Dispatch - Characters
The hero roster, colleagues, and antagonists of Dispatch. The cast is built around Robert Robertson, the new dispatcher at the Superhero Dispatch Network, and the unstable team of costumed heroes he has to send into the field one call at a time.
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of 13 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| Robert Robertson | A former superhero sidekick who never quite made it as a hero in his own right. | Protagonist / Dispatcher | Superhero Dispatch Network | Emergency dispatch coordination Tactical judgement under time pressure Mecha Man armor operation | Playable lead for the full eight-episode season |
| Mecha Man | The armored hero whose death sets the story in motion. | Legacy Hero / Powered Armor | Superhero Dispatch Network (legacy) | Powered exoskeleton strength and durability Flight and mounted weapon systems Astral Pulse power source | Central to the opening episodes and the season's main plot |
| Blond Blazer | A fire-wielding hero with a leader's instincts and a combustible ego. | Team Leader / Frontline Damage | Superhero Dispatch Network | Pyrokinesis Leadership and intimidation Close-range offensive pressure | Dispatchable hero on Robert's roster |
| Invisigal | A thief-turned-hero trying to work off her past on the right side of the law. | Infiltration / Reformed Villain | Superhero Dispatch Network (on probation) | Invisibility Stealth and infiltration Improvised thievery | Dispatchable hero on Robert's roster |
| Flambae | A theatrical fire hero whose flame hair and showmanship make him the roster's most camera-friendly member and one of its least disciplined. | Striker / Pyrokinetic | Superhero Dispatch Network | Pyrokinetic projection Aerial flame dashes Public-facing showmanship | Dispatchable hero on Robert's roster |
| Sonar | A sonic-powered hero who fights with focused sound and reads a room by echo. | Support / Sonic Control | Superhero Dispatch Network | Sonic scream and concussive blasts Echolocation Crowd control through sound | Dispatchable hero on Robert's roster |
| Punch Up | A super-strong brawler with a boxer's footwork and a fighter's pride. | Bruiser / Melee | Superhero Dispatch Network | Superhuman strength Enhanced durability Boxing technique | Dispatchable hero on Robert's roster |
| Coupé | A hero who turns into a vehicle, which makes Coupé the answer to chases, evacuations, and any call where getting somewhere fast matters more than hitting hard. | Transport / Pursuit | Superhero Dispatch Network | Vehicular transformation High-speed pursuit Passenger transport | Dispatchable hero on Robert's roster |
| Malevola | A hero with a demonic physiology who looks like the sort of thing the team is usually sent to stop. | Demon-Type Hero | Superhero Dispatch Network | Demonic strength and resilience Intimidation Infernal projection | Dispatchable hero on Robert's roster |
| Golem | A stone-bodied hero built to stand in front of things that would flatten anyone else. | Tank / Damage Absorption | Superhero Dispatch Network | Stone body and heavy durability Structural anchoring Absorbing punishment for the team | Dispatchable hero on Robert's roster |
| Waterboy | The youngest and most eager hero on the board, able to shape and pressurise water for rescue work, firefighting, and crowd control. | Support / Hydrokinetic | Superhero Dispatch Network | Hydrokinesis Pressurised water jets Rescue and fire suppression | Dispatchable hero on Robert's roster |
| Prism | A light-based hero who works in misdirection, hard-light shapes, and blinding flashes rather than raw force. | Support / Light Manipulation | Superhero Dispatch Network | Light manipulation Hard-light constructs Visual misdirection | Dispatchable hero on Robert's roster |
| Shroud | The masked villain whose plans close around the season from the first episode. | Antagonist / Mastermind | Independent | Shadow-based power set Manipulation and intelligence gathering Deniable proxies | Recurring antagonist across the season |
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