Demonschool - Skills

The special attacks and status effects that define combat in Demonschool. Every student's SPECIAL fires along the board's straight lanes, and the two tethering statuses are the pivot of the game's movement-driven fights.
of 10 entries · updated 2026-09-15
Name Type Description Class Element Cost Prerequisite
SPECIAL Attacks Core Mechanic Each student has a single SPECIAL tied to their class and element. All classes Varies by character One turn per use Available to every party member from the moment they join
Brawler SPECIAL (Flame Knockback) Special Attack The brawler special is pure displacement: it knocks the demons it hits as far back as the board will let them go, which is the setup move that lets a squad chain damage through a whole lane in a single turn. Brawler Flame One turn per use Brawler class (Faye, Destin, Ti)
Animist SPECIAL (Familiar Line) Special Attack The animist sends a familiar straight through every enemy in the target lane before landing a Flame follow-up, making it the class's multi-target attack against tight demon formations. Animist Flame One turn per use Animist class (Mercy)
Crafter SPECIAL (Four Item Drop) Special Attack The crafter special drops four crafted items in a straight line, damaging everything standing on those tiles and leaving the debris behind to shape where demons can move next. Crafter Flame One turn per use Crafter class (Henk)
Phaser SPECIAL (Attack Build) Special Attack Kestrel's phaser special is built entirely for damage, with no utility attached, which is what separates her from Aina in the party's attack phaser discussion. Phaser Earth One turn per use Phaser class (Kestrel)
Phaser SPECIAL (Self-Buffing Build) Special Attack Aina's phaser special trades some raw damage for a benefit to Aina herself, which is why guides recommend her as the steadier of the two attack phasers over a long campaign. Phaser Earth One turn per use Phaser class (Aina), unlocks with her personal progression
Cross Slash Weapon Skill Aina's signature weapon skill and one of the mid-campaign attacks players build her turn around, used alongside her phaser special to clear lanes of grunts. Phaser Earth Standard attack turn Aina's weapon path
Possessed Absorption Special Attack The possessed special absorbs incoming punishment instead of avoiding it. Possessed Earth One turn per use Possessed class (Primrose)
Tether Status Effect Tether pins a unit to the spot it is standing on, cutting its movement out of the turn order. Shared None Applied by attacks and specials Can be resisted or immunised by specific units and items
Grabbed Status Effect The harder version of Tether: Grabbed locks a unit down with no immunity applied, and hands summoned along a straight line are the documented way it is inflicted. Shared None Applied by enemy attacks No immunity - must be played around or prevented
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