Donkey Kong Bananza - Locations
The layers of Donkey Kong Bananza, listed in the order the campaign descends through them. Each layer is a self-contained world with its own terrain, hazards and creatures, and each one ends with a VoidCo boss fight before the route down opens.
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of 9 entries
· updated 2026-09-15
| Name | Type | Description | Region |
|---|---|---|---|
| Ingot Isle | Hub | The surface settlement where the campaign begins and the point Pauline is trying to get back to. | Planet surface |
| Lagoon Layer | Layer | The opening layer of the descent and the tutorial for the destruction system. | First layer below Ingot Isle |
| Hilltop Layer | Layer | A grassy, terraced layer of hills and cliffs that pushes vertical traversal. | Second layer |
| Canyon Layer | Layer | Dry rock, bridges and deep drops. The canyon layer leans on the desert palette of the classic Donkey Kong Country games and uses thin walkways and unstable ground to punish careless punching, with buried Banandium behind walls that have to be found rather than seen. | Third layer |
| Forest Layer | Layer | A dense, overgrown layer of giant trees, roots and canopy platforms. | Fourth layer |
| Freezer Layer | Layer | A frozen layer of ice shelves and cold storage. | Fifth layer |
| Landfill Layer | Layer | A layer of compacted junk, scrap and industrial debris, and the clearest look at what VoidCo's mining has done to the planet. | Sixth layer |
| Tempest Layer | Layer | The storm layer, built around wind, lightning and exposed platforms. | Seventh layer |
| Planet Core | Final Area | The bottom of the descent and the site of the campaign's final confrontation with VoidCo. | Centre of the planet |
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