BALL x PIT - Levels
The levels of BALL x PIT. Runs descend through eight levels of the pit, each representing a different layer of blocks and enemies. After The BONExYARD, every subsequent level introduces its own biome, enemy set and hazards, so clearing one layer opens the next.
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of 5 entries
· updated 2026-09-15
| Name | Type | Description | Biome | Points Of Interest | Source |
|---|---|---|---|---|---|
| The BONExYARD | Level 1 (Opening Layer) | The first of the pit's eight levels and the game's tutorial ground. | Bone-strewn pit | Tutorial waves First enemy hordes Introductory physics and aim practice | First level of the pit |
| The Snowy Shores | Level 2 | The second layer of the pit, trading the BONExYARD's bare bones for a snowbound shoreline biome with its own enemy mix and hazards. | Frozen coast | Frozen shoreline layout New enemy wave types Blueprint rewards on clear | Second level of the pit |
| The Liminal Desert | Level 3 | The third layer, set in a desert biome. By this point runs are expected to have at least one rank-3 ball in play so that Fusion Reactor combos can start carrying the build. | Desert | Desert layout and enemy density Mid-run hazard pressure Blueprint rewards | Third level of the pit |
| The Fungal Forest | Level 4 | The fourth layer of the pit, a fungal forest biome that mixes denser enemy waves with the run's accelerating difficulty curve. | Overgrown fungal woodland | Fungal forest layout Heavier enemy waves Blueprint rewards | Fourth level of the pit |
| The Gory Grasslands | Level 5 | The fifth layer, one of the later biomes named among the game's eight stages. | Blood-soaked plains | Grassland layout Elite enemy waves Blueprint rewards | Fifth level of the pit |
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