Dragonkin: The Banished - Weapons

Class-locked weapons in Dragonkin: The Banished. Each hero wields a fixed main-weapon family (Knight: Flamelance, Barbarian: two-handed Axe/Greatsword/Warhammer, Oracle: Staff/Wand, Tracker: Bow/Crossbow) plus a sub-weapon (Shield, Off-hand, Orb, Twin Daggers). Weapons drop with randomized affixes a...
of 13 entries · updated 2026-08-06
Name Type Description Class Stats Source
Flamelance Main Weapon (Knight) The Knight's signature fire lance, combining mid-range thrusts with flame vents fueled by the class's hybrid energy-and-fuel resource system. Knight Rarity: Unusual to Mythic Damage Type: Physical / Fire Slot: Main Weapon Class Locked: 1 Drops from monsters and bosses; story and hunt rewards
Shield Sub-Weapon (Knight) The Knight's defensive sub-weapon. Shields enable blocking and shield-based skills, and pair with the class's defensive dodge boost. Knight Rarity: Unusual to Mythic Damage Type: Physical Slot: Sub-Weapon Class Locked: 1 Drops from monsters and bosses; story and hunt rewards
Greataxe Main Weapon (Barbarian) A heavy two-handed axe favored by the Barbarian. Barbarian Rarity: Unusual to Mythic Damage Type: Physical / Ice Slot: Main Weapon Class Locked: 1 Drops from monsters and bosses; story and hunt rewards
Greatsword Main Weapon (Barbarian) A massive two-handed sword built for sweeping crowd-clearing attacks. Barbarian Rarity: Unusual to Mythic Damage Type: Physical / Ice Slot: Main Weapon Class Locked: 1 Drops from monsters and bosses; story and hunt rewards
Warhammer Main Weapon (Barbarian) A crushing two-handed warhammer that shatters armor and staggers elites. Barbarian Rarity: Unusual to Mythic Damage Type: Physical / Ice Slot: Main Weapon Class Locked: 1 Drops from monsters and bosses; story and hunt rewards
Off-Hand Weapon Sub-Weapon (Barbarian) A secondary melee weapon carried in the Barbarian's sub-weapon slot, used for dual-wielding combo slashes and follow-up attacks that keep Rage flowing during aggressive rushes. Barbarian Rarity: Unusual to Mythic Damage Type: Physical Slot: Sub-Weapon Class Locked: 1 Drops from monsters and bosses; story and hunt rewards
Staff Main Weapon (Oracle) The Oracle's primary spellcasting weapon. Oracle Rarity: Unusual to Mythic Damage Type: Lightning Slot: Main Weapon Class Locked: 1 Drops from monsters and bosses; story and hunt rewards
Wand Main Weapon (Oracle) A faster-casting alternative main weapon for the Oracle. Oracle Rarity: Unusual to Mythic Damage Type: Lightning Slot: Main Weapon Class Locked: 1 Drops from monsters and bosses; story and hunt rewards
Orb Sub-Weapon (Oracle) A floating orb equipped in the Oracle's sub-weapon slot. Oracle Rarity: Unusual to Mythic Damage Type: Lightning Slot: Sub-Weapon Class Locked: 1 Drops from monsters and bosses; story and hunt rewards
Bow Main Weapon (Tracker) The Tracker's primary ranged weapon. Bows fire rapid arrows that apply target marks, which the Tracker consumes to recover energy and trigger high-damage finishers. Tracker Rarity: Unusual to Mythic Damage Type: Physical / Toxic Slot: Main Weapon Class Locked: 1 Drops from monsters and bosses; story and hunt rewards
Crossbow Main Weapon (Tracker) A heavier main-weapon option for the Tracker. Tracker Rarity: Unusual to Mythic Damage Type: Physical / Toxic Slot: Main Weapon Class Locked: 1 Drops from monsters and bosses; story and hunt rewards
Twin Daggers Sub-Weapon (Tracker) Fast twin knives equipped in the Tracker's sub-weapon slot. Tracker Rarity: Unusual to Mythic Damage Type: Physical / Toxic Slot: Sub-Weapon Class Locked: 1 Drops from monsters and bosses; story and hunt rewards
Ravenous Weapons Unique Unique Weapons (Endgame) Dragonkin's first unique items, added in the Crossplay Update (July 27, 2026). All Classes Rarity: Any (defines affix count) Slot: Main Weapon only Unique: Fixed name, affix pool & passive Mechanic: Voracity (feed items to evolve) Dracomundus Purgatory endgame event (Draconic Gift reward)
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