Dispatch - Powers

The superpower sets that define Dispatch's hero roster. Because the player dispatches rather than fights, a power's value is measured in what it can handle on a call: containment, rescue, pursuit, misdirection, or raw stopping force.
of 10 entries · updated 2026-09-15
Name Type Description Source
Pyrokinesis Elemental Offense Flame projection carried by both Blond Blazer and Flambae, used as the roster's primary stopping force. Innate power of Blond Blazer and Flambae
Invisibility Stealth The ability to vanish from sight, turning a call into an infiltration problem rather than a fight. Innate power of Invisigal
Sonic Control Support / Control Focused sound used to disorient, push back, and locate. Innate power of Sonar
Superhuman Strength Physical Offense Raw lifting, striking, and endurance on a scale no normal body survives. Innate power of Punch Up
Vehicular Transformation Mobility The ability to become a working vehicle, which converts a dispatch into a pursuit or an evacuation. Innate power of Coupé
Demonic Physiology Hybrid Offense / Presence An infernal body that hits harder and takes more punishment than a human one, wrapped in an appearance that reads as a threat. Innate power of Malevola
Stone Body Defense A body of animate rock that anchors, shields, and absorbs. Innate power of Golem
Hydrokinesis Support / Rescue Shaping and pressurising water for firefighting, rescue, and crowd control. Innate power of Waterboy
Light Manipulation Support / Misdirection Control of light for flashes, hard-light shapes, and misdirection. Innate power of Prism
The Astral Pulse Power Source The energy source at the centre of the season's mystery, tied to the Mecha Man armor and to the powers of the hero generation before Robert's. Central plot artefact of the season
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