass Effect 2; craftable in Mass Effect 3 |
| M-98 Widow | Sniper Rifle | An anti-materiel rifle built by the geth and the hardest-hitting weapon in Mass Effect 2. | Damage: Very High Rate Of Fire: Very Low Accuracy: Very High Clip: 1 | Reward from the Collector ship mission in Mass Effect 2 |
| Black Widow | Sniper Rifle | The Mass Effect 3 successor to the Widow: a three-shot anti-materiel rifle that keeps the penetration and damage while removing the single-shot reload. | Damage: Very High Rate Of Fire: Low Accuracy: Very High Clip: 3 | Purchased from the Spectre Requisitions terminal in Mass Effect 3 |
| M-13 Raptor | Sniper Rifle | A scoped semi-automatic rifle that sits between the assault rifle and sniper categories, with a large clip and low recoil per shot. | Damage: Medium Rate Of Fire: Medium-High Accuracy: High Clip: High | Purchased from shops in Mass Effect 2; craftable in Mass Effect 3 |
| M-3 Predator | Pistol | The standard-issue sidearm of Mass Effect 2 and 3, with a large clip, steady recoil and headshot-capable damage. | Damage: Medium Rate Of Fire: Medium Accuracy: High Clip: High | Starting sidearm in Mass Effect 2 and Mass Effect 3 |
| M-6 Carnifex | Pistol | A heavy revolver-style pistol with the highest per-shot pistol damage in Mass Effect 2. | Damage: High Rate Of Fire: Low Accuracy: High Clip: Low | Purchased from shops in Mass Effect 2; craftable in Mass Effect 3 |
| M-5 Phalanx | Pistol | A laser-sight pistol with very high accuracy and a charge-up shot for extra damage. | Damage: Medium-High Rate Of Fire: Medium Accuracy: Very High Clip: Medium | Purchased from shops in Mass Effect 2; craftable in Mass Effect 3 |
| M-77 Paladin | Pistol | A heavy pistol built around a single high-damage shot with armour penetration, effectively a portable sniper rifle. | Damage: Very High Rate Of Fire: Low Accuracy: High Clip: Low | Purchased from the Spectre Requisitions terminal in Mass Effect 3 |
| M-4 Shuriken | Submachine Gun | The starting submachine gun of Mass Effect 2, a burst-fire weapon with a large clip and light weight. | Damage: Low Rate Of Fire: Burst Accuracy: Medium Clip: High | Starting weapon for power classes in Mass Effect 2 |
| M-9 Tempest | Submachine Gun | A fully automatic SMG that trades the Shuriken's burst pattern for a higher rate of fire and better close-range damage. | Damage: Medium Rate Of Fire: Very High Accuracy: Low-Medium Clip: High | Purchased from shops in Mass Effect 2; craftable in Mass Effect 3 |
| M-12 Locust | Submachine Gun | A compact SMG with the accuracy of a pistol and a tight recoil pattern, which makes it the best long-range SMG in the trilogy. | Damage: Medium Rate Of Fire: High Accuracy: High Clip: Medium | Reward from the Kasumi loyalty mission in Mass Effect 2; craftable in Mass Effect 3 |
| M-25 Hornet | Submachine Gun | A burst-fire SMG with high damage per burst and armour-piercing rounds. | Damage: Medium-High Rate Of Fire: Burst Accuracy: Medium Clip: Medium | Purchased from vendors in Mass Effect 3 |
| M-100 Grenade Launcher | Heavy Weapon | A single-shot heavy weapon that arcs grenades into cover and groups. | Damage: High (area) Rate Of Fire: Low Accuracy: Medium Ammo: Shared heavy weapon pool | Found during Mass Effect 2 missions and on weapons lockers |
| M-920 Cain | Heavy Weapon | A portable nuclear launcher that fires a single shell capable of killing most bosses and heavy enemies outright. | Damage: Extreme (area) Rate Of Fire: Single shot Accuracy: Medium Ammo: Consumes most of the heavy weapon pool | Research upgrade in Mass Effect 2 and a mission reward chain |
| M-451 Firestorm | Heavy Weapon | A flamethrower that applies continuous fire damage in a cone and primes Incendiary combos. | Damage: Medium over time (area) Rate Of Fire: Continuous Accuracy: Cone Ammo: Shared heavy weapon pool | Found on Mass Effect 2 mission lockers and research terminals |
| M-622 Avalanche | Heavy Weapon | A cryo projector that freezes enemies in place, turning a crowd into stationary targets. | Damage: Low-Medium Rate Of Fire: Continuous Accuracy: Cone Ammo: Shared heavy weapon pool | Research upgrade in Mass Effect 2 |
| Arc Projector | Heavy Weapon | An electrical projector that chains lightning between targets and strips shields across a group. | Damage: Medium (chain) Rate Of Fire: Charge and fire Accuracy: Chain between targets Ammo: Shared heavy weapon pool | Downloadable heavy weapon, included in the Legendary Edition |
| Collector Particle Beam | Heavy Weapon | A continuous beam weapon recovered from Collector technology that deals steady damage to a single target and ignores much of its shield layering. | Damage: High over time Rate Of Fire: Continuous beam Accuracy: Beam, single target Ammo: Shared heavy weapon pool | Recovered during the Collector Base mission in Mass Effect 2 |
| Thermal Clips and Heat Management | Ammunition System | The trilogy's two ammo philosophies. Mass Effect 1 weapons vent heat and never truly run out, so sustained fire is limited by a heat bar rather than a magazine. | System: Two-generation ammo economy Me1: Heat venting, unlimited ammo Me2 Me3: Thermal clips, finite spares | Core weapon system across the trilogy |
| Ammo Powers | Ammunition System | Elemental ammunition that modifies every weapon in the squad's hands: Incendiary burns armour, Disruptor strips shields, Cryo slows and primes freeze combos, and Warp Ammo damages barriers and armour. | System: Elemental ammunition Types: Incendiary, Disruptor, Cryo, Warp, Armor-Piercing, Shredder Scope: Applies to the whole squad when upgraded | Trained as a class power or a squadmate ability, and equipped from the weapon wheel |
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