Vampire Crawlers: The Turbo Wildcard from Vampire Survivors - Evolutions
Evolution cards in Vampire Crawlers use the same pairings as Vampire Survivors: a weapon card plus its designated passive card, both at full level, turns into the evolved weapon. The pairings are the backbone of deck building, because a deck that commits to two or three evolution lines is stronger t...
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of 18 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Bloody Tear | Evolution Card | The evolved Whip. The sweep widens and can land critical hits, and every hit returns a share of the damage as health, which makes it the standard sustain line for a melee deck. | Requires: Whip at max level + Hollow Heart Effect: Critical sweeping strikes that heal on hit | Evolution of Whip |
| Holy Wand | Evolution Card | The evolved Magic Wand. The cooldown disappears entirely, so the wand fires a continuous homing stream at whatever is closest. | Requires: Magic Wand at max level + Empty Tome Effect: Continuous homing fire with no cooldown | Evolution of Magic Wand |
| Thousand Edge | Evolution Card | The evolved Knife. Knives leave the character in an unbroken line with no cooldown, turning a slow directional card into a wall of blades. | Requires: Knife at max level + Bracer Effect: Continuous knife fire in the facing direction | Evolution of Knife |
| Death Spiral | Evolution Card | The evolved Axe. The axes stop arcing in one direction and spiral outward in every direction, which removes the weapon's close-range blind spot. | Requires: Axe at max level + Candelabrador Effect: Axes spiral outward in all directions and pierce | Evolution of Axe |
| Heaven Sword | Evolution Card | The evolved Cross. The boomerang becomes a huge cross that cuts through everything it passes and crits far more often than the base card. | Requires: Cross at max level + Clover Effect: Large critical cross that pierces on the way out and back | Evolution of Cross |
| Hellfire | Evolution Card | The evolved Fire Wand. Fireballs stop burning out on the first target and pierce through a whole line of enemies. | Requires: Fire Wand at max level + Spinach Effect: Piercing fireballs | Evolution of Fire Wand |
| Soul Eater | Evolution Card | The evolved Garlic. The aura grows and anything killed inside it restores health, which turns the defensive card into the core of a sustain build. | Requires: Garlic at max level + Pummarola Effect: Larger aura that heals on kills | Evolution of Garlic |
| La Borra | Evolution Card | The evolved Santa Water. The pools stop sitting where they land and start following the character, so the area denial becomes mobile. | Requires: Santa Water at max level + Attractorb Effect: Holy water pools follow the character | Evolution of Santa Water |
| No Future | Evolution Card | The evolved Runetracer. The rune detonates every time it connects, so a bouncing card becomes an explosion engine in tight spaces. | Requires: Runetracer at max level + Armor Effect: The rune explodes on each hit | Evolution of Runetracer |
| Thunder Loop | Evolution Card | The evolved Lightning Ring. Each activation strikes twice as many targets, which is the difference between clearing a swarm and merely thinning it. | Requires: Lightning Ring at max level + Duplicator Effect: Double the lightning strikes per activation | Evolution of Lightning Ring |
| Unholy Vespers | Evolution Card | The evolved King Bible. The books stop returning to the character and orbit permanently, giving a deck constant area coverage with no downtime. | Requires: King Bible at max level + Spellbinder Effect: Permanent orbiting books | Evolution of King Bible |
| Gorgeous Moon | Evolution Card | The evolved Pentagram. It still erases the board, but now it also gathers the drops the wiped enemies leave behind instead of scattering them. | Requires: Pentagram at max level + Crown Effect: Board clear that collects the drops | Evolution of Pentagram |
| Vandalier | Evolution Card | The fused form of Peachone and Ebony Wings. | Requires: Peachone and Ebony Wings, both at max level Effect: Single fused bird with greatly increased damage | Evolution of Peachone and Ebony Wings |
| Phieraggi | Evolution Card | The fused form of the twin pistols. Phiera Der Tuphello and Eight The Sparrow combine into a rotating ring of beams that covers every direction at once. | Requires: Phiera Der Tuphello and Eight The Sparrow at max level + Tiragisu Effect: Rotating ring of beams | Evolution of Phiera Der Tuphello and Eight The Sparrow |
| Vicious Hunger | Evolution Card | The evolved Gatti Amari. The cats grow larger, hit harder and drag gold and pickups toward the character, which makes it the economy card of the roster. | Requires: Gatti Amari at max level + Stone Mask Effect: Larger cats that pull in gold and pickups | Evolution of Gatti Amari |
| Mannajja | Evolution Card | The evolved Song of Mana. The column widens and slows anything standing inside it, so the damage lane doubles as crowd control. | Requires: Song of Mana at max level + Skull O'Maniac Effect: Wider column that slows enemies | Evolution of Song of Mana |
| Infinite Corridor | Evolution Card | The evolved Clock Lancet. The freeze lasts far longer, and frozen enemies are left with a fraction of their health or erased outright, which makes it the strongest single-target answer in the arsenal. | Requires: Clock Lancet at max level + Silver Ring + Gold Ring Effect: Long freeze with health halving and instant-kill chance | Evolution of Clock Lancet |
| Crimson Shroud | Evolution Card | The evolved Laurel. The shield becomes an active barrier that damages anything touching it, so the defensive card starts paying for itself. | Requires: Laurel at max level + Metaglio Left + Metaglio Right Effect: Damaging shield that retaliates on contact | Evolution of Laurel |
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