The Adventures of Elliot: The Millennium Tales - Weapons

The weapon arsenal of The Adventures of Elliot: The Millennium Tales. Elliot equips two of the game's seven weapon types at a time and swaps between them instantly in combat, so every entry here is a weapon family together with the named versions that matter. Six of the seven families have three esc...
of 10 entries · updated 2026-09-15
Name Type Description Stats Source
Longsword Sword The balanced starter blade and the weapon the game hands Elliot first. Family: Sword Tier: 1 of 3 Role: Balanced melee, parry practice Upgradable: Yes Starting weapon in the Age of Safekeeping
Leytstaf Sword (Legendary) The legendary sword that gates the game's better endings. Family: Sword Tier: Legendary Role: Story-critical blade Upgradable: No Water Ruins, Age of Reconstruction (required for the Standard and True endings)
Spin Back Boomerang The tier-one boomerang: a safe ranged option that returns to Elliot and lets him keep damage flowing while repositioning. Family: Boomerang Tier: 1 of 3 Attack: 6 Role: Safe ranged chip damage Upgradable: Yes Purchased from the item shop
Strike Back Boomerang The veteran boomerang, described in game as an imposing weapon renowned for always hitting its mark and only manageable by experienced adventurers. Family: Boomerang Tier: 2 of 3 Role: Heavier ranged damage Upgradable: Yes Found during exploration in a later Age; replaces the Spin Back in the upgrade path
Sapling Spear Spear The early spear, named for the living wood shaft it is cut from. Family: Spear Tier: 1 of 3 Role: Reach and safe poking Upgradable: Yes Found in the Age of Safekeeping
Silver Spear Spear A mid-tier spear with a base attack of 15, roughly two and a half times the starter boomerang's, hidden at the end of a cave tunnel inside a large treasure chest. Family: Spear Tier: 2 of 3 Attack: 15 Role: Mid-game reach damage Upgradable: Yes Inside a large treasure chest at the end of a cave tunnel
Heavy Hammer Hammer The slow, heavy member of the arsenal. Hammer swings are charge-based and reward holding the attack rather than mashing, and hammer Magicite such as Blowback adds radius and tremor effects that turn a single swing into area denial. Family: Hammer Tier: 1 of 3 Role: Charged area damage and stagger Signature Magicite: Blowback (radius and tremor) Upgradable: Yes Found during exploration in the Age of Safekeeping
Short Bow Bow The bow family's first version and Elliot's longest-range option. Family: Bow Tier: 1 of 3 Role: Long-range pressure and status application Upgradable: Yes Found in the Age of Safekeeping
Bombs Bombs The odd one out of the seven families: throwable explosives rather than a melee moveset, and the only family with no higher tier to find. Family: Bombs Tier: Single version Role: Explosives, wall breaking, crowd clearing Upgradable: No Found during exploration; no upgraded version exists
Chain and Sickle Chain and Sickle A mid-range flail-sickle that trades the boomerang's safety for wider arcs and status pressure. Family: Chain and Sickle Tier: 1 of 3 Role: Mid-range damage and status pressure Signature Magicite: Afflicted Efficacy (bonus damage to afflicted enemies) Upgradable: Yes Found during exploration; further tiers hidden in later Ages
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