Ghost of Yotei - Locations

Ghost of Yotei takes place across Ezo, the historical name for modern Hokkaido, in 1603. The world is split into six main regions plus the slopes of Mount Yotei itself, and each region mixes open wilderness, Ainu settlements, clan Saito strongholds and the camps of the Yotei Six. Altars of Reflectio...
of 20 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Yotei Grasslands Starting Region The open fields and farmland at the foot of Mount Yotei where Atsu's story begins and where her family home sits. Ezo Atsu's family home Dueling Tree (Spirit Techniques) Wolf dens Regional inn and merchants Altars of Reflection
Tokachi Range Region A mountainous inland region of forest and ridgelines north of the grasslands, holding some of the campaign's harshest terrain and several of the Yotei Six's outlying camps. Ezo Tokachi hot springs Yotei Six camps Shrine climbs Mountain trails
Ishikari Plain Region The Oni's territory, a broad plain of farmland, rivers and military installations where Atsu breaks the syndicate's grip on the region. Ezo Oni's holdings and camps Ina the Bomb Maker Altars of Reflection Hot springs
Nayoro Wilds Region A northern wilderness where the Ainu, Hokkaido's indigenous people, appear most prominently in the game. Ezo Ainu villages Hot spring Shrine climbs Yotei Six camps
Teshio Ridge Region A rugged, fog-bound coastal ridge famous for its density of Altars of Reflection, many of which can be spied from a distance with the spyglass at Iwor Mountain. Ezo Altars of Reflection Iwor Mountain spyglass vantage Coastal cliffs Snow Drift Springs Hideout
Oshima Coast Region The southern coastal region of Ezo, mixing fishing settlements, shipwreck-strewn beaches and clan Saito outposts. Ezo Soya Port Cape Inari Shipwreck Coast Nakajima Ice Cave Hideout
Mount Yotei Landmark The snow-capped volcano that dominates the horizon and gives the game, and the syndicate Atsu hunts, their name. Ezo Mount Yotei Shrine climb Mountain Altar of Reflection Summit viewpoints
Koga Fortress Stronghold The fortified headquarters of the Yotei Six, where Lord Saito's syndicate coordinates its control of Ezo. Ezo Yotei Six headquarters Lord Saito Clan Saito garrison
Jigoku Fortress Fortress A clan Saito fortress that is cleared as part of the campaign rather than counted among the Yotei Six camps, though it is marked as hostile territory on the map. Ezo Clan Saito garrison Story mission objective
Nishin Fishery Yotei Six Camp One of the syndicate's working camps, disguised as an ordinary herring fishery while fencing clan Saito's operations along the coast. Ezo Yotei Six camp Crafting resources
Broken Horn Garrison Yotei Six Camp A fortified military camp held by clan Saito troops, counted among the twenty-two Yotei Six camps that must be cleared for full region control. Ezo Yotei Six camp Heavy enemy garrison
Bold Kaji Forge Yotei Six Camp A working forge operated for the syndicate, where clan Saito outfits its soldiers. Ezo Yotei Six camp Forge and metal resources
Masked Man's Quarry Yotei Six Camp A stone quarry run with forced labour for clan Saito, named for the masked overseers the syndicate places over its operations. Ezo Yotei Six camp Ore and stone resources
Higashi Lumberyard Yotei Six Camp A timber operation feeding clan Saito's construction and war effort, one of the camps whose capture peels away the syndicate's economic base in Ezo. Ezo Yotei Six camp Wood resources
Oni's Breath Inn Inn A roadside inn associated with the Oni's territory. Ezo Rest and resupply Onryo Gift Altar
Soya Port Settlement A northern harbour settlement on the Oshima Coast, used as a staging point for clan Saito shipping and as a base for Atsu while clearing the coast's strongholds. Oshima Coast Harbour Merchants Yotei Six camp
Cape Inari Landmark A shrine-lined headland on the coast, tied to the Inari shrine fox dens that reward Atsu with charm and gear upgrades when she finds and bow at each of them. Oshima Coast Inari shrine fox den Coastal viewpoints
Iwor Mountain Landmark A high vantage point in the Teshio Ridge from which Atsu can use a spyglass to spot distant Altars of Reflection, making it the most efficient way to reveal the ridge's collectibles. Teshio Ridge Spyglass vantage Altar of Reflection sightlines
Crossroads Trading Post Settlement A merchant stop on the roads between regions where Atsu restocks arrows, bombs and crafting materials and can pick up charms sold by travelling traders such as Taro. Ezo Merchants Charm vendor Resource restock
Deserted Village Settlement An abandoned settlement emptied by clan Saito's rule, standing as one of the clearest signs of what the Yotei Six have done to Ezo and a site for hidden loot and encounters. Ezo Hidden loot Side encounters Yotei Six camp
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