Dune: Awakening - Factions

The factions and Houses vying for control of Arrakis in Dune: Awakening. Most notably House Atreides and House Harkonnen desire a stranglehold on spice production and pursue their ancient vendettas, while the Fremen, Bene Gesserit, Imperial Sardaukar, CHOAM, and the Spacing Guild all shape the world...
of 12 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
House Atreides Playable Faction / Major House One of the two main playable Houses locked in the struggle for Arrakis and the arch-enemy of House Harkonnen. Caladan / Arrakis Homeworld Caladan Arrakeen holdings Faction quests and special merchants
House Harkonnen Playable Faction / Major House The other main playable House and arch-nemesis of the Atreides. Giedi Prime / Arrakis Homeworld Giedi Prime Harko Village holdings Faction quests and special merchants
House Corrino Imperial Faction The Padishah Emperor's imperial house, served by the Sardaukar. Imperial / Arrakis Imperial authority Sardaukar presence Emperor's edicts
Spacing Guild Imperial Faction The monopolistic guild controlling space travel through spice-fueled navigation. Interstellar Space-travel monopoly Withholding aerial surveillance of Arrakis
CHOAM Commercial Faction The Combine Honnete Ober Advancer Mercantiles, the interstellar commercial monopoly controlling trade in the Imperium. Interstellar / Arrakis Spice trade monopoly Imported lasguns with shield-detection overrides
Landsraad Political Body The assembly of the Great Houses of the Imperium. Interstellar Guild pledging Endgame world-choice influence
Fremen Indigenous Faction The indigenous denizens of Arrakis who settled it after the exile of the Zen-Sunni faithful from core imperial holdings. Arrakis Deep Desert Deep Desert strongholds Zantara's northern resistance The vanished great refugee tribe
Bene Gesserit Murky Order / Player Patron The esoteric Sisterhood whose agents work behind the scenes of the Imperium. Interstellar / Arrakis Player's cover identity The Voice training Quest to find the Fremen
Sardaukar Imperial Elite Forces The Emperor's fanatical shock troops and the most feared soldiers in the Imperium. Imperial / Arrakis Emperor's elite forces Sardaukar pogrom of 10195 Dangerous night patrols over Arrakis
The Smugglers Unofficial Faction The loose network of smugglers and traders who operate off the official record, moving spice, weapons, and contraband around Arrakis. Arrakis / Between the lines of the Imperium Off-the-record spice trade Contraband and weapons trafficking Operating between the Great Houses
Bene Tleilax (Tleilaxu) Isolationist Power The mysterious, self-contained power of the Bene Tleilax, famed genetic manipulators whose face dancers and twisted creations are feared and distrusted across the Imperium. Tleilax / Imperium Genetic manipulation mastery Feared and distrusted across the Imperium Quiet political influence
Ixian Confederacy (Ixians) Technological Power The technologists of the planet Ix, whose scientists sustain the machinery of the Imperium, from navigation and no-chambers to the devices on which every Great House depends. Ix / Imperium Imperium's indispensable technologists Navigation and no-chamber devices Enormous soft power
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