Bravely Default: Flying Fairy HD Remaster - Systems
The battle, progression and side-activity systems of Bravely Default: Flying Fairy, from Brave Points and Asterisk jobs to Norende reconstruction and the Abilink friend system.
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of 9 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Brave and Default | Battle System | The defining mechanic of the game. Default guards the character and banks one Brave Point, up to three, while Brave spends stored points to act several times in one turn. | Available from the first battle |
| Asterisk Job System | Progression System | Each Asterisk holder defeated in story or optional content yields their job. | Unlocked as Asterisks are claimed |
| Special Moves | Battle System | Per-job cinematic attacks that charge when the character fulfils a condition in battle, such as landing a set number of hits. | Learned through job levels |
| Norende Reconstruction | Side Activity | Tiz rebuilds his hometown by clearing land and staffing shops and facilities, which then sell equipment, items and services back to the party. | Opened after the prologue |
| Abilink and Friend Support | Online / Social System | Linked friends share their job levels for support-ability slots and can be summoned into battle for a free attack or heal. | Unlocked once the party reaches the world map |
| Airship Travel and World Map | Traversal System | Once the Grandship is acquired the party can cross the world map freely, reaching optional towns, dungeons and Asterisks that the story path does not require. | Unlocked in the second half of the campaign |
| Encounter Rate and Auto-Battle | Quality-of-Life System | A slider adjusts random encounter frequency up or down, while auto-battle repeats a saved command set and battle speed can be raised. | Configurable from the options menu |
| Chapter Cycle and Crystal Pilgrimage | Story Structure | The campaign is divided into chapters that each end with a crystal reawakening and a major boss. | Core campaign structure |
| Difficulty and Battle Options | Difficulty System | Difficulty can be changed at any time, affecting enemy stats and damage, and encounter, speed and auto-battle settings sit alongside it. | Options menu |
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