Death Stranding 2: On the Beach - Locations
Major regions and facilities in Death Stranding 2: On the Beach. A decade after the UCA reconnected the American mainland, the frontier is dotted with growing settlements, distribution centers, and neutral zones, while the story opens pathways to distant lands and the beach-bound world of the dead.
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 6 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| The Reconnected Mainland | Regional Setting | The primary open-world setting. Following the events of the first game, the once-broken American network has been re-established, and the frontier is now a patchwork of regenerating settlements, old prepper bunkers, and distribution networks. | American Frontier | Distribution centers and shelters Prepper bunkers and neutral zones Timefall-bitten wilderness Construction/repair network |
| Sam's Hometown Settlement | Hub / Starting Area | The quiet frontier settlement where retired porter Sam Porter Bridges lives with his adopted daughter Lou at the start of the game. | Reconnected Mainland | Sam and Lou's home Local delivery points Early safe houses |
| Drawbridge Headquarters | Facility / Organization Base | The base of Fragile's growing porting company Drawbridge. | Reconnected Mainland | Cargo handling facilities Contracts and briefings Organization logistics network |
| Frontier Settlements and Prepper Bunkers | Scattered Settlements | Across the reconnected frontier, isolated preppers, refugee settlements, and neutral trading posts offer ports of rest, side deliveries, and lore. | Reconnected Mainland | Prepper bunkers Refugee and trade settlements Side delivery contracts |
| The Beach | Underworld / World of the Dead | The liminal world of the dead that connects to every living being's mind. | Seam / Netherworld | Shifting shoreline worlds Seam crossings Central underworld mysteries |
| Distant Lands Beyond the Mainland | Post-story Regions | As the expedition advances, travel opens routes to far-flung lands beyond the original American mainland, unlocked through the growing chiral network. | Reconnected World | Late-game biomes Chiral-gateway travel Endgame narrative sites |
No matching entries
Try a different search term.