Avowed - Locations

Major locations in Avowed. The game takes place in the Living Lands, a remote and untamed frontier island in the world of Eora. Unlike fully open-world games, Avowed features several large explorable zones connected by loading transitions. Each zone is rich with environmental variety, dungeons, sett...
of 11 entries · updated 2026-07-21
Name Type Description Region Points Of Interest
Dawnshore Starting Zone The first major zone in the game. A lush coastal region where the Envoy arrives from the Aedyr Empire. Living Lands (south coast) Paradis Hightown Paradis Lowtown Strangleroot Coastal Caves Catacombs beneath Paradis Dawnshore Docks Temple of Eothas ruins
Paradis Hub City The main port city of the Living Lands and the Envoy's first destination. Dawnshore Governor's Mansion (Hightown) Gilded Market (Hightown) The Salty Mast Tavern (Lowtown) Black Market tunnels Paradis Catacombs Harbor District Temple of Woedica
Emerald Stair Major Zone The second major zone, a lush and verdant region known as the breadbasket of the Living Lands. Living Lands (central) Fior mes Iverno (main settlement) Farming Terraces Ekida Ruins (first discovered) Animancy Academy Maxim's Claim Rolling Crags The Ramparts The Wells
Fior mes Iverno Hub Town The main settlement of Emerald Stair. A walled town at the center of the region's agricultural output. Emerald Stair Town Square Adra Pillar Animancer's Guildhall Grinning Balarok Tavern Town Wall defenses Market Quarter Council Hall
Shatterscarp Major Zone The third major zone, a harsh desert wasteland with ancient Ekida ruins buried beneath the sands. Living Lands (desert) Naku Tedek (Ekida temple) Naku Kubel (ancient city) Steel Garrote Headquarters Desert Outposts Sand-choked Ruins Oasis Settlements The Canyons
Galawain's Tusks Major Zone The fourth and final major zone. A mountainous, volcanic region in the far north of the Living Lands. Living Lands (north) Solace Keep (Pargrunen stronghold) Mt. Forja (volcanic peak) Pargrunen Mines Ekida Summit Ruins Lava Flats Ancient Dwarf Halls Sapadal's Heart (endgame area)
Solace Keep Hub Fortress The mountain fortress of the Pargrunen dwarves. Galawain's Tusks Great Hall Forge District Pargrunen Council Chamber Isolationist Quarter Open-Gate Quarter Deep Mines entrance Ancestral Vault
Mt. Forja Volcanic Peak / Endgame Area The volcanic peak where the final confrontations of the game take place. Galawain's Tusks Sapadal's Crucible Volcanic Caldera Dream Scourge Nest Final Confrontation Arena Ekida Observatory
Ekida Ruins (Various) Ancient Ruins The scattered ruins of the lost Ekida civilization, known to colonial forces as 'the Godless.' The Ekida were the original inhabitants of the Living Lands who worshipped Sapadal. Living Lands (all zones) Naku Tedek Temple (Shatterscarp) Naku Kubel City (Shatterscarp) Ekida Observatory (Galawain's Tusks) First Contact Ruins (Emerald Stair) Underground Adra Network
Thirdborn Hub Town A cliffside settlement in the Shatterscarp desert populated by misfits, outlaws, pirates, and Rauataian settlers. Shatterscarp Thirdborn Cliffs Great Sand Sea border Clifftop Docks Outlaw Market Cutthroat Tavern
The Garden Endgame Zone / Point of No Return A mysterious, atmospheric, and dream-like region of overgrown ruins where the final events of the story unfold. Living Lands (deep interior) Broken Aqueduct Maegfolc Graveyard Inner Complex Sapadal's Prison The Heart of the Garden
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