Mass Effect Legendary Edition - Skills

The combat powers of the trilogy, split into the three trees the games use: Biotics, Tech and Combat. Every class draws from at least one tree, each power ranks up through a fixed number of points and then evolves at rank 4 into one of two specialisations, and Mass Effect 3 lets a single power be tr...
of 30 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Throw Biotic Power A fast biotic shove that knocks a target out of cover and, at higher ranks, detonates a biotic primer. Biotics 1 Available to Adepts, Sentinels, Vanguards and some squadmates from the start
Warp Biotic Power A destabilising field that damages armour and barriers and primes biotic detonations. Biotics 1 Available to Adepts, Sentinels and several squadmates
Singularity Biotic Power A stationary gravity well that holds light enemies in place for several seconds. Biotics 1 Adept class power; Liara also carries it
Lift Biotic Power Hoists a single target into the air, removing it from cover and from the fight for a few seconds. Biotics 1 Adept and Sentinel talent tree in Mass Effect 1
Pull Biotic Power Drags a target towards the caster and leaves it floating and helpless. Biotics 1 Available to Adepts, Vanguards and squadmates such as Jacob and Jack
Shockwave Biotic Power Sends a ripple of biotic force along the ground that damages and staggers everything in a line. Biotics 1 Adept and Vanguard class power
Biotic Charge Biotic Power The Vanguard's signature move: a high-speed slam that closes distance, staggers the target and restores Shepard's barriers on impact. Biotics 1 Vanguard class power in Mass Effect 2 and 3
Nova Biotic Power A Mass Effect 3 Vanguard power that consumes the barrier to release a close-range biotic explosion. Biotics 1 Vanguard class power in Mass Effect 3
Reave Biotic Power Drains health from a target and converts part of it into damage resistance for the caster. Biotics 1 Samara's loyalty power in Mass Effect 2; trainable as a bonus power
Dominate Biotic Power Takes control of an organic enemy and turns it against its allies for a short duration. Biotics 1 Morinth's loyalty power in Mass Effect 2
Dark Channel Biotic Power A persistent biotic field that damages a target over time and jumps to a new target when the first dies. Biotics 1 Javik's loyalty power in Mass Effect 3
Overload Tech Power An electrical surge that strips shields and damages synthetics, with a chance to stun. Tech 1 Available to Engineers, Sentinels, Infiltrators and many squadmates
Incinerate Tech Power A plasma burst that damages armour and primes fire combos. Tech 1 Available to Engineers, Infiltrators and squadmates such as Mordin and James
AI Hacking Tech Power Turns an enemy synthetic into an ally for a short time. Tech 1 Engineer class power and Tali's kit
Combat Drone Tech Power Deploys a floating drone that draws fire, shocks targets and detonates on destruction. Tech 1 Engineer class power in Mass Effect 2 and 3; Tali and Legion also carry it
Tech Armor Tech Power Wraps the caster in a regenerating shield layer that detonates for area damage when broken. Tech 1 Sentinel class power in Mass Effect 2 and 3
Tactical Cloak Tech Power Turns the caster invisible for a few seconds and grants a damage bonus to the first shot fired out of cloak. Tech 1 Infiltrator class power in Mass Effect 2 and 3
Cryo Blast Tech Power Freezes a target in place and primes cryo detonations. Tech 1 Available to Sentinels and squadmates such as Mordin and EDI
Energy Drain Tech Power Pulls power out of a target's shields and adds it to the caster's own. Tech 1 Tali's loyalty power in Mass Effect 2; trainable as a bonus power
Sabotage Tech Power Overheats or disables a target's weapon for a few seconds, which removes a heavy gunner from the fight without killing it. Tech 1 Engineer and Infiltrator talent tree in Mass Effect 1
Neural Shock Tech Power A short stun that knocks an organic target down and leaves it open. Tech 1 Medicine talent in Mass Effect 1; Mordin's kit in Mass Effect 2
Adrenaline Rush Combat Power Slows time for a few seconds while the caster keeps full aiming speed, and grants a damage bonus on the shots fired inside the window. Combat 1 Soldier class power in Mass Effect 2 and 3
Marksman Combat Power Steadies the weapon, reduces recoil and tightens spread for a short duration. Combat 1 Soldier and Infiltrator talent tree in Mass Effect 1
Immunity Combat Power Massively reduces incoming damage for a few seconds, at the cost of movement speed. Combat 1 Soldier talent tree in Mass Effect 1; Wrex and Grunt carry variants
Carnage Combat Power A shotgun-fired explosive round that damages everything in a short cone and staggers it. Combat 1 Vanguard and Soldier class trees; squadmates such as Wrex and Vega
Frag Grenade Combat Power A thrown explosive that damages and staggers a group, with upgrades that add a second grenade or a larger radius. Combat 1 Soldier and Vanguard class power; Vega and Grunt carry variants
Concussive Shot Combat Power A high-impact shot that knocks a target down and interrupts its attack. Combat 1 Soldier class power; Garrus and James carry it
Fortification Combat Power A defensive stance that adds damage resistance and a melee bonus while slowly draining shields. Combat 1 Grunt and James Vega loyalty powers; trainable as a bonus power
Proximity Mine Combat Power Places a mine that arms after a short delay and detonates when an enemy walks into it. Combat 1 Garrus's loyalty power in Mass Effect 2; trainable as a bonus power
Ballistic Blades Combat Power Fires a spread of omnipresent blades that stagger a group in front of the caster. Combat 1 Available through Mass Effect 3 bonus power training
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