Halo: Campaign Evolved - Weapons

The iconic dual arsenal of Halo: Combat Evolved, preserved in Halo: Campaign Evolved. Human UNSC weapons fire physical ballistics while Covenant plasma weaponry melts through shields, and players carry two weapons plus grenades at a time. The roster spans the MA5B assault rifle and M6D pistol to the...
of 12 entries · updated 2026-09-15
Name Type Description Stats Source
MA5B Assault Rifle Human Assault Rifle The UNSC's dependable full-auto workhorse, firing 7.62x51mm rounds from a large 60-round magazine. Caliber: 7.62x51mm Magazine: 60 rounds Rate: Full auto Role: Reliable close-to-medium staple Carried by UNSC Marines and found throughout the campaign; the Chief's starting weapon aboard the Pillar of Autumn
M6D Pistol Human Handgun A heavy semi-automatic sidearm famous for its stopping power. Caliber: 12.7x40mm M225 Magazine: 12 rounds Rate: Semi auto Role: High-damage precision sidearm Standard UNSC sidearm carried by Marines and the Chief
M90 Shotgun Human Shotgun A pump-action 8-gauge combat shotgun that devastates at close range. Gauge: 8-gauge, 25x76mm shell Magazine: 6 shells Role: Close-range Flood and Heavy killer Found mid-campaign; especially effective and common from The Library onward
SRS99C-S2AM Sniper Rifle Human Sniper Rifle The UNSC's bolt-action long-range rifle chambered in 14.5x114mm, offering a powerful 4x/overlay scope. Caliber: 14.5x114mm Magazine: 4 rounds Rate: Bolt action Role: Long-range precision Found in weapon emplacements and on the two-level gauntlets late in the campaign
M19 Rocket Launcher Human Rocket Launcher A shoulder-fired rocket launcher, nicknamed the SPNKr, that lobs a single high-explosive missile with a large blast radius. Ammo: 1 missile tube (2 maximum) Role: Anti-vehicle and area blast Special: Devastating splash damage Found in vehicle-focused and major battle arenas
M9 HE-DP Fragmentation Grenade Human Explosive Grenade The UNSC's standard fragmentation grenade, thrown with a cooking arc. Type: Fragmentation Carry: Up to 8 carried Role: Area damage and flush-out Standard UNSC loadout carried by the Chief and Marines
Plasma Pistol Covenant Sidearm A Covenant energy sidearm that fires rapid small plasma bolts and can be charged to launch an overcharged bolt that strips an Elite's shields or stuns a vehicle in a single hit. Type: Plasma energy Charge: Overcharged shot strips shields / stuns vehicles Role: Shield-stripping utility Standard Covenant Grunt sidearm, plentiful in every level
Plasma Rifle Covenant Rifle The Covenant's signature full-auto energy rifle, hurling arcing bolts of superheated plasma that melt through energy shields and armor. Type: Plasma energy Rate: Full auto Role: Shield-and-armor melting Wielded by Elites; recovered from Covenant encounters
Needler Covenant Homing Weapon A Covenant weapon that fires clusters of pink crystalline needles which home in on targets and supercombine when enough lodge into a foe, detonating in a spectacular explosion that usually kills outright. Ammo: Self-generating crystal shards Special: Homing needles supercombine into a lethal detonation Role: Homing anti-infantry Wielded by Covenant infantry; found across the ring
Fuel Rod Gun Covenant Heavy Launcher A heavy Covenant launcher that fires slow, arcing fuel rods that explode on impact with a wide blast radius. Ammo: 5 fuel rods per magazine Role: Area-blanketing explosive Special: High splash and vehicle damage Wielded by Hunters and powerful Elites
Energy Sword Covenant Melee Weapon The Elite's sacred energy blade, a hilt that projects a shimmering double-edged plasma sword. Type: Plasma melee Special: One-hit kill lunge attacks Role: Elite melee finisher Wielded by Elite Zealots and field commanders
Plasma Grenade Covenant Explosive Grenade A Covenant plasma grenade that sticks to surfaces and enemies on contact before detonating with a bright flash. Type: Sticky plasma Special: Adheres to enemies and explodes violently Role: Sticky single-target kill Standard Covenant grenade carried by Grunts and Elites
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