Control Resonant - Weapons

The Aberrant is Dylan Faden's signature weapon in Control Resonant, a crude, shape-shifting melee rod comparable to Jesse Faden's Service Weapon. Unlike the modular firearm of the first game, the Aberrant transforms into an assortment of melee forms that fill primary, secondary, and combo-finisher s...
of 10 entries · updated 2026-09-15
Name Type Description Stats Source
The Aberrant Shape-Shifting Melee Weapon (Rod) Dylan's signature weapon and the counterpart to Jesse's Service Weapon. Role: Primary melee weapon Forms Slots: Primary / Secondary / Combo Finisher Given to Dylan at the start of the campaign; players choose their first form at the outset.
Strike Aberrant Form (Dual Swords) A fast Aberrant form that takes the shape of close-range dual swords, built for rapid, high-attack-speed flurries. Class: Combat Specialist Attack Speed: High Damage: Lower per hit Selectable as the first chosen Aberrant weapon form at the start of the campaign.
Glaive Aberrant Form (Glaive) A balanced Aberrant form widely recommended as the best choice for beginners. Class: Balanced / Beginner-friendly Attack Speed: Medium Damage: Balanced Selectable as the first chosen Aberrant weapon form at the start of the campaign.
Cleave Aberrant Form (Heavy Weapon) A heavy Aberrant form focused on wide, destructive sweeps and high per-hit damage. Class: Heavy / Crowd Control Attack Speed: Low Damage: High Selectable as the first chosen Aberrant weapon form at the start of the campaign.
Pierce Aberrant Form (Lance / Pike) A long-reaching Aberrant form that hardens the rod into a lance or pike, trading cleave for thrusting reach and piercing precision. Class: Reach / Range Control Attack Speed: Medium Range: Long Damage: Medium-high Unlocked from the Aberrant form tree as the Hiss warps new districts of Manhattan.
Sunder Aberrant Form (Warhammer) A devastating heavy Aberrant form shaped into a warhammer built for staggering blows and flinch-locking elites. Class: Heavy / Stagger Attack Speed: Low Damage: Very high Special: Staggers elites; sets up Launch finishers Unlocked from the Aberrant form tree in the reclaimed citadel districts.
Bastard Blade Aberrant Form (One-Handed Broadsword) A midline Aberrant form that condenses into a one-handed broadsword offering a clean, all-purpose moveset between Strike's speed and Cleave's weight. Class: Hybrid / Precision Attack Speed: Medium Damage: Balanced Special: Parry-counter focused Unlocked by clearing mid-game Hiss infestations in Manhattan.
Whirl Aberrant Form (Twin Sickles) A fast, wide-arc Aberrant form of twin sickles built for slicing through packed groups and chaining between targets. Class: Crowd Chaining / Fast Attack Speed: High Damage: Lower per hit, multi-target Mobility: Pairs with Rush traversal Unlocked from the Aberrant tree after reclaiming the riverside district stronghold.
Raven Scythe Aberrant Form (Scythe) An eerie, sweeping Aberrant form shaped into a scythe that channels the Hiss's own harsh geometry against it. Class: AoE / Anti-Air Attack Speed: Slow-medium Damage: High, wide arcs Special: Shreds shields; effective vs. aerial enemies Unlocked in the final wedge of the warped city before the endgame Resonant bosses.
Tendril Aberrant Form (Chain Whip) A mid-range Aberrant form that frays the rod into a living chain-whip, striking from surprising angles and pulling enemies into melee. Class: Mid-range / Utility Attack Speed: Medium-high Range: Mid Special: Pulls enemies; combos off Reach traversal Earned by defeating the endgame Resonant boss tied to the city's central nexus.
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