Clair Obscur: Expedition 33 - Weapons
Weapons in Clair Obscur: Expedition 33. Weapons are character-bound and scale with specific attributes (Might, Vitality, Agility, Defense, Magic, or Luck). Each weapon possesses unique elemental affinities (Physical, Light, Dark, Void, Fire, Ice, Lightning, Earth) and passive abilities that unlock t...
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of 92 entries
· updated 2026-07-22
| Name | Type | Description | Character | Element | Scaling | Base Attack | Source |
|---|---|---|---|---|---|---|---|
| Noahram | Sword / Blade | Gustave's default starting weapon, a sturdy steel blade named after his prototype design. | Gustave / Verso | Physical | Might (B) | 50 | Starting weapon |
| Gaulteram | Sword / Blade | An earth-element sword that increases maximum health and scales well with Defense. | Gustave / Verso | Earth | Might (B), Vitality (C) | 120 | Defeat the Bourgeon near Gestral Village |
| Sakaram | Sword / Blade | A physical blade scaling with agility and luck, obtained from the Ancient Sanctuary. | Gustave / Verso | Physical | Agility (B), Luck (C) | 140 | Defeat the Robust Sakapatate in Ancient Sanctuary |
| Delaram | Sword / Blade | A light-element blade that grants high starting rank at the cost of maximum health. | Gustave / Verso | Light | Might (A), Luck (B) | 180 | Found in a Paint Cage at Stone Wave Cliffs |
| Cruleram | Sword / Blade | An ice-element sword that scales with Defense and Luck, freezing targets on crit. | Gustave / Verso | Ice | Defense (B), Luck (B) | 160 | Defeat a Cruler enemy in the Ice Caverns |
| Abysseram | Sword / Blade | A high-tier void sword popular in min-max builds due to its Vitality scaling. | Gustave / Verso | Void | Vitality (S), Agility (B) | 230 | Defeat the Bourgeon boss in Flying Waters |
| Lanceram | Arm-Blade | A heavy arm-blade for Gustave that facilitates physical attacks and heavy thrusts. | Gustave | Physical | Might (A), Defense (C) | 190 | Purchase from Gestral merchants |
| Chevalam | Greatsword / Lance | A legendary gold-trimmed greatsword that provides massive physical damage. | Verso / Gustave | Physical / Light | Might (S), Vitality (B) | 280 | Defeat the Chromatic Gold Chevalière in Crimson Forest |
| Simoso | Mystic Spear | One of the strongest weapons for Verso. Deals Light damage and replicates hits to double damage. | Verso | Light | Might (S), Magic (S) | 330 | Defeat the ultimate superboss Simon in The Abyss |
| Baguette | Joke Weapon | A special French baguette weapon available in New Game Plus. Wielded with comical animation. | Gustave | Physical | Might (B) | 33 | Obtained from the bakery in Lumière in New Game Plus |
| Noahum | Rapier | Maelle's default starting rapier, balanced and light. | Maelle | Physical | Agility (B) | 45 | Starting weapon |
| Medalum | Rapier | Maelle's signature rapier that lets her start in Virtuoso Stance. Highly missable. | Maelle | Physical / Light | Agility (S), Might (D) | 210 | Win the tournament at Gestral Village (missable) |
| Battlum | Rapier | A battle-forged rapier that increases parry counter damage. | Maelle | Physical | Agility (A) | 130 | Purchase from Lumière Armory |
| Brulerum | Rapier | A fire-infused rapier that ignites enemies upon successful parries. | Maelle | Fire | Agility (B), Magic (C) | 150 | Found in a Paint Cage in Forgotten Battlefield |
| Chalium | Rapier | A bronze-alloy rapier that increases gold drop rates from enemies. | Maelle | Earth | Agility (C), Luck (A) | 90 | Found in Spring Meadows |
