BALL x PIT - Levels

The levels of BALL x PIT. Runs descend through eight levels of the pit, each representing a different layer of blocks and enemies. After The BONExYARD, every subsequent level introduces its own biome, enemy set and hazards, so clearing one layer opens the next.
of 5 entries · updated 2026-09-15
Name Type Description Biome Points Of Interest Source
The BONExYARD Level 1 (Opening Layer) The first of the pit's eight levels and the game's tutorial ground. Bone-strewn pit Tutorial waves First enemy hordes Introductory physics and aim practice First level of the pit
The Snowy Shores Level 2 The second layer of the pit, trading the BONExYARD's bare bones for a snowbound shoreline biome with its own enemy mix and hazards. Frozen coast Frozen shoreline layout New enemy wave types Blueprint rewards on clear Second level of the pit
The Liminal Desert Level 3 The third layer, set in a desert biome. By this point runs are expected to have at least one rank-3 ball in play so that Fusion Reactor combos can start carrying the build. Desert Desert layout and enemy density Mid-run hazard pressure Blueprint rewards Third level of the pit
The Fungal Forest Level 4 The fourth layer of the pit, a fungal forest biome that mixes denser enemy waves with the run's accelerating difficulty curve. Overgrown fungal woodland Fungal forest layout Heavier enemy waves Blueprint rewards Fourth level of the pit
The Gory Grasslands Level 5 The fifth layer, one of the later biomes named among the game's eight stages. Blood-soaked plains Grassland layout Elite enemy waves Blueprint rewards Fifth level of the pit
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