Digimon Story: Time Stranger - Skills
The Agent Skill system, Cross Arts, Personality Skills, DigiRide abilities, and core combat mechanics of Digimon Story: Time Stranger, invested via Anomaly Points to strengthen the agent's ability to raise, evolve, and command Digimon.
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of 12 entries
· updated 2026-09-03
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| Agent Skill System (Evolution Unlocks) | Weapon Skill | Invest Anomaly Points earned from story progress and side missions to unlock evolution stages. | Agent Skills | 0 | Story and sidequest progress to earn Anomaly Points |
| Cross Arts | Special Skill | Powerful attacks innately usable by the agent, powered by a CP meter. | Agent Combat | 0 | CP meter full during battle |
| Recovery Mode | Special Skill | If the agent stays completely still and any Digimon has its HP or SP depleted, Recovery Mode activates and slowly restores the Digimon's HP and SP fully. | Digivice Systems | 0 | Depleted HP/SP and a moment of stillness |
| Jogress (DNA) Evolution | Special Skill | Compatible pairs of Digimon on the field together can fuse into DNA-evolved forms, unleashing powerful signature attacks that cost SP from both participants each turn. | Evolution Mechanics | 0 | Two compatible partner Digimon in the party |
| Load Enhancement | Passive | Sacrifice 'fodder' Digimon into another Digimon to grant it experience points and bonus stats equal to 10% of the fodder Digimon's stats, letting players invest spare monsters into a stronger core team. | Digimon Management | 0 | A fodder Digimon to sacrifice |
| Return to Data | Passive | Convert Digimon directly into Yen, consuming them, providing a way to liquidate unwanted monsters into currency for items and training. | Digimon Management | 0 | A Digimon to consume |
| Personality System & Personality Skills | Passive | Each Digimon has a personality that determines which evolutions it can reach, grants access to certain perks, and increases its stats. | Digimon Customization | 0 | Interact with a Digimon or use the DigiFarm |
| DigiRide | Special Skill | Certain rideable Digimon can be mounted by the agent. | Exploration | 0 | A rideable Digimon in the party (marked with an icon) |
| Gene Targeting | Special Skill | Enemies possess 'Genes' that can be targeted for bonus damage with certain signature skills. | Combat Mechanics | 0 | Signature skills of Ultimate/Mega Digimon |
| Boss CP Gauge / Weak Spot | Special Skill | Most major bosses have their own CP gauge that fills at HP thresholds, exposing a 'weak spot' with different weaknesses from the original Digimon. | Combat Mechanics | 0 | Fighting a major boss (CP gauge present) |
| Mode Change | Special Skill | Certain Digimon can mode change in-battle by selecting the appropriate Special Technique as an attack. | Evolution Mechanics | 0 | A Digimon with a mode-change evolution line |
| Surprise Encounter Digimon | Special Skill | Rare 'Hiikkori' surprise encounter Digimon occasionally spawn during standard battles. | Encounter Mechanics | 0 | Rare random spawn during battles in the Digital World |
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