| Chantenum | Rapier | A rapier that rings with a musical chime, healing the user slightly on parry. | Maelle | Light | Agility (B), Vitality (C) | 160 | Purchase from Gestral Village Merchant |
| Clierum | Rapier | A defensive rapier that boosts shielding and parry windows. | Maelle | Physical | Agility (C), Defense (A) | 140 | Defeat Gobluson in Spring Meadows |
| Coldum | Rapier | A cold-steel rapier that inflicts frostbite, slowing enemy actions. | Maelle | Ice | Agility (B), Magic (B) | 170 | Found in Ice Caverns |
| Duenum | Rapier | A dueling rapier that increases damage when fighting single bosses. | Maelle | Physical | Agility (A), Might (C) | 185 | Defeat Dualliste in Gestral Arena |
| Esqium | Rapier | A feather-light rapier crafted from the feathers of the giant avian boss. | Maelle | Wind | Agility (S) | 200 | Defeat Esquie at Esquie's Nest |
| Facesum | Rapier | A mirror-polished rapier that can reflect enemy magic attacks. | Maelle | Light | Agility (B), Magic (B) | 165 | Found in The Manor mirror maze |
| Glaisum | Rapier | A glass-edged rapier with extremely high critical damage but low base damage. | Maelle | Void | Agility (A), Luck (S) | 155 | Found in a chest at Stone Wave Cliffs |
| Jarum | Rapier | A simple iron rapier used for academy training. | Maelle | Physical | Agility (C) | 70 | Purchased from Lumière merchant |
| Licorum | Rapier | A mystical rapier that scales with the user's current Action Points (AP). | Maelle | Light | Agility (A), Magic (B) | 225 | Defeat Chromatic Glissando at Sirène's Dress |
| Lithum | Rapier | A stone-heavy rapier that has high staggering and break values. | Maelle | Earth | Agility (B), Might (B) | 145 | Found in Spring Meadows caves |
| Maellum | Rapier | A custom-tailored rapier carrying Maelle's initials, boosting her stance duration. | Maelle | Physical | Agility (S) | 220 | Defeat the Mime in Renoir's Drafts |
| Melarum | Rapier | A honey-gold rapier that heals Maelle whenever she enters a new stance. | Maelle | Light | Agility (B), Vitality (B) | 175 | Purchased from Cribappa in Act III |
| Plenum | Rapier | A wide-bladed rapier that hits multiple enemies in front of the user. | Maelle | Physical | Agility (B), Might (B) | 150 | Found in Forgotten Battlefield |
| Seashelum | Rapier | A shell-studded rapier that deals water damage and resists corrosion. | Maelle | Water | Agility (A), Magic (C) | 160 | Found in Gestral Beach |
| Sekarum | Rapier | A dark metal rapier that increases crit rate as Maelle's health drops. | Maelle | Dark | Agility (A), Luck (B) | 190 | Found in Renoir's Gallery Paint Cage |
| Stalum | Rapier | A crystalline rapier that glows with ice magic. | Maelle | Ice | Agility (B), Magic (A) | 180 | Defeat Stalact in Ice Caverns |
| Tissenum | Rapier | A rapier wrapped in fine silk thread, increasing dodge and evasion stats. | Maelle | Wind | Agility (S), Luck (B) | 205 | Found in Sirène's Dress |
| Veremum | Rapier | A toxic rapier that applies poison status to targets. | Maelle | Dark | Agility (B), Luck (A) | 170 | Found in Flying Waters swamp area |
| Volesterum | Rapier | A rapier that generates lightning sparks, dealing bonus shock damage. | Maelle | Lightning | Agility (A), Might (B) | 200 | Defeat Chromatic Gold Chevalière in Crimson Forest |
| Yeverum | Rapier | A high-end rapier forged in yew-wood, granting health regeneration. | Maelle | Earth | Agility (B), Vitality (A) | 185 | Purchased from merchant Grour |
