Disco Elysium: The Final Cut - Locations

Martinaise is a single district, but the case moves through a dozen distinct places inside it: a bombed harbour, a half-working hotel, a fishing village, a church squat and the frozen island offshore. The area is small by design, so every location is revisited across several days and every character...
of 10 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Martinaise District The ruined harbour district where the whole game takes place, a strip of tenements, docks and bombed-out blocks on the edge of Revachol. Revachol, Jamrock The Whirling-in-Rags hotel The harbour and container yard The fishing village The boardwalk The Doomed Commercial Area
The Whirling-in-Rags Hub / Hotel A former workers' cafeteria turned cheap hotel, and the detective's base of operations for the entire case. Martinaise The bar and kitchen Klaasje's room The back yard crime scene The balcony over the harbour
Martinaise Harbour Industrial Area The container terminal at the centre of the strike, controlled by the Dockworkers' Union and blockaded by its enforcers. Martinaise Evrart Claire's office The Wild Pines container yard The gate and its guard The harbour crane
The Fishing Village Settlement A cluster of shacks and old boats on the northern edge of the district, poorer and quieter than the harbour. Martinaise The village pier Cuno's corner The abandoned shacks The path along the water
The Boardwalk Promenade The seafront walk above the harbour, with a view of the bay and the island offshore. Martinaise The sea view and the offshore island Lena's bench The Wild Pines boat mooring
Dolorian Church of the Dying Sun Church / Squat A Dolorian church occupying an old electrical building, its interior stripped and rewired by a group of young people running their own project inside it. Martinaise The nave and its improvised sound system The youths running the space The basement and its equipment
The Doomed Commercial Area Abandoned Arcade A covered shopping arcade whose businesses all failed, now a maze of shuttered units, a bookshop and a pawnshop. Martinaise The bookshop The pawnshop The shuttered units The arcade's covered walkway
The Pawnshop Shop A cluttered pawnshop in the arcade run by an owner who knows the value of everything and the provenance of most of it. The Doomed Commercial Area The counter and stock Second-hand clothing and tools The owner's appraisals
Precinct 41, Jamrock Police Station The detective's own station, seen mostly through Esprit de Corps visions and the case's closing scenes. Jamrock, Revachol The bullpen The captain's office The evidence room
The Island Fort Final Area A small fortified island in the bay, reachable only by boat, with an old coastal fort and a gun emplacement that still works. Insulindian bay, off Martinaise The derelict fort The gun emplacement The shoreline landing
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