Demonschool - Enemies
The demons, possessed students and hazards that fill Hemsk Island's battle maps, from the grunt swarm that opens the campaign to the unusual bosses that close out its later weeks.
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of 17 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Grunt | Demon | The basic demon infantry of the campaign and the game's tutorial enemy. | Appears in the opening weeks and keeps returning in bigger crowds |
| Phase Grunt | Demon | A Grunt variant that phases in and out of the board, appearing in set waves alongside ordinary Grunts. | Mid-campaign waves |
| Possessor | Demon | The demon that turns the battle into a rescue mission. | Appears from the early weeks onward |
| Possessed Student (Bomb) | Possessed Human | A classmate taken over by a demon and rigged to detonate. | Mid-campaign battles inside the university |
| Possessed Student (Demon Scythe) | Possessed Human | A possessed classmate armed with a summoned demon scythe that strikes along the board's lanes. | Mid-campaign battles inside the university |
| Undead Dragoon | Elite Demon | A heavy elite that shows up early enough to punish sloppy positioning. | Appears from the opening week and in mid-campaign waves |
| Flesh Flayer | Demon | An aggressive early demon that closes on the squad rather than holding position, making it the enemy that teaches players to keep their line intact. | Opening weeks and mid-campaign waves |
| Regurgitator | Demon | A bloated ranged demon that lobs projectiles at the party from across the board, sitting behind the melee line and forcing the squad to spend turns closing in. | Mid-campaign waves |
| Gangster | Human Enemy | Human muscle rather than a demon, appearing in late-campaign crowds. | Late-campaign waves |
| Handslinger | Demon | A demon that attacks with disembodied hands sent along the board's straight lines, able to drag and lock a unit in place instead of only dealing damage. | Late-campaign waves |
| Healcaster | Support Demon | A support demon that keeps its side alive, spawning behind the front line and restoring the demons the party has already wounded. | Mid-campaign waves |
| Balloon Excavator | Explosive Demon | A floating demon that detonates when destroyed. | Mid-campaign waves |
| Turret | Hazard | A static demon emplacement that fires along fixed lanes. | Mid and late-campaign maps |
| Unfinished Being | Demon | A half-formed demon that walks across the grid before striking, called out in walkthroughs for closing on whichever student is standing in its path. | Appears from the opening week onward |
| Infernal Soul | Demon | A soul-type demon that joins the mixed waves of the middle weeks, adding elemental pressure to boards that already contain grunts and elites. | Mid-campaign waves |
| Demon Egg | Boss | A giant egg that dominates the centre of the board in one of the campaign's first set-piece battles. | Opening-week boss encounter |
| VHS Tape | Boss | The unusual boss that closes out the campaign's tenth week, a haunted recording that fights as a demonic entity. | Week 10 boss fight |
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