| Angerim | Magic Focus | A red-tinted focus that boosts fire magic damage when Lune is at low HP. | Lune | Fire | Magic (A), Luck (C) | 140 | Found in Forgotten Battlefield |
| Benisim | Magic Focus | A blessed focus that increases healing spell effectiveness. | Lune | Light | Magic (B), Vitality (B) | 130 | Purchased from Gestral Village Merchant |
| Betelim | Magic Focus | A dark meteorite focus that inflicts poison and void stains. | Lune | Void | Magic (A), Luck (B) | 165 | Found in a chest in The Manor |
| Braselim | Magic Focus | A brass-bound spellbook that increases physical/impact damage of spells. | Lune | Physical | Magic (B), Might (C) | 110 | Found in Spring Meadows |
| Chapelim | Magic Focus | A holy scripture that deals extra light damage to undead/spectral foes. | Lune | Light | Magic (A), Defense (C) | 150 | Defeat Eveque in Ancient Sanctuary |
| Choralim | Magic Focus | A beautiful choral-themed focus that boosts water and elemental magic. | Lune | Ice / Water | Magic (S) | 240 | Defeat Chromatic Glissando at Sirène's Dress |
| Colim | Magic Focus | A basic training palette designed for apprentice pathfinders. | Lune | Physical | Magic (C) | 40 | Starting weapon |
| Coralim | Magic Focus | A focus carved from ocean coral, enhancing water-element stains. | Lune | Water | Magic (B), Luck (B) | 145 | Found in Gestral Beach |
| Deminerim | Magic Focus | A spellbook designed to detect and defuse magical traps in dungeons. | Lune | Earth | Magic (B), Defense (B) | 125 | Found in Stone Wave Cliffs cave |
| Elerim | Magic Focus | An ancient elven focus that boosts maximum MP and spell range. | Lune | Wind | Magic (A), Agility (C) | 170 | Purchased from merchant Grour |
| Kralim | Magic Focus | A dark magic focus that increases dark stain damage. | Lune | Dark | Magic (A), Luck (C) | 160 | Found in Renoir's Gallery Paint Cage |
| Lighterim | Magic Focus | A luminous focus that generates bright sparks, reducing enemy accuracy. | Lune | Light | Magic (B), Agility (A) | 155 | Found in Forgotten Battlefield |
| Lithelim | Magic Focus | A lightweight focus that allows Lune to cast spells with reduced cooldowns. | Lune | Wind | Magic (B), Agility (S) | 180 | Defeat Esquie at Esquie's Nest |
| Lunerim | Magic Focus | Lune's personal focus, amplifying all elemental damage based on her level. | Lune | Void | Magic (S) | 225 | Defeat the Mime in Renoir's Drafts |
| Painerim | Magic Focus | A cursed focus that deals extra damage at the cost of taking chip damage. | Lune | Dark | Magic (S), Luck (A) | 210 | Defeat the Mime in Flying Waters |
| Potierim | Magic Focus | A clay-infused focus that boosts Earth spells and magic defense. | Lune | Earth | Magic (B), Defense (A) | 135 | Found in Spring Meadows caves |
| Redalim | Magic Focus | A focus that pulses with fire energy, boosting critical burn chance. | Lune | Fire | Magic (A), Luck (B) | 190 | Purchased from Cribappa in Act III |
| Saperim | Magic Focus | A sap-filled organic focus that enhances plant-like nature magic. | Lune | Earth | Magic (B), Vitality (B) | 115 | Found in Spring Meadows |
| Scaverim | Magic Focus | A focus wrapped in animal hides, boosting physical spell output. | Lune | Physical | Magic (B), Might (B) | 120 | Defeat Goblu in Spring Meadows |
| Snowim | Magic Focus | A frozen rune focus that increases freeze duration and ice damage. | Lune | Ice | Magic (A), Magic (A) | 175 | Defeat Stalact in Ice Caverns |
