Disco Elysium: The Final Cut - Characters
The cast of the Martinaise murder case, from the detective and his partner through the dockworkers, corporate negotiators and street kids who make up the district. Every character is written as a witness with their own agenda, and most of them can be handled in several ways depending on which skills...
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of 15 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| Harrier Du Bois | The detective the player controls, known across Revachol as the star of Precinct 41 and currently a wrecked amnesiac who has lost his badge, his gun, his shoes and most of the last week. | Protagonist | Revachol Citizens Militia, Precinct 41 | The 24-skill internal council, which comments on and rerolls the world Skill checks in place of combat The Expression, a facial configuration nobody can read | Playable character |
| Kim Kitsuragi | The lieutenant assigned to babysit the detective for the Martinaise case, and the most competent person in the district. | Partner / Mentor | Revachol Citizens Militia, Precinct 57 | Forensics and police procedure Kineema motor carriage, the fastest way across Martinaise Unshakeable composure and a working pair of glasses | Case partner from the opening scene |
| Jean Vicquemare | The detective's old partner and the man who has been covering for him, badly, for years. | Supporting / Former Partner | Revachol Citizens Militia, Precinct 41 | Precinct politics and internal damage control Investigator's read on the protagonist's decline | Precinct 41, appears late in the case |
| Judit Minot | A patient, religious officer of Precinct 41 who treats the protagonist with more kindness than anyone at the station thinks he deserves. | Supporting | Revachol Citizens Militia, Precinct 41 | Field investigation and interview work Diplomatic calm inside a hostile station | Precinct 41, appears late in the case |
| Trant Heidelstam | A cheerful, overeducated civilian consultant who attaches himself to the investigation with a briefcase of research and a moralist's faith in institutions. | Supporting / Consultant | Civilian consultant attached to the RCM | Historical and political research on demand Institutional access and connections | Arrives at the harbour during the case |
| Evrart Claire | The union boss who runs Martinaise from an office in the harbour, smiling through every threat. | Supporting / Power Broker | Dockworkers' Union of Martinaise | Control of the harbour and the dockworkers Leverage over everyone who needs a shipment moved | Union office at the Martinaise harbour |
| Joyce Messier | The Wild Pines negotiator sent to break the dockworkers' strike, dressed better than anyone else in the district and fully aware of it. | Supporting / Antagonist | Wild Pines Group | Corporate negotiation and intelligence gathering A private boat and the crew to run it | The boardwalk above the harbour |
| Klaasje Amandou | The woman staying in the Whirling-in-Rags whose account of the night of the killing does not survive contact with evidence. | Key Witness | Unaligned, formerly corporate | Misdirection and selective honesty Knowledge of the mercenary squad and its movements | Upper floor of the Whirling-in-Rags |
| Titus Hardie | The leader of the Hardie Boys, the union's muscle, and a man who would rather take a beating than back down in front of his crew. | Supporting | The Hardie Boys, Dockworkers' Union enforcers | Command of a crew of dockworker enforcers Refusal to break under pressure | The harbour, with the Hardie Boys |
| Measurehead | A giant dockworker and amateur race theorist who guards the harbour gate and delivers a lecture on racial hierarchy to anyone who wants to pass. | Supporting | Revacholian nationalist movement | Physical dominance An endless ideological monologue | Harbour gate, blocking the entrance |
| Cuno | A foul-mouthed child in the fishing village who runs errands, sells information and has already learned how to survive without adults. | Supporting | Unaligned street kid | Local knowledge of the village and its people Nerve well beyond his age | The fishing village |
| Ruby, the Instigator | The radio operator of the mercenary squad that was staying at the Whirling-in-Rags, and the person who knows what actually happened in the yard. | Supporting / Suspect | Krenel mercenary company, former | Radio and surveillance equipment Tradecraft and a prepared escape route | Traced through the mercenary squad's movements |
| The Deserter | An old soldier who never left the war, living alone in a ruined fort on the island off Martinaise with a rifle older than most of the district. | Central Figure | Revacholian communist old guard | Marksmanship Fifty years of solitude and a working radio | The island fort, reached by boat in the finale |
| Gaston Martin, called Garte | The manager of the Whirling-in-Rags, which has become the detective's only base in Martinaise. | Supporting | Whirling-in-Rags staff | Running the only hotel in the district A key to the rooms the case depends on | Front desk of the Whirling-in-Rags |
| Lena, the Cryptozoologist's Wife | An elderly woman on the boardwalk who still believes in the Insulindian phasmid, a creature nobody has photographed. | Supporting | Unaligned | Cryptozoological lore The only lead on the phasmid in Martinaise | The boardwalk |
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