Halo: Campaign Evolved - Weapons
The iconic dual arsenal of Halo: Combat Evolved, preserved in Halo: Campaign Evolved. Human UNSC weapons fire physical ballistics while Covenant plasma weaponry melts through shields, and players carry two weapons plus grenades at a time. The roster spans the MA5B assault rifle and M6D pistol to the...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| MA5B Assault Rifle | Human Assault Rifle | The UNSC's dependable full-auto workhorse, firing 7.62x51mm rounds from a large 60-round magazine. | Caliber: 7.62x51mm Magazine: 60 rounds Rate: Full auto Role: Reliable close-to-medium staple | Carried by UNSC Marines and found throughout the campaign; the Chief's starting weapon aboard the Pillar of Autumn |
| M6D Pistol | Human Handgun | A heavy semi-automatic sidearm famous for its stopping power. | Caliber: 12.7x40mm M225 Magazine: 12 rounds Rate: Semi auto Role: High-damage precision sidearm | Standard UNSC sidearm carried by Marines and the Chief |
| M90 Shotgun | Human Shotgun | A pump-action 8-gauge combat shotgun that devastates at close range. | Gauge: 8-gauge, 25x76mm shell Magazine: 6 shells Role: Close-range Flood and Heavy killer | Found mid-campaign; especially effective and common from The Library onward |
| SRS99C-S2AM Sniper Rifle | Human Sniper Rifle | The UNSC's bolt-action long-range rifle chambered in 14.5x114mm, offering a powerful 4x/overlay scope. | Caliber: 14.5x114mm Magazine: 4 rounds Rate: Bolt action Role: Long-range precision | Found in weapon emplacements and on the two-level gauntlets late in the campaign |
| M19 Rocket Launcher | Human Rocket Launcher | A shoulder-fired rocket launcher, nicknamed the SPNKr, that lobs a single high-explosive missile with a large blast radius. | Ammo: 1 missile tube (2 maximum) Role: Anti-vehicle and area blast Special: Devastating splash damage | Found in vehicle-focused and major battle arenas |
| M9 HE-DP Fragmentation Grenade | Human Explosive Grenade | The UNSC's standard fragmentation grenade, thrown with a cooking arc. | Type: Fragmentation Carry: Up to 8 carried Role: Area damage and flush-out | Standard UNSC loadout carried by the Chief and Marines |
| Plasma Pistol | Covenant Sidearm | A Covenant energy sidearm that fires rapid small plasma bolts and can be charged to launch an overcharged bolt that strips an Elite's shields or stuns a vehicle in a single hit. | Type: Plasma energy Charge: Overcharged shot strips shields / stuns vehicles Role: Shield-stripping utility | Standard Covenant Grunt sidearm, plentiful in every level |
| Plasma Rifle | Covenant Rifle | The Covenant's signature full-auto energy rifle, hurling arcing bolts of superheated plasma that melt through energy shields and armor. | Type: Plasma energy Rate: Full auto Role: Shield-and-armor melting | Wielded by Elites; recovered from Covenant encounters |
| Needler | Covenant Homing Weapon | A Covenant weapon that fires clusters of pink crystalline needles which home in on targets and supercombine when enough lodge into a foe, detonating in a spectacular explosion that usually kills outright. | Ammo: Self-generating crystal shards Special: Homing needles supercombine into a lethal detonation Role: Homing anti-infantry | Wielded by Covenant infantry; found across the ring |
| Fuel Rod Gun | Covenant Heavy Launcher | A heavy Covenant launcher that fires slow, arcing fuel rods that explode on impact with a wide blast radius. | Ammo: 5 fuel rods per magazine Role: Area-blanketing explosive Special: High splash and vehicle damage | Wielded by Hunters and powerful Elites |
| Energy Sword | Covenant Melee Weapon | The Elite's sacred energy blade, a hilt that projects a shimmering double-edged plasma sword. | Type: Plasma melee Special: One-hit kill lunge attacks Role: Elite melee finisher | Wielded by Elite Zealots and field commanders |
| Plasma Grenade | Covenant Explosive Grenade | A Covenant plasma grenade that sticks to surfaces and enemies on contact before detonating with a bright flash. | Type: Sticky plasma Special: Adheres to enemies and explodes violently Role: Sticky single-target kill | Standard Covenant grenade carried by Grunts and Elites |
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