| Trebuchim | Lightning Wand | Lune's lightning-infused pathfinder wand. | Lune | Lightning | Magic (A), Agility (B) | 180 | Found in a chest within the Ancient Sanctuary |
| Troubadim | Magic Focus | A musical focus that plays soft harmonies, boosting party agility in battle. | Lune | Wind | Magic (B), Agility (B) | 150 | Found in Sirène's Dress |
| Algueron | Cards / Daggers | Daggers forged from seaweed-hardened steel, dealing water damage. | Sciel | Water | Might (B), Magic (C) | 135 | Found in Gestral Beach |
| Blizzon | Cards / Daggers | Ice-infused daggers that can freeze marked targets. | Sciel | Ice | Might (B), Magic (B) | 170 | Defeat Stalact in Ice Caverns |
| Bourgelon | Cards / Daggers | Organic daggers dropped by the Bourgeon, deal earth damage. | Sciel | Earth | Might (B), Vitality (B) | 120 | Defeat the Bourgeon near Gestral Village |
| Charnon | Dagger / Cards | Sciel's void-element cards. Provides a damage boost based on consecutive turns without taking damage, and guarantees 100% Critical Chance during Twilight. | Sciel | Void | Might (A), Agility (A) | 220 | Purchase from merchant Grour in Renoir's Drafts |
| Chation | Cards / Daggers | Lightweight training daggers that increase accuracy and item drop rate. | Sciel | Physical | Might (C), Luck (A) | 85 | Purchased from Lumière merchant |
| Corderon | Cards / Daggers | Cursed daggers that deal massive void damage but apply self-debuffs in Twilight. | Sciel | Void | Might (S), Luck (B) | 205 | Defeat the Mime in Flying Waters |
| Direton | Cards / Daggers | Daggers crafted to shred enemy armor, dealing physical defense-bypassing damage. | Sciel | Physical | Might (A), Agility (B) | 180 | Defeat Dualliste in Gestral Arena |
| Garganon | Cards / Daggers | Heavy stone daggers that deal high break damage. | Sciel | Earth | Might (B), Might (B) | 140 | Found in Spring Meadows caves |
| Gobluson | Cards / Daggers | Serrated daggers left behind by the goblin guarding the meadows. | Sciel | Physical | Might (B), Luck (C) | 115 | Defeat Goblu in Spring Meadows |
| Guleson | Cards / Daggers | Daggers that deal bonus damage to target marked with Foretell. | Sciel | Physical | Might (A), Luck (B) | 190 | Found in Renoir's Gallery Paint Cage |
| Hevason | Cards / Daggers | Lightning daggers that chain shock damage to adjacent targets. | Sciel | Lightning | Might (B), Magic (B) | 160 | Found in Forgotten Battlefield |
| Litheson | Cards / Daggers | Feather-light daggers that increase speed and critical strike multiplier. | Sciel | Wind | Might (B), Agility (S) | 195 | Defeat Esquie at Esquie's Nest |
| Lusteson | Cards / Daggers | Bright golden daggers that blind targets on critical hits. | Sciel | Light | Might (B), Luck (A) | 155 | Found in The Manor picture gallery |
| Martenon | Cards / Daggers | Forged iron daggers designed for standard tactical deployments. | Sciel | Physical | Might (B), Defense (C) | 125 | Purchase from Lumière Armory |
| Minason | Cards / Daggers | Toxic daggers that apply heavy poison damage to marked targets. | Sciel | Dark | Might (B), Magic (A) | 165 | Found in Stone Wave Cliffs cave |
| Moisson | Cards / Daggers | Reaper-themed daggers that steal health from bleeding enemies. | Sciel | Dark | Might (A), Vitality (B) | 185 | Defeat Jovial Moissonneuse at Stone Wave Cliffs |
| Ramasson | Cards / Daggers | Default daggers that Sciel uses during her lessons and early exploration. | Sciel | Physical | Might (C) | 42 | Starting weapon |
| Rangeson | Cards / Daggers | Long-range daggers that can hit backline enemies directly. | Sciel | Physical | Might (B), Agility (B) | 130 | Found in Spring Meadows |
