Demonschool - Enemies

The demons, possessed students and hazards that fill Hemsk Island's battle maps, from the grunt swarm that opens the campaign to the unusual bosses that close out its later weeks.
of 17 entries · updated 2026-09-15
Name Type Description Source
Grunt Demon The basic demon infantry of the campaign and the game's tutorial enemy. Appears in the opening weeks and keeps returning in bigger crowds
Phase Grunt Demon A Grunt variant that phases in and out of the board, appearing in set waves alongside ordinary Grunts. Mid-campaign waves
Possessor Demon The demon that turns the battle into a rescue mission. Appears from the early weeks onward
Possessed Student (Bomb) Possessed Human A classmate taken over by a demon and rigged to detonate. Mid-campaign battles inside the university
Possessed Student (Demon Scythe) Possessed Human A possessed classmate armed with a summoned demon scythe that strikes along the board's lanes. Mid-campaign battles inside the university
Undead Dragoon Elite Demon A heavy elite that shows up early enough to punish sloppy positioning. Appears from the opening week and in mid-campaign waves
Flesh Flayer Demon An aggressive early demon that closes on the squad rather than holding position, making it the enemy that teaches players to keep their line intact. Opening weeks and mid-campaign waves
Regurgitator Demon A bloated ranged demon that lobs projectiles at the party from across the board, sitting behind the melee line and forcing the squad to spend turns closing in. Mid-campaign waves
Gangster Human Enemy Human muscle rather than a demon, appearing in late-campaign crowds. Late-campaign waves
Handslinger Demon A demon that attacks with disembodied hands sent along the board's straight lines, able to drag and lock a unit in place instead of only dealing damage. Late-campaign waves
Healcaster Support Demon A support demon that keeps its side alive, spawning behind the front line and restoring the demons the party has already wounded. Mid-campaign waves
Balloon Excavator Explosive Demon A floating demon that detonates when destroyed. Mid-campaign waves
Turret Hazard A static demon emplacement that fires along fixed lanes. Mid and late-campaign maps
Unfinished Being Demon A half-formed demon that walks across the grid before striking, called out in walkthroughs for closing on whichever student is standing in its path. Appears from the opening week onward
Infernal Soul Demon A soul-type demon that joins the mixed waves of the middle weeks, adding elemental pressure to boards that already contain grunts and elites. Mid-campaign waves
Demon Egg Boss A giant egg that dominates the centre of the board in one of the campaign's first set-piece battles. Opening-week boss encounter
VHS Tape Boss The unusual boss that closes out the campaign's tenth week, a haunted recording that fights as a demonic entity. Week 10 boss fight
No matching entries
Try a different search term.