Deep Rock Galactic: Survivor - Classes
The four dwarf classes of Deep Rock Galactic as played in Survivor. Each class drops with its own signature weapon and gadget pool, movement tool and damage profile, so the same swarm is fought in a completely different way depending on who goes down the shaft. Classes level up permanently between r...
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of 4 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source |
|---|---|---|---|---|---|
| Scout | The Scout trades raw toughness for mobility and precision. | Mobile Skirmisher / Single-Target Damage | Deep Rock Galactic | Grappling Hook traversal and emergency escapes High single-target rifle damage Fastest base movement of the four classes Flare support for visibility in dark caverns | Available from the first drop; permanent class upgrades bought with run currency |
| Engineer | The Engineer fights by shaping the arena: sentry platforms and turrets hold a lane while grenade launchers and shotguns delete anything that survives the approach. | Area Control / Turret Support | Deep Rock Galactic | Deployable sentry turrets Platform gun for terrain control Shotgun and grenade-launcher area damage Strong area denial on chokepoints | Available from the first drop; permanent class upgrades bought with run currency |
| Gunner | The Gunner is the class that simply refuses to be pushed off the map. | Sustained Damage / Frontline Anchor | Deep Rock Galactic | Shield generator for emergency cover Minigun and autocannon sustained fire Zipline traversal across gaps High health and crowd suppression | Available from the first drop; permanent class upgrades bought with run currency |
| Driller | The Driller wades into the middle of a swarm and burns it down with flamethrowers and cryo cannons. | Close-Range Area Damage / Terrain Shaper | Deep Rock Galactic | Twin power drills for digging through terrain Flamethrower and cryo cannon close-range area damage Satchel charges for demolition Best-in-class ore access and shortcut creation | Available from the first drop; permanent class upgrades bought with run currency |
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