Digimon Story: Time Stranger - Skills

The Agent Skill system, Cross Arts, Personality Skills, DigiRide abilities, and core combat mechanics of Digimon Story: Time Stranger, invested via Anomaly Points to strengthen the agent's ability to raise, evolve, and command Digimon.
of 12 entries · updated 2026-09-03
Name Type Description Tree Cost Prerequisite
Agent Skill System (Evolution Unlocks) Weapon Skill Invest Anomaly Points earned from story progress and side missions to unlock evolution stages. Agent Skills 0 Story and sidequest progress to earn Anomaly Points
Cross Arts Special Skill Powerful attacks innately usable by the agent, powered by a CP meter. Agent Combat 0 CP meter full during battle
Recovery Mode Special Skill If the agent stays completely still and any Digimon has its HP or SP depleted, Recovery Mode activates and slowly restores the Digimon's HP and SP fully. Digivice Systems 0 Depleted HP/SP and a moment of stillness
Jogress (DNA) Evolution Special Skill Compatible pairs of Digimon on the field together can fuse into DNA-evolved forms, unleashing powerful signature attacks that cost SP from both participants each turn. Evolution Mechanics 0 Two compatible partner Digimon in the party
Load Enhancement Passive Sacrifice 'fodder' Digimon into another Digimon to grant it experience points and bonus stats equal to 10% of the fodder Digimon's stats, letting players invest spare monsters into a stronger core team. Digimon Management 0 A fodder Digimon to sacrifice
Return to Data Passive Convert Digimon directly into Yen, consuming them, providing a way to liquidate unwanted monsters into currency for items and training. Digimon Management 0 A Digimon to consume
Personality System & Personality Skills Passive Each Digimon has a personality that determines which evolutions it can reach, grants access to certain perks, and increases its stats. Digimon Customization 0 Interact with a Digimon or use the DigiFarm
DigiRide Special Skill Certain rideable Digimon can be mounted by the agent. Exploration 0 A rideable Digimon in the party (marked with an icon)
Gene Targeting Special Skill Enemies possess 'Genes' that can be targeted for bonus damage with certain signature skills. Combat Mechanics 0 Signature skills of Ultimate/Mega Digimon
Boss CP Gauge / Weak Spot Special Skill Most major bosses have their own CP gauge that fills at HP thresholds, exposing a 'weak spot' with different weaknesses from the original Digimon. Combat Mechanics 0 Fighting a major boss (CP gauge present)
Mode Change Special Skill Certain Digimon can mode change in-battle by selecting the appropriate Special Technique as an attack. Evolution Mechanics 0 A Digimon with a mode-change evolution line
Surprise Encounter Digimon Special Skill Rare 'Hiikkori' surprise encounter Digimon occasionally spawn during standard battles. Encounter Mechanics 0 Rare random spawn during battles in the Digital World
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