Avowed - Skills

Avowed features a flexible classless skill system with four ability trees: Fighter (melee combat, shields, armor), Ranger (bows, guns, stealth, survival), Wizard (magic, grimoires, elemental spells), and Godlike (divine powers unlocked through the main quest). Players can freely mix abilities from a...
of 75 entries · updated 2026-07-21
Name Type Description Tree Cost Prerequisite Unlock Level
Charge Active Dash forward, smashing into anything in your wake. Fighter 1 None 1
Armored Grace Passive Decreases Medium and Heavy armor Stamina penalty. Fighter 1 None 1
Shield Bash Passive Attacking while blocking stuns, pushes back, and interrupts enemies. Fighter 1 None 1
Brawn Passive Increases two-handed melee weapon damage by up to 50%. Fighter 1 None 1
Toughness Passive Increases max health by up to 45%. Fighter 1 Armored Grace or Brawn 1
Barbaric Shout Active Roar, interrupting enemies and empowering you against larger foes. Fighter 1 Charge 5
Bleeding Cuts Passive Axe and great sword power attacks deal Bleed Accumulation. Fighter 1 Brawn 5
Built to Destroy Passive Destroying objects restores a small amount of health and essence. Melee power attacks can break destructible walls. Fighter 1 Shield Bash 5
Devastating Criticals Passive Increases melee weapon critical hit damage by up to 60%. Fighter 1 Brawn 5
Constant Recovery Passive Slowly regenerate up to 75% of the last instance of damage taken as health. Fighter 1 Toughness 5
Power Jump Passive Press crouch mid-air to slam down, interrupting enemies. Fighter 1 Barbaric Shout 10
Unbreakable Passive Decreases block stamina cost by up to 60%. Fighter 1 Shield Bash 10
Stunning Blows Passive Increases mace and two-handed hammer power attack stun by up to 90%. Fighter 1 Devastating Criticals 10
Iron Fists Passive Unarmed attacks scale through quality tiers (Fine to Legendary). Can break explosive barrels and wooden barriers. Fighter 1 Built to Destroy 10
Into the Fray Active Taunt an enemy, pulling them towards you. Higher ranks increase range and affect multiple enemies. Fighter 1 Barbaric Shout 15
Reflect Passive Perfectly timed shield or wand blocks reflect arrows and similar projectiles back to the attacker. Fighter 1 Unbreakable 15
Retribution Passive Your next attack within a window after taking damage deals bonus damage proportional to damage received. Fighter 1 Constant Recovery 15
Clear Out Active Spin into a whirlwind, becoming uninterruptible and hitting all nearby enemies with equipped melee weapons. Fighter 1 Into the Fray 20
Inspiring Triumph Passive Killing enemies restores companion health. Higher rank revives incapacitated companions. Fighter 1 Retribution 20
Tanglefoot Active Summon vines that linger and root nearby enemies for eight seconds. Ranger 1 None 1
Finesse Passive Increases one-handed melee weapon damage by up to 50%. Ranger 1 None 1
Parry Passive Perfectly timed blocks against melee attacks knock the enemy back, granting an immediate counter-attack with increased stun. Ranger 1 None 1
Marksmanship Passive Increases bow and gun damage by up to 50%. Ranger 1 None 1
Evasive Passive Reduces dodge stamina cost by up to 50%. Ranger 1 None 1
Shadowing Beyond Active Become invisible, draining Essence until your next action. Ranger 1 Evasive 5
Piercing Thrusts Passive Increases dagger, sword, and spear power attack damage by up to 40%. Ranger 1 Finesse 5
Steady Aim Passive Holding a bow or gun power attack slows time by up to 75%. Ranger 1 Marksmanship 5
Survivalist Passive Increases health and Essence restored by food, plus bonus effect durations, by 20%. Ranger 1 Tanglefoot 5
Scavenger Passive Occasionally receive extra upgrade materials when breaking down equipment and picking herbs. Ranger 1 Parry 5
Power Slide Passive Slide through enemies, knocking them down at the cost of ten Essence. Ranger 1 Shadowing Beyond 10
Quick Switch Passive Increases equip speed by 50%. Higher rank allows inactive loadout guns to auto-reload. Ranger 1 Steady Aim 10
Arrow Deflection Passive Parrying with melee weapons blocks arrows and similar projectiles. Ranger 1 Parry 10
Bear Ally Active Summons a bear that aids in battle for 25 seconds. Higher ranks add taunt and increased duration. Ranger 1 Survivalist 10
Critical Strike Passive Increases critical hit chance by up to 10%. Ranger 1 Piercing Thrusts 15
Sniper Passive Increases ranged weapon damage against unaware enemies by up to 75%. Ranger 1 Quick Switch 15
Flurry of Blows Active Increases max attack speed and move speed, and grants rapid stamina regeneration for 15 seconds. Ranger 1 Bear Ally 15
Staggering Shot Passive Increases bow and gun power attack stun by up to 90%. Ranger 1 Critical Strike 20
Minor Missiles Active Summons homing projectiles that seek nearby enemies. Higher ranks increase missile count. Wizard 1 None 1
