The Adventures of Elliot: The Millennium Tales - Weapons
The weapon arsenal of The Adventures of Elliot: The Millennium Tales. Elliot equips two of the game's seven weapon types at a time and swaps between them instantly in combat, so every entry here is a weapon family together with the named versions that matter. Six of the seven families have three esc...
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Longsword | Sword | The balanced starter blade and the weapon the game hands Elliot first. | Family: Sword Tier: 1 of 3 Role: Balanced melee, parry practice Upgradable: Yes | Starting weapon in the Age of Safekeeping |
| Leytstaf | Sword (Legendary) | The legendary sword that gates the game's better endings. | Family: Sword Tier: Legendary Role: Story-critical blade Upgradable: No | Water Ruins, Age of Reconstruction (required for the Standard and True endings) |
| Spin Back | Boomerang | The tier-one boomerang: a safe ranged option that returns to Elliot and lets him keep damage flowing while repositioning. | Family: Boomerang Tier: 1 of 3 Attack: 6 Role: Safe ranged chip damage Upgradable: Yes | Purchased from the item shop |
| Strike Back | Boomerang | The veteran boomerang, described in game as an imposing weapon renowned for always hitting its mark and only manageable by experienced adventurers. | Family: Boomerang Tier: 2 of 3 Role: Heavier ranged damage Upgradable: Yes | Found during exploration in a later Age; replaces the Spin Back in the upgrade path |
| Sapling Spear | Spear | The early spear, named for the living wood shaft it is cut from. | Family: Spear Tier: 1 of 3 Role: Reach and safe poking Upgradable: Yes | Found in the Age of Safekeeping |
| Silver Spear | Spear | A mid-tier spear with a base attack of 15, roughly two and a half times the starter boomerang's, hidden at the end of a cave tunnel inside a large treasure chest. | Family: Spear Tier: 2 of 3 Attack: 15 Role: Mid-game reach damage Upgradable: Yes | Inside a large treasure chest at the end of a cave tunnel |
| Heavy Hammer | Hammer | The slow, heavy member of the arsenal. Hammer swings are charge-based and reward holding the attack rather than mashing, and hammer Magicite such as Blowback adds radius and tremor effects that turn a single swing into area denial. | Family: Hammer Tier: 1 of 3 Role: Charged area damage and stagger Signature Magicite: Blowback (radius and tremor) Upgradable: Yes | Found during exploration in the Age of Safekeeping |
| Short Bow | Bow | The bow family's first version and Elliot's longest-range option. | Family: Bow Tier: 1 of 3 Role: Long-range pressure and status application Upgradable: Yes | Found in the Age of Safekeeping |
| Bombs | Bombs | The odd one out of the seven families: throwable explosives rather than a melee moveset, and the only family with no higher tier to find. | Family: Bombs Tier: Single version Role: Explosives, wall breaking, crowd clearing Upgradable: No | Found during exploration; no upgraded version exists |
| Chain and Sickle | Chain and Sickle | A mid-range flail-sickle that trades the boomerang's safety for wider arcs and status pressure. | Family: Chain and Sickle Tier: 1 of 3 Role: Mid-range damage and status pressure Signature Magicite: Afflicted Efficacy (bonus damage to afflicted enemies) Upgradable: Yes | Found during exploration; further tiers hidden in later Ages |
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