Trails in the Sky 1st Chapter - Quartz
Quartz are the crystallized Septium gems that slot into a character's Orbment to define their build. Each Quartz carries an elemental value in one of the seven elements (Fire, Water, Wind, Earth, Time, Space, and Mirage); stacking enough value in an element unlocks higher-tier Orbal Arts, while the...
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of 13 entries
· updated 2026-09-15
| Name | Type | Description | Element | Effect |
|---|---|---|---|---|
| Attack 1 | Stat Quartz | A first-tier offensive Quartz that trades a little defence for raw physical attack. | Fire | STR +5%, DEF -5% |
| Attack 2 | Stat Quartz | The improved Attack Quartz, doubling the strength bonus and the defence penalty of the first tier. | Fire | STR +10%, DEF -10% |
| Attack 3 | Stat Quartz | The top-tier Attack Quartz, offering the largest physical strength bonus in the line at the steepest defensive cost. | Fire | STR +15%, DEF -15% |
| Defense 1 | Stat Quartz | A basic defensive Quartz that raises physical defence, synthesizable from Earth Sepith as early as the prologue. | Earth | DEF +5% |
| Defense 2 | Stat Quartz | The mid-tier Defense Quartz, doubling the defence bonus for front-line fighters and bulky casters who need to survive hits. | Earth | DEF +10% |
| Defense 3 | Stat Quartz | The strongest pure defense Quartz, granting the largest physical damage reduction available and a heavy Earth value toward Earth Arts. | Earth | DEF +15% |
| Mind 1 | Stat Quartz | A caster-oriented Quartz that raises magic attack (ATS), ideal for characters who rely on Orbal Arts. | Water | ATS +5% |
| Mind 2 | Stat Quartz | The improved Mind Quartz, doubling the magic attack bonus for dedicated spellcasters and deepening their Water elemental value. | Water | ATS +10% |
| Arts Defense 1 | Stat Quartz | A defensive caster Quartz that raises resistance to enemy Orbal Arts (ADF) and evasion against them (AEV), protecting the party from magic-heavy foes. | Wind | ADF +5%, AEV +3% |
| Arts Defense 2 | Stat Quartz | The improved Arts Defense Quartz, doubling the magic resistance and evasion bonuses and providing a strong Wind value for unlocking Arts. | Wind | ADF +10%, AEV +6% |
| Mute | Status Quartz | A status Quartz that adds a small chance to mute an enemy on hit, preventing it from casting Orbal Arts. | Mirage | Chance to mute the enemy (about 10%) |
| Seal | Status Quartz | A status Quartz that can seal an enemy's Crafts on hit, stripping away its special attacks. | Mirage | Chance to seal enemy Crafts (about 10%) |
| Confuse | Status Quartz | A status Quartz that can confuse an enemy, making it act unpredictably and sometimes strike its own allies. | Mirage | Chance to confuse the enemy (about 10%) |
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