Xenoblade Chronicles 3: Switch 2 Edition - Locations

The regions, sub-areas, colonies and key landmarks of Aionios, the fused world of Xenoblade Chronicles 3. From the war-torn colonies of Keves and Agnus to the colossal Great Sword that anchors the story, each area combines open-world exploration with the game's distinctive weather, wildlife, and fla...
of 25 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Aetia Region Starting Region The verdant opening region of the game and the territory of the Keves army. Aionios (Keves heartland) Colony 9 Crusher's Nest The starting Interlink awakening site Keves military camps
Colony 9 Colony Settlement The Keves colony where Noah, Eunie, and Lanz begin their service. Aetia Region The Colony's Flame Clock Quarters and the barracks Noah's home base early in the campaign
Fornis Region Open Region A vast, sun-baked region of deserts, badlands, and sweeping plains crossed by travelling colonies on the move. Aionios Travelling Keves and Agnus colonies Desert ruins and crags The Swordmarch approach
Pentelas Region Swampland Region A damp, misty region of swamps, waterfalls, and overgrown woodland that holds one of the game's central mysteries. Aionios Swamp-fed colonies Waterfall caverns Ancient ruins near the Flana cut
Erythia Sea Ocean Region A sprawling sea dotted with small islands and floating ruins, explored by boat and on foot across its shallows. Aionios Island colonies and crags Ruins half-sunk beneath the tide Underwater and coastal exploration zones
Swordmarch Region Final Frontier The harsh, snow-dusted frontier leading toward the campaign's climax. Aionios Frozen highland passes Moebius strongholds The approaches to the final act
The Great Sword Landmark The colossal, shattered blade that towers over the world and serves as the visual and narrative anchor of Xenoblade Chronicles 3. Central Aionios The sword's striking landmark silhouette Key story-reveal interiors Cataclysmic history of the world
The City Hidden Settlement A hidden, free-willed settlement where humans live outside the Flame Clock system, unbound from forced service to the war. Aionios Free human community outside the war Clues to the world's true history Pivotal late-game story hub
Origin Core Location The ancient core construct that underpins the world and the site of the campaign's final battles. Deep within Aionios The world's central construct The final boss encounter Resolution of the trilogy's mystery
Cadensia Region Ocean Region The sprawling sea region that contains the Erythia Sea together with its island chains, the Urayan Tunnels and the heights of Captocorn Peak. Aionios The Erythia Sea The Urayan Tunnels Captocorn Peak Island colonies and sailing routes
Eagus Wilderness Desert Area The desert quarter of the Aetia Region, all dunes, wind-carved arches and dust-choked ruins. Aetia Region Sand dunes and rock arches Desert monster dens Hidden caches and gathering nodes
Millick Meadows Grassland Area The open meadows that serve as the softer half of Aetia, cut by streams, low cliffs and the first campsites the party unlocks. Aetia Region Open grassland and river valleys Early campsites and rest spots Wildlife and early unique monsters
Ribbi Flats Grassland Area Broad, wind-scoured flats in the Fornis Region, marked by isolated rock formations and the routes that travelling colonies take across the badlands. Fornis Region Open grass flats Rocky outcrops and lookouts Migration routes of local wildlife
Dannagh Desert Desert Area A hard desert of red dunes, buried structures and relentless heat, hiding ruins that predate the war between Keves and Agnus. Fornis Region Red dunes and canyons Buried ruins and ancient technology Night-only desert creatures
Great Cotte Falls Waterfall Area A tiered waterfall system at the edge of Pentelas, where cliff paths, caves and rope bridges thread over and behind the falls. Pentelas Region Tiered waterfalls Cliffside paths and rope bridges Caves behind the falls
Maktha Wildwood Forest Area An ancient, overgrown woodland of giant trees and sunken paths where the forest has swallowed older structures whole. Pentelas Region Ancient forest canopy Giant trees and root paths Hidden shrines and gathering spots
Syra Hovering Reefs Floating Ruins Islands of stone and ancient machinery suspended above the Pentelas wetlands, reached by the party's aerial traversal and linked by long drops and updrafts. Pentelas Region Floating platforms and reefs Updraft and aerial traversal routes Ruined machinery and relics
Captocorn Peak Mountain Area A cold, high mountain that rises out of the Cadensia Region, ringed by snow and thin air. Cadensia Region Snowbound summit Ledge paths and overlooks Rare high-altitude monsters
Urayan Tunnels Cavern System A tunnel network bored through the rock beneath the Cadensia Region, part natural cave and part engineered passage. Cadensia Region Tunnel network and floodgates Underground waterways Sealed chambers and old machinery
Keves Castle Stronghold The seat of Keves's leadership and the largest installation the party infiltrates, guarded by layers of walls, courtyards and a castle town that keeps the war machine supplied. Keves territories, Aionios The castle keep and throne hall Castle town and defences Keves military command
Agnus Castle Stronghold The counterpart fortress of Agnus, a mirror of Keves Castle in ambition and architecture. Agnus territories, Aionios Agnus keep and halls Lower districts Agnus military command
Colony 4 Colony Settlement A Keves colony whose commander challenges Noah to a formal duel early in the campaign, a confrontation that turns a battlefield enemy into one of the party's staunchest allies. Aionios Colony Flame Clock Duel ground outside the colony Recruitment and side quest hub
Colony 30 Colony Settlement The strangest of the Keves colonies, run by an engineer whose inventions are as dangerous as they are enthusiastic and whose colony builds its own war machines. Aionios Engineering workshops Colony Flame Clock Prototype machinery and test grounds
Colony Mu Colony Settlement A small Agnus colony on an island where the commander's gentle insistence that life should be worth living runs against everything the war demands of soldiers. Aionios Island settlement Colony Flame Clock Shoreline and supply routes
Colony Tau Colony Settlement An Agnus colony whose young commander leads from the front and refuses the passivity the war encourages in its soldiers, a stance that puts the colony on a collision course with its own command and wins it a place in the party's ranks. Aionios Colony Flame Clock Command tent and training ground Patrol routes into the surrounding wilds
No matching entries
Try a different search term.

More Xenoblade Chronicles 3: Switch 2 Edition data