Dune: Awakening - Factions
The factions and Houses vying for control of Arrakis in Dune: Awakening. Most notably House Atreides and House Harkonnen desire a stranglehold on spice production and pursue their ancient vendettas, while the Fremen, Bene Gesserit, Imperial Sardaukar, CHOAM, and the Spacing Guild all shape the world...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| House Atreides | Playable Faction / Major House | One of the two main playable Houses locked in the struggle for Arrakis and the arch-enemy of House Harkonnen. | Caladan / Arrakis | Homeworld Caladan Arrakeen holdings Faction quests and special merchants |
| House Harkonnen | Playable Faction / Major House | The other main playable House and arch-nemesis of the Atreides. | Giedi Prime / Arrakis | Homeworld Giedi Prime Harko Village holdings Faction quests and special merchants |
| House Corrino | Imperial Faction | The Padishah Emperor's imperial house, served by the Sardaukar. | Imperial / Arrakis | Imperial authority Sardaukar presence Emperor's edicts |
| Spacing Guild | Imperial Faction | The monopolistic guild controlling space travel through spice-fueled navigation. | Interstellar | Space-travel monopoly Withholding aerial surveillance of Arrakis |
| CHOAM | Commercial Faction | The Combine Honnete Ober Advancer Mercantiles, the interstellar commercial monopoly controlling trade in the Imperium. | Interstellar / Arrakis | Spice trade monopoly Imported lasguns with shield-detection overrides |
| Landsraad | Political Body | The assembly of the Great Houses of the Imperium. | Interstellar | Guild pledging Endgame world-choice influence |
| Fremen | Indigenous Faction | The indigenous denizens of Arrakis who settled it after the exile of the Zen-Sunni faithful from core imperial holdings. | Arrakis Deep Desert | Deep Desert strongholds Zantara's northern resistance The vanished great refugee tribe |
| Bene Gesserit | Murky Order / Player Patron | The esoteric Sisterhood whose agents work behind the scenes of the Imperium. | Interstellar / Arrakis | Player's cover identity The Voice training Quest to find the Fremen |
| Sardaukar | Imperial Elite Forces | The Emperor's fanatical shock troops and the most feared soldiers in the Imperium. | Imperial / Arrakis | Emperor's elite forces Sardaukar pogrom of 10195 Dangerous night patrols over Arrakis |
| The Smugglers | Unofficial Faction | The loose network of smugglers and traders who operate off the official record, moving spice, weapons, and contraband around Arrakis. | Arrakis / Between the lines of the Imperium | Off-the-record spice trade Contraband and weapons trafficking Operating between the Great Houses |
| Bene Tleilax (Tleilaxu) | Isolationist Power | The mysterious, self-contained power of the Bene Tleilax, famed genetic manipulators whose face dancers and twisted creations are feared and distrusted across the Imperium. | Tleilax / Imperium | Genetic manipulation mastery Feared and distrusted across the Imperium Quiet political influence |
| Ixian Confederacy (Ixians) | Technological Power | The technologists of the planet Ix, whose scientists sustain the machinery of the Imperium, from navigation and no-chambers to the devices on which every Great House depends. | Ix / Imperium | Imperium's indispensable technologists Navigation and no-chamber devices Enormous soft power |
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