Dispatch - Powers
The superpower sets that define Dispatch's hero roster. Because the player dispatches rather than fights, a power's value is measured in what it can handle on a call: containment, rescue, pursuit, misdirection, or raw stopping force.
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Pyrokinesis | Elemental Offense | Flame projection carried by both Blond Blazer and Flambae, used as the roster's primary stopping force. | Innate power of Blond Blazer and Flambae |
| Invisibility | Stealth | The ability to vanish from sight, turning a call into an infiltration problem rather than a fight. | Innate power of Invisigal |
| Sonic Control | Support / Control | Focused sound used to disorient, push back, and locate. | Innate power of Sonar |
| Superhuman Strength | Physical Offense | Raw lifting, striking, and endurance on a scale no normal body survives. | Innate power of Punch Up |
| Vehicular Transformation | Mobility | The ability to become a working vehicle, which converts a dispatch into a pursuit or an evacuation. | Innate power of Coupé |
| Demonic Physiology | Hybrid Offense / Presence | An infernal body that hits harder and takes more punishment than a human one, wrapped in an appearance that reads as a threat. | Innate power of Malevola |
| Stone Body | Defense | A body of animate rock that anchors, shields, and absorbs. | Innate power of Golem |
| Hydrokinesis | Support / Rescue | Shaping and pressurising water for firefighting, rescue, and crowd control. | Innate power of Waterboy |
| Light Manipulation | Support / Misdirection | Control of light for flashes, hard-light shapes, and misdirection. | Innate power of Prism |
| The Astral Pulse | Power Source | The energy source at the centre of the season's mystery, tied to the Mecha Man armor and to the powers of the hero generation before Robert's. | Central plot artefact of the season |
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