Exoborne - Abilities
Exo-Rig abilities, support gear, and tactical equipment in Exoborne. Exo-Rigs are cybernetic suits that grant superhuman mobility and combat capabilities, with each archetype (Coyote, Kestrel, Kodiak, Viper) featuring unique abilities. Support items such as grenades, launchers, and medical equipment...
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of 15 entries
· updated 2026-07-21
| Name | Type | Description | Exo Rig | Cooldown | Source |
|---|---|---|---|---|---|
| Grappling Hook | Core Mobility | A universal Exo-Rig attachment that fires a retractable cable, allowing the user to rapidly pull themselves toward anchor points. | All (Coyote, Kestrel, Kodiak, Viper) | Short (approx. 3-5 seconds) | Built into all Exo-Rigs |
| Deployable Glider | Core Mobility | A retractable wing system deployed from the Exo-Rig for controlled aerial descent. | All (Coyote, Kestrel, Kodiak, Viper) | Medium (approx. 8-12 seconds) | Built into all Exo-Rigs |
| Exo-Enhanced Melee (Punch) | Core Combat | A standard super-powered melee punch available on the Coyote Exo-Rig. | Coyote | Short (approx. 2 seconds) | Coyote Exo-Rig default |
| Kestrel Hover | Exo-Rig Ability | The Kestrel Exo-Rig's signature ability — a short-duration hover that suspends the user in mid-air, allowing precise aerial positioning. | Kestrel | Medium (approx. 15 seconds) | Kestrel Exo-Rig |
| Compressed Air Melee | Exo-Rig Ability | The Kestrel's melee attack is augmented with a compressed air boost, increasing impact force and adding a stun effect. | Kestrel | Short (approx. 4 seconds) | Kestrel Exo-Rig |
| Kodiak Plasma Shield | Exo-Rig Ability | The Kodiak Exo-Rig's signature defensive system — a deployable plasma shield that absorbs incoming damage. | Kodiak | Long (approx. 30 seconds, recharge-based) | Kodiak Exo-Rig |
| Kodiak Heavy Slam | Exo-Rig Ability | The Kodiak's heavy melee slam attack. The suit's mass and reinforced servos allow the user to deliver a devastating ground-pound attack that damages and staggers nearby enemies. | Kodiak | Medium (approx. 10 seconds) | Kodiak Exo-Rig |
| Viper Retractable Blade | Exo-Rig Ability | The Viper Exo-Rig replaces the standard melee punch with a deadly retractable forearm blade. | Viper | Short (approx. 3 seconds) | Viper Exo-Rig |
| Adrenaline Surge (Health Regen on Kill) | Exo-Rig Passive | The Viper Exo-Rig's unique passive ability. | Viper | Passive (triggers on kill) | Viper Exo-Rig |
| Toxic Gas Launcher | Support Weapon | A tactical support weapon that launches canisters of toxic gas. | Universal (any Exo-Rig) | N/A (ammunition-based) | Loot, vendor purchase |
| Electric-Charge Grenade | Tactical Equipment | An electromagnetic grenade that releases a powerful electric discharge on detonation. | Universal (any Exo-Rig) | N/A (consumable) | Loot, loot containers |
| Tactical Mortar Strike | Support Equipment | A call-in support ability that delivers an artillery barrage on a targeted area. | Universal (any Exo-Rig) | N/A (consumable, one-time use) | Rare loot, high-tier loot zones, mission rewards |
| Standard Med-Kit | Medical Equipment | A portable medical kit for restoring health during combat operations. | Universal (any Exo-Rig) | N/A (consumable) | Common loot, vendor purchase |
| Revive Kit | Medical Equipment | A specialized medical device capable of reviving a downed teammate in the field. | Universal (any Exo-Rig) | N/A (consumable) | Mission rewards, vendor purchase |
| Weather Surfing (Environmental Interaction) | Core Mechanic | The ability to use dynamic weather events to the player's advantage. | All Exo-Rigs | N/A (environmental) | Core gameplay mechanic |
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