Bravely Default: Flying Fairy HD Remaster - Systems
The battle, progression and side-activity systems of Bravely Default: Flying Fairy, from Brave Points, Asterisk jobs and weapon proficiency grades to Bravely Second, Norende reconstruction, Nemesis fights and the Abilink friend system.
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of 16 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Brave and Default | Battle System | The defining mechanic of the game. Default guards the character and banks one Brave Point, up to three, while Brave spends stored points to act several times in one turn. | Available from the first battle |
| Asterisk Job System | Progression System | Each Asterisk holder defeated in story or optional content yields their job. | Unlocked as Asterisks are claimed |
| Special Moves | Battle System | Per-job cinematic attacks that charge when the character fulfils a condition in battle, such as landing a set number of hits. | Learned through job levels |
| Norende Reconstruction | Side Activity | Tiz rebuilds his hometown by clearing land and staffing shops and facilities, which then sell equipment, items and services back to the party. | Opened after the prologue |
| Abilink and Friend Support | Online / Social System | Linked friends share their job levels for support-ability slots and can be summoned into battle for a free attack or heal. | Unlocked once the party reaches the world map |
| Airship Travel and World Map | Traversal System | Once the Grandship is acquired the party can cross the world map freely, reaching optional towns, dungeons and Asterisks that the story path does not require. | Unlocked in the second half of the campaign |
| Encounter Rate and Auto-Battle | Quality-of-Life System | A slider adjusts random encounter frequency up or down, while auto-battle repeats a saved command set and battle speed can be raised. | Configurable from the options menu |
| Chapter Cycle and Crystal Pilgrimage | Story Structure | The campaign is divided into chapters that each end with a crystal reawakening and a major boss. | Core campaign structure |
| Difficulty and Battle Options | Difficulty System | Difficulty can be changed at any time, affecting enemy stats and damage, and encounter, speed and auto-battle settings sit alongside it. | Options menu |
| Bravely Second and Sleep Points (SP) | Battle System | Sleep Points accumulate while the game is left running in standby between sessions and are spent to interrupt the enemy's turn for a free extra round, a move the series calls a Bravely Second. | Carried over from the For the Sequel version the remaster is based on |
| Job Levels and Weapon Proficiency | Progression System | Each job levels independently and grades its weapon families from a top S rank down through A to E, and that grade sets the damage multiplier for the weapon in hand. | Shown on the job and equipment screens |
| Elements and Status Ailments | Battle System | Weapons, spells and armour carry an elemental attribute, and hitting a weakness multiplies damage while armour can resist or completely nullify an element, so loadouts are built around the enemies ahead. | Core battle system |
| Group-Cast Magic | Battle System | Every spell can be cast on one target or group-cast across a whole side of the battlefield at reduced power per target. | Available to all spellcasting jobs |
| D's Journal and Party Chats | Record System | The journal is the game's compendium, filling in entries for enemies, items, equipment, jobs, quests and story events as the party encounters them, and tracking the bestiary detail that makes hunting specific monsters worthwhile. | Opened from the menu and triggered after story scenes |
| Nemesis Battles | Online Challenge | Optional bosses that arrive from other players' game data and can be fought on demand, each carrying fixed reward drops that are difficult to obtain any other way and a difficulty level well above the story bosses. | Network and data-update features, using StreetPass and Net Invite in the original release |
| Sub-Scenarios and Asterisk Choices | Side Quest System | The optional quests that open between chapters, most of which end with the party backing one of two Asterisk holders and taking that holder's job while the other is lost for the run. | Unlocked chapter by chapter across the campaign |
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