BALL x PIT - Buildings
Base buildings in BALL x PIT. Between runs the gold and resources extracted from the pit are spent on a growing base of buildings and resource tiles. Economy buildings generate materials that other buildings cost, housing buildings unlock new playable characters, and production buildings such as the...
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Cost | Effect | Source |
|---|---|---|---|---|---|
| Farm | Economy Building | The base's staple economy building. Assigning a character to a Farm turns every adjacent Wheat Field into passive wheat income, which in turn pays for the rest of the base. | 100 Gold | Assign a character to harvest 1 Wheat from each adjacent Wheat Field every 6 minutes | Purchased and upgraded with extracted gold |
| Wheat Field | Resource Tile | Resource tiles are the raw income layer of the base. | — | Grows the base resources that most other buildings cost | Purchased and upgraded with extracted gold |
| Sheriff's Office | Housing Building | One of the base's housing buildings and the unlock path for the playable character The Itchy Finger. | — | Unlocks The Itchy Finger | Built in the base; unlocks The Itchy Finger when constructed |
| Haunted House | Housing Building | A second housing building alongside the Sheriff's Office. | — | Unlocks a playable character | Built in the base; unlocks an additional playable character |
| Lumberyard | Economy Building | The wood tier of the base economy, built and staffed the same way as the Farm. | — | Produces Wood from its effect zone at a rate improved by building upgrades | Built and upgraded with extracted resources |
| Stone Mine | Production Building | The stone producer and the building behind most of the base's mid-game construction costs. | — | Produces Stone from its effect zone at a set rate that improves with upgrades | Built and upgraded with extracted resources |
| Gold Mine | Production Building | The gold producer and the building that funds character upgrades and shop purchases between runs. | — | Produces Gold at a rate improved by building upgrades | Built and upgraded with extracted resources |
| Gatherer's Hut | Economy Building | A gathering building in the same family as the Farm and the Lumberyard: a character is assigned to it and it converts the surrounding resource tiles into passive income. | — | Staffed gathering building that turns adjacent resource tiles into income | Built and upgraded with extracted resources |
| Market | Production Building | A production building that also brings passive abilities into the base economy, which makes it more than a simple resource converter. | — | Produces resources at a rate that improves through building upgrades and carries passive abilities | Built and upgraded with extracted resources |
| Ball House | Housing Building | A character housing building added to the base in the Naturalist Update. | — | Costs 100 Stone; unlocks The Ballbearer, who has twice as many ball slots but no passive slots | Built in the base; unlocks The Ballbearer when constructed |
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