Armored Essence Passive Decreases light and medium armor Essence penalty. Wizard 1 None 1
Wand Mastery Passive Increases wand damage by up to 50%. Wizard 1 None 1
Chill Blades Active Summons blades of ice that deal Frost Accumulation at long distances. Wizard 1 None 1
Fan of Flames Active Spreads a cone of fire, dealing Fire Accumulation. Higher ranks create two cones and extend duration. Wizard 1 None 1
Jolting Touch Active Channels a beam of electricity that arcs between enemies, dealing Shock Accumulation. Higher ranks hit more targets. Wizard 1 None 1
Corrosive Siphon Active Channels a beam that deals Poison Accumulation and converts damage into health. Wizard 1 None 1
Parasitic Staff Active Summons a staff that restores Essence with every strike for 30 seconds. Wizard 1 None 1
Arcane Veil Active Creates an arcane shield that makes spellcasting uninterruptible and uses Essence to absorb incoming attacks. Wizard 1 None 1
Blast Passive Wand power attacks explode on impact, dealing explosive damage to nearby enemies. Wizard 1 Wand Mastery 5
Bounce Passive Wand power attacks bounce to nearby enemies, retaining elemental Accumulation. Wizard 1 Wand Mastery 5
Grimoire Mastery Passive Unlocks higher-level Grimoire spells and decreases the Essence cost of all Grimoire spells. Wizard 1 Armored Essence 5
Blizzard Active Conjures a blizzard in an area, dealing Frost Accumulation. Requires a Grimoire. Wizard 1 Chill Blades 5
Fireball Active Conjures an exploding fireball that leaves lingering flames and deals Fire Accumulation. Requires a Grimoire. Wizard 1 Fan of Flames 5
Crackling Bolt Active Conjures a lightning bolt that bounces between enemies, dealing Shock Accumulation. Requires a Grimoire. Wizard 1 Jolting Touch 5
Bristling Frost Active Surrounds the caster with frost that deals Frost Accumulation to melee attackers and increases damage reduction. Wizard 1 Chill Blades 5
Grimoire Snap Active Snaps the Grimoire shut, emitting a shockwave of explosive damage that knocks enemies back. Requires a Grimoire. Wizard 1 Grimoire Mastery 5
Blood Magic Passive When out of Essence, casting can be continued by reducing health proportional to the Essence cost. Wizard 1 Arcane Veil 10
Harvest Essence Passive Essence fragments dropped by enemies restore significantly more Essence. Wizard 1 Corrosive Siphon 10
Blast of Frost Active Spreads a cone of frost that deals Frost Accumulation. Wizard 1 Blizzard 10
Ring of Fire Active Surrounds the caster with a layer of flame that deals Fire Accumulation to melee attackers and increases damage reduction. Wizard 1 Fireball 10
Returning Storm Active Conjures a powerful thunderstorm that deals stun and Shock Accumulation to nearby enemies. Wizard 1 Crackling Bolt 10
Spirit Lance Active Summons a magical spear that deals explosive damage around each hit. Requires a Grimoire. Wizard 1 Parasitic Staff 10
Missile Salvo Active Conjures a sphere of energy that unleashes a barrage of homing missiles. Requires a Grimoire. Wizard 1 Minor Missiles 10
Secret of Rime Passive Increases Frost Accumulation dealt by up to 45%. Wizard 1 Blast of Frost 15
Scion of Flame Passive Increases Fire Accumulation dealt by up to 45%. Wizard 1 Ring of Fire 15
Heart of the Storm Passive Increases Shock Accumulation dealt by up to 45%. Wizard 1 Returning Storm 15
Spirit of Decay Passive Increases Poison Accumulation dealt by up to 45%. Wizard 1 Corrosive Siphon 15
Freezing Pillar Active Drives a large ice pillar into the ground, dealing Frost Accumulation to nearby enemies. Requires a Grimoire. Wizard 1 Secret of Rime 15
Blackbow Active Summons a magic bow that deals Poison Accumulation for 30 seconds. Requires a Grimoire. Wizard 1 Spirit of Decay 15
Pull of Eora Active Opens a vortex into the Beyond, pulling in and suspending enemies. Requires a Grimoire. Wizard 1 Missile Salvo 15
Meteor Shower Active Conjures a meteor shower dealing high damage and Fire Accumulation in the area. Requires a Grimoire. Wizard 1 Scion of Flame 20
Arcane Seal Active Conjures an Arcane Seal at the caster's feet that regenerates Essence. Wizard 1 Blood Magic 20
Divine Thorn Passive Grants a stealth attack when crouched behind unaware enemies. Godlike 0 None (automatic) 1
Dream Touch Active Heals and revives all nearby allies. Deals damage over time to Delemgan, Dreamthralls, and Vessels. Godlike 0 Divine Thorn 1
Thorn of Sapadal Active Fires a thorn of energy that passes through multiple enemies, causing damage on impact and temporarily Rooting them in place. Godlike 0 Dream Touch 1
Severed Branch Active Grants maximum Move Speed for 20 seconds. Godlike 0 Thorn of Sapadal 1
Seeds of Vengeance Active Heals and revives all nearby allies and deals damage over time to enemies. Godlike 0 Dream Touch 1
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