Dune: Awakening - Locations
The world of Arrakis in Dune: Awakening, spanning the starting survival zones of the Hagga Basin, the urban hubs of Arrakeen and Harko Village, the player-versus-player expanses of the Deep Desert, and the underground ecology labs that serve as dungeons.
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 11 entries
· updated 2026-09-20
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Arrakis | World / Planet | The desert world at the center of the Imperium and the source of spice, the most valuable commodity in the Dune universe. | Outer Space | Hagga Basin Arrakeen Harko Village The Deep Desert Shield Wall |
| Hagga Basin | Starting Region / Survivor Zone | The main starting region where every new player begins their journey. | Arrakis | Eastern Shield Wall Eastern Vermillius Gap South Hagga Rift Maps with 300,000+ locations |
| Arrakeen | City / Hub | The fortified city and stronghold of House Atreides on Arrakis, the site of the failed Harkonnen coup at the start of the divergent timeline. | Hagga Basin / Arrakis | Atreides headquarters Faction quest givers Urban hub content |
| Harko Village | Settlement / Hub | The Harkonnen stronghold settlement and counterpoint to Arrakeen, reflecting the industrial, brutal character of House Harkonnen. | Arrakis | Harkonnen headquarters Faction quest givers Harkonnen territory |
| The Deep Desert | PvP Zone / Endgame Region | A primarily player-versus-player environment that can accommodate hundreds of players, accessible via the Overland map from the Hagga Basin. | Arrakis | PvP territory Weekly Coriolis storm cycles 80,000+ mapped locations High-end spice/control contest |
| Overland | Transit Map | The top-down strategic map reached after completing the starting area, where players pilot ornithopters to travel to distant regions and reach the Deep Desert, connecting the survival zones. | Arrakis | Ornithopter travel Regional waypoints Gateway to the Deep Desert |
| Ecology Labs | Dungeon | Underground facilities scrambled across Arrakis that function as the game's dungeons, explorable solo or in a group. | Under Arrakis | Underground dungeons Solo or co-op exploration Deeper Arrakis lore and loot |
| Water Shipper's Mansion | Landmark / Location of Interest | A named landmark on the Arrakis map, one of the notable surface locations tied to the water trade and the layered conflicts over Arrakis's scarce resources. | Arrakis | Arrakis landmark Exploration location |
| Ruins of Old Carthag | Ruins / Landmark | The ruins of the old Harkonnen city of Carthag, destroyed in a shield-lasgun contact catastrophe that led CHOAM to equip its imported lasguns with automatic shield-detection overrides. | Arrakis | Historical Carthag ruin Link to shield-lasgun catastrophe lore |
| Wreck of the Hephaestus | Wreck / Landmark | The wreckage of the Hephaestus, a notable crash site on the Arrakis map tied to the world's lore and explorable for story and resources. | Arrakis | Crash-site landmark Story and exploration content |
| Shield Wall | Geographic Feature | A massive natural cliff formation encircling the Hagga Basin, sheltering the interior from the most violent storms and sandworm territories, and forming the natural boundary between the inhabited zones and the deeper desert. | Hagga Basin / Arrakis | Regional boundary Storm shelter Eastern Shield Wall |
No matching entries
Try a different search term.