Ghost of Yotei - Locations
Ghost of Yotei takes place across Ezo, the historical name for modern Hokkaido, in 1603. The world is split into six main regions plus the slopes of Mount Yotei itself, and each region mixes open wilderness, Ainu settlements, clan Saito strongholds and the camps of the Yotei Six. Altars of Reflectio...
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· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Yotei Grasslands | Starting Region | The open fields and farmland at the foot of Mount Yotei where Atsu's story begins and where her family home sits. | Ezo | Atsu's family home Dueling Tree (Spirit Techniques) Wolf dens Regional inn and merchants Altars of Reflection |
| Tokachi Range | Region | A mountainous inland region of forest and ridgelines north of the grasslands, holding some of the campaign's harshest terrain and several of the Yotei Six's outlying camps. | Ezo | Tokachi hot springs Yotei Six camps Shrine climbs Mountain trails |
| Ishikari Plain | Region | The Oni's territory, a broad plain of farmland, rivers and military installations where Atsu breaks the syndicate's grip on the region. | Ezo | Oni's holdings and camps Ina the Bomb Maker Altars of Reflection Hot springs |
| Nayoro Wilds | Region | A northern wilderness where the Ainu, Hokkaido's indigenous people, appear most prominently in the game. | Ezo | Ainu villages Hot spring Shrine climbs Yotei Six camps |
| Teshio Ridge | Region | A rugged, fog-bound coastal ridge famous for its density of Altars of Reflection, many of which can be spied from a distance with the spyglass at Iwor Mountain. | Ezo | Altars of Reflection Iwor Mountain spyglass vantage Coastal cliffs Snow Drift Springs Hideout |
| Oshima Coast | Region | The southern coastal region of Ezo, mixing fishing settlements, shipwreck-strewn beaches and clan Saito outposts. | Ezo | Soya Port Cape Inari Shipwreck Coast Nakajima Ice Cave Hideout |
| Mount Yotei | Landmark | The snow-capped volcano that dominates the horizon and gives the game, and the syndicate Atsu hunts, their name. | Ezo | Mount Yotei Shrine climb Mountain Altar of Reflection Summit viewpoints |
| Koga Fortress | Stronghold | The fortified headquarters of the Yotei Six, where Lord Saito's syndicate coordinates its control of Ezo. | Ezo | Yotei Six headquarters Lord Saito Clan Saito garrison |
| Jigoku Fortress | Fortress | A clan Saito fortress that is cleared as part of the campaign rather than counted among the Yotei Six camps, though it is marked as hostile territory on the map. | Ezo | Clan Saito garrison Story mission objective |
| Nishin Fishery | Yotei Six Camp | One of the syndicate's working camps, disguised as an ordinary herring fishery while fencing clan Saito's operations along the coast. | Ezo | Yotei Six camp Crafting resources |
| Broken Horn Garrison | Yotei Six Camp | A fortified military camp held by clan Saito troops, counted among the twenty-two Yotei Six camps that must be cleared for full region control. | Ezo | Yotei Six camp Heavy enemy garrison |
| Bold Kaji Forge | Yotei Six Camp | A working forge operated for the syndicate, where clan Saito outfits its soldiers. | Ezo | Yotei Six camp Forge and metal resources |
| Masked Man's Quarry | Yotei Six Camp | A stone quarry run with forced labour for clan Saito, named for the masked overseers the syndicate places over its operations. | Ezo | Yotei Six camp Ore and stone resources |
| Higashi Lumberyard | Yotei Six Camp | A timber operation feeding clan Saito's construction and war effort, one of the camps whose capture peels away the syndicate's economic base in Ezo. | Ezo | Yotei Six camp Wood resources |
| Oni's Breath Inn | Inn | A roadside inn associated with the Oni's territory. | Ezo | Rest and resupply Onryo Gift Altar |
| Soya Port | Settlement | A northern harbour settlement on the Oshima Coast, used as a staging point for clan Saito shipping and as a base for Atsu while clearing the coast's strongholds. | Oshima Coast | Harbour Merchants Yotei Six camp |
| Cape Inari | Landmark | A shrine-lined headland on the coast, tied to the Inari shrine fox dens that reward Atsu with charm and gear upgrades when she finds and bow at each of them. | Oshima Coast | Inari shrine fox den Coastal viewpoints |
| Iwor Mountain | Landmark | A high vantage point in the Teshio Ridge from which Atsu can use a spyglass to spot distant Altars of Reflection, making it the most efficient way to reveal the ridge's collectibles. | Teshio Ridge | Spyglass vantage Altar of Reflection sightlines |
| Crossroads Trading Post | Settlement | A merchant stop on the roads between regions where Atsu restocks arrows, bombs and crafting materials and can pick up charms sold by travelling traders such as Taro. | Ezo | Merchants Charm vendor Resource restock |
| Deserted Village | Settlement | An abandoned settlement emptied by clan Saito's rule, standing as one of the clearest signs of what the Yotei Six have done to Ezo and a site for hidden loot and encounters. | Ezo | Hidden loot Side encounters Yotei Six camp |
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