Big Walk - Locations

The vast hand-painted wilderness of Big Walk, inspired by the Australian outback. The following entries describe the biomes and landmark features that make up the game's open world and give the group of walkers a reason to keep walking. Rather than combat arenas, these are shared social destinations...
of 8 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Sunburnt Plains Open Field The broad, golden plains that open up early in the walking route. Outback interior Wide grass flats Distant ridgelines Rust-red dirt tracks
Billabong Crossing Waterway A slow river bend and shaded billabong where the walking route crosses water. Outback interior River bend Mirrored water surface Shaded crossing
Eucalyptus Ridgeline Upland A climbing ridge studded with sparse gum trees and rocky outcrops. Ragged highlands Gum tree stands Rocky outcrops Lookout views
Red Centre Dunes Desert Rolling dunes of deep red sand that form a stark, beautiful stretch of the world. Outback interior Red sand crests Slow terrain sections Horizontal-distant horizon
Cliffside Coast Coastline Where the inland wilderness meets the sea, high cliffs drop toward the water below. Edge of the world High sea cliffs Open ocean views Wind-exposed edge
The Standing Monolith Landmark A lone, weather-worn stone tower rising from the ridges. Ragged highlands Looming stone tower Visible from most of the world Shared gathering destination
Remote Farmstead Homestead A quiet, half-overgrown homestead tucked at the edge of the plains, a relic of human presence in an otherwise wild land. Fringe of the plains Overgrown yards Fencing and outbuildings Quiet rest stop
Braided Creek Bottoms Lowland A network of shallow, braided creeks threading through sun-bleached riverbeds. Outback interior Shallow braided creeks Sun-bleached riverbeds Winding lowland passage
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