Disco Elysium: The Final Cut - Locations
Martinaise is a single district, but the case moves through a dozen distinct places inside it: a bombed harbour, a half-working hotel, a fishing village, a church squat and the frozen island offshore. The area is small by design, so every location is revisited across several days and every character...
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Martinaise | District | The ruined harbour district where the whole game takes place, a strip of tenements, docks and bombed-out blocks on the edge of Revachol. | Revachol, Jamrock | The Whirling-in-Rags hotel The harbour and container yard The fishing village The boardwalk The Doomed Commercial Area |
| The Whirling-in-Rags | Hub / Hotel | A former workers' cafeteria turned cheap hotel, and the detective's base of operations for the entire case. | Martinaise | The bar and kitchen Klaasje's room The back yard crime scene The balcony over the harbour |
| Martinaise Harbour | Industrial Area | The container terminal at the centre of the strike, controlled by the Dockworkers' Union and blockaded by its enforcers. | Martinaise | Evrart Claire's office The Wild Pines container yard The gate and its guard The harbour crane |
| The Fishing Village | Settlement | A cluster of shacks and old boats on the northern edge of the district, poorer and quieter than the harbour. | Martinaise | The village pier Cuno's corner The abandoned shacks The path along the water |
| The Boardwalk | Promenade | The seafront walk above the harbour, with a view of the bay and the island offshore. | Martinaise | The sea view and the offshore island Lena's bench The Wild Pines boat mooring |
| Dolorian Church of the Dying Sun | Church / Squat | A Dolorian church occupying an old electrical building, its interior stripped and rewired by a group of young people running their own project inside it. | Martinaise | The nave and its improvised sound system The youths running the space The basement and its equipment |
| The Doomed Commercial Area | Abandoned Arcade | A covered shopping arcade whose businesses all failed, now a maze of shuttered units, a bookshop and a pawnshop. | Martinaise | The bookshop The pawnshop The shuttered units The arcade's covered walkway |
| The Pawnshop | Shop | A cluttered pawnshop in the arcade run by an owner who knows the value of everything and the provenance of most of it. | The Doomed Commercial Area | The counter and stock Second-hand clothing and tools The owner's appraisals |
| Precinct 41, Jamrock | Police Station | The detective's own station, seen mostly through Esprit de Corps visions and the case's closing scenes. | Jamrock, Revachol | The bullpen The captain's office The evidence room |
| The Island Fort | Final Area | A small fortified island in the bay, reachable only by boat, with an old coastal fort and a gun emplacement that still works. | Insulindian bay, off Martinaise | The derelict fort The gun emplacement The shoreline landing |
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