Big Walk - Skills
The movement and interaction abilities available to walkers in Big Walk. There is no combat skill tree; these are the gentle verbs of the walking loop that let a party traverse the outback together and interact with its landmarks.
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of 6 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Walking | Movement | The core ability and the whole point of the game. | Available to every walker from the start. |
| Running | Movement | A quicker movement option for when the group wants to close distance to a landmark or catch up to a friend who wandered ahead. | Available to every walker. |
| Jumping & Climbing | Traversal | Light platforming verbs used to cross creek crossings, climb rocky outcrops, and reach elevated viewpoints. | Available for navigating the open world. |
| Calling Out | Social Ability | The signature interaction of Big Walk. Players call out across the landscape to signal their position, point to a landmark, or simply share a moment with friends spread far apart. | The defining social action of the walker-talker design. |
| Interacting | Interaction | The ability to pick up and interact with simple objects, campsite gear, and features of the environment. | Applies to the world's interactive objects. |
| Exploring Together | Social Ability | The cooperative dynamic of wandering with a group, deciding together which distant landmark to walk toward. | Core to the multi-player co-op experience. |
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