| Sadon | Cards / Daggers | Holy daggers that heal Sciel whenever she triggers a Foretell mark. | Sciel | Light | Might (A), Vitality (A) | 215 | Purchased from Cribappa in Act III |
| Sucetton | Cards / Daggers | A playful set of daggers styled like confectionery, boosting luck. | Sciel | Physical | Might (C), Luck (S) | 100 | Found in hidden garden patch |
| Tisseron | Cards / Daggers | Silk-wound daggers that increase card throw distance and evasion. | Sciel | Wind | Might (B), Agility (A) | 150 | Found in Sirène's Dress |
| Nusaro | Great Shield / Hammer | A high-powered Gestral shield, widely considered Monoco's best general-purpose weapon. | Monoco | Earth | Defense (A), Might (A) | 220 | Found in Crimson Forest Paint Cage |
| Ballaro | Support Shield / Cannon | Monoco's support-oriented shield. Allows her to grant Action Points (AP) to allies when using upgraded skills. | Monoco | Fire | Defense (S), Magic (C) | 200 | Purchased from merchant Cribappa in Act III |
| Boucharo | Great Shield / Hammer | A massive steel shield designed to block wide sweeping boss attacks. | Monoco | Physical | Defense (S) | 170 | Purchase from Gestral merchants |
| Brumaro | Great Shield / Hammer | A mist-infused shield that increases Monoco's evasion while in Almighty Mask state. | Monoco | Wind | Defense (B), Agility (B) | 180 | Found in Stone Wave Cliffs cave |
| Chromaro | Great Shield / Hammer | A colorful shield that deals variable elemental damage depending on the active turn. | Monoco | Void | Defense (A), Magic (A) | 210 | Defeat Chromatic Glissando at Sirène's Dress |
| Fragaro | Great Shield / Hammer | Monoco's starting Gestral shield, heavy and sturdy. | Monoco | Physical | Defense (C) | 60 | Starting weapon |
| Grandaro | Great Shield / Hammer | An oversized hammer shield that excels at staggering and breaking boss postures. | Monoco | Earth | Defense (B), Might (S) | 230 | Defeat Dualliste in Gestral Arena |
| Joyaro | Great Shield / Hammer | A heavy weapon for Monoco. Allows Monoco to start battles in the Almighty Mask state, which boosts damage and raises Break damage. | Monoco | Earth | Defense (A), Might (A) | 250 | Dropped by specific enemies in the Flying Manor |
| Reacharo | Great Shield / Hammer | A specialized hammer with an extendable shaft, giving Monoco extra melee range. | Monoco | Physical | Defense (B), Might (B) | 150 | Found in Spring Meadows |
| Sidaro | Great Shield / Hammer | A dark-infused iron shield that gains block strength as she loses health. | Monoco | Dark | Defense (A), Vitality (B) | 190 | Found in Renoir's Gallery Paint Cage |
| Sirenaro | Great Shield / Hammer | A beautiful shield matching Sirène's dress, boosting water resistance. | Monoco | Water | Defense (B), Magic (B) | 160 | Found in Sirène's Dress |
| Urnaro | Great Shield / Hammer | A hollowed-out shield that acts as a cannon reservoir, boosting fire skill output. | Monoco | Fire | Defense (B), Magic (A) | 175 | Found in Forgotten Battlefield |
| Baguettaro | Great Shield / Hammer | A joke Gestral hammer resembling a giant baked French baguette, deals high stagger. | Monoco | Physical | Defense (B), Might (B) | 110 | Defeat the Mime in Verso's Drafts DLC area |
| Esquiaro | Great Shield / Hammer | A feather-adorned shield that reduces the wind penalty on party members. | Monoco | Wind | Defense (A), Agility (B) | 195 | Defeat Esquie at Esquie's Nest |
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