Trails in the Sky 1st Chapter - Locations
The Kingdom of Liberl is organized into five provinces, each built around a major city, and the story travels through Rolent, Bose, Ruan, Zeiss, and the royal capital of Grancel before descending into the sealed ruins beneath them. From sleepy farmland to industrial hubs and ancient Orbment towers,...
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of 20 entries
· updated 2026-09-15
Rolent Province
The southern farming province where the story begins, home to the Bright household and the party's first Bracer assignments.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| City of Rolent | Provincial Capital | A quiet, clock-tower-ringed provincial town of orchards and stone houses, and the starting hub of the game. | Rolent Province | Bright household Rolent Bracer Guild branch Rolent Chapel Clock tower and central plaza |
| Esmelas Tower | Ancient Orbment Tower | One of the towering structures built in the ancient Zemurian past, standing over the Rolent countryside. | Rolent Province | Sealed upper floors Ancient stone construction |
| Malga Mine | Mine / Dungeon | An abandoned mine north-east of Rolent that serves as an early dungeon and a source of Septium. | Rolent Province | Mine tunnels and rail carts Septium deposits |
| Ravennue Village | Village | A small farming village said to be the hometown of a famous Bracer, reachable by trail from Rolent. | Rolent Province | Village square Ravennue Trail |
| Mistwald Forest | Forest | A mist-shrouded woodland near Rolent that hosts monsters and a memorable early encounter. | Rolent Province | Forest paths Hidden chests |
Bose Province
A trading province on the border with the Erebonian Empire, dominated by the bustling city of Bose and its great market.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| City of Bose | Provincial Capital / Trade City | A lively commercial city and the party's gateway to the wider kingdom, built around one of the largest markets in Liberl. | Bose Province | Bose Market Bose Bracer Guild branch Liberl News office |
| Amberl Tower | Ancient Orbment Tower | An ancient tower of the same mysterious lineage as Esmelas, looming over the Bose region. | Bose Province | Sealed floors Ancient architecture |
| Haken Gate | Border Fortification | The fortified checkpoint on Liberl's northern border with the Erebonian Empire, manned by the Royal Army. | Bose Province | Border checkpoint Royal Army garrison |
Ruan Province
A coastal, cultured province of harbours and academies, centred on the port city of Ruan.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| City of Ruan | Provincial Capital / Port City | A picturesque harbour city of canals, stone bridges, and sea breezes at the mouth of the province's river. | Ruan Province | Ruan harbour and docks Ruan Bracer Guild branch Merchant quarter |
| Jenis Royal Academy | Academy | Liberl's most prestigious school, perched amid the province's greenery above the harbour. | Ruan Province | Main school building Student dormitories Academy grounds |
| Carnelia Tower | Ancient Orbment Tower | The third of Liberl's ancient towers, standing amid the coastal province. | Ruan Province | Sealed floors Ancient stonework |
| Erbe Royal Villa | Royal Estate | A stately villa belonging to the Liberl royal family, set amid manicured grounds and connected to the kingdom's nobility. | Ruan Province | Villa and gardens Royal family ties |
Zeiss Province
Liberl's industrial heartland, a province of factories, engineering, and the birthplace of orbal technology.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| City of Zeiss | Provincial Capital / Industrial City | An orderly manufacturing city of workshops and engine stacks, home to the Central Factory that drives Liberl's orbal industry. | Zeiss Province | Zeiss Bracer Guild branch City workshops and shops |
| Zeiss Central Factory | Industrial Facility | The sprawling factory complex where Professor Albert Russell's orbment designs are produced. | Zeiss Province | Orbment research wing Production floors Russell's laboratory |
| Leiston Fortress | Military Fortress | A major Royal Army installation in the province, tied to the military's growing role in the story. | Zeiss Province | Fortress garrison Royal Army operations |
| Kaldia Tunnel | Tunnel / Dungeon | A long rail tunnel boring through the mountains on the approach to Zeiss, its darkness thick with monsters. | Zeiss Province | Rail tunnel Monster-infested depths |
Grancel and the Royal Capital
The political heart of Liberl, where the royal capital and its castle sit at the centre of the kingdom's crisis.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| City of Grancel | Royal Capital | The grand capital of the Kingdom of Liberl, a walled city of stone avenues, embassies, and the royal castle. | Grancel Province | Grancel Bracer Guild branch Embassy row Grand avenues and shops |
| Grancel Castle (Royal Castle) | Royal Palace | The seat of the Liberl royal family, rising above the capital. | Grancel Province | Throne room and halls Castle gardens Restricted wings |
| Gurune Gate | Border Fortification | One of the great fortified gates of Liberl, guarding a southern approach to the capital region. | Grancel Province | Great gate Royal Army post |
The Sealed Area
The ancient ruins beneath the kingdom that form the game's climactic dungeon.
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| The Sealed Area | Final Dungeon | A vast, ancient installation sealed away beneath the capital and reopened by the events of the Ouroboros plan. | Beneath Grancel | Ancient seal mechanisms Relic technology Final confrontations |
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