BALL x PIT - Buildings

Base buildings in BALL x PIT. Between runs the gold and resources extracted from the pit are spent on a growing base of buildings and resource tiles. Economy buildings generate materials that other buildings cost, housing buildings unlock new playable characters, and production buildings such as the...
of 10 entries · updated 2026-09-15
Name Type Description Cost Effect Source
Farm Economy Building The base's staple economy building. Assigning a character to a Farm turns every adjacent Wheat Field into passive wheat income, which in turn pays for the rest of the base. 100 Gold Assign a character to harvest 1 Wheat from each adjacent Wheat Field every 6 minutes Purchased and upgraded with extracted gold
Wheat Field Resource Tile Resource tiles are the raw income layer of the base. — Grows the base resources that most other buildings cost Purchased and upgraded with extracted gold
Sheriff's Office Housing Building One of the base's housing buildings and the unlock path for the playable character The Itchy Finger. — Unlocks The Itchy Finger Built in the base; unlocks The Itchy Finger when constructed
Haunted House Housing Building A second housing building alongside the Sheriff's Office. — Unlocks a playable character Built in the base; unlocks an additional playable character
Lumberyard Economy Building The wood tier of the base economy, built and staffed the same way as the Farm. — Produces Wood from its effect zone at a rate improved by building upgrades Built and upgraded with extracted resources
Stone Mine Production Building The stone producer and the building behind most of the base's mid-game construction costs. — Produces Stone from its effect zone at a set rate that improves with upgrades Built and upgraded with extracted resources
Gold Mine Production Building The gold producer and the building that funds character upgrades and shop purchases between runs. — Produces Gold at a rate improved by building upgrades Built and upgraded with extracted resources
Gatherer's Hut Economy Building A gathering building in the same family as the Farm and the Lumberyard: a character is assigned to it and it converts the surrounding resource tiles into passive income. — Staffed gathering building that turns adjacent resource tiles into income Built and upgraded with extracted resources
Market Production Building A production building that also brings passive abilities into the base economy, which makes it more than a simple resource converter. — Produces resources at a rate that improves through building upgrades and carries passive abilities Built and upgraded with extracted resources
Ball House Housing Building A character housing building added to the base in the Naturalist Update. — Costs 100 Stone; unlocks The Ballbearer, who has twice as many ball slots but no passive slots Built in the base; unlocks The Ballbearer when constructed
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