Terminator 2D: NO FATE - Weapons

The firearm and explosive set of Terminator 2D: NO FATE, following the film's arsenal: the handguns and shotguns the Connors carry, the heavy weapons the T-800 uses in the Cyberdyne assault, and the Resistance's plasma hardware from the 2029 Future War.
of 10 entries · updated 2026-09-15
Name Type Description Stats Source
AMT Hardballer .45 Longslide Pistol The stainless long-slide .45 automatic the T-800 takes from the biker bar, fitted with a laser sight in the film. Damage: Medium Rate Of Fire: Semi-automatic Ammo: .45 ACP Range: Medium Carried by the T-800 from the opening sequences
Winchester Model 1887 Lever-Action Shotgun Shotgun The short, large-loop lever-action shotgun the T-800 spins one-handed, most memorably in the Cyberdyne corridor and on the freeway. Damage: High (close range) Rate Of Fire: Lever-cycled Ammo: 12-gauge Range: Short Taken from a gun shop in the film; the T-800's signature close-range weapon
SPAS-12 Combat Shotgun Shotgun A bulky dual-mode combat shotgun used in the Galleria and corridor fights, capable of semi-automatic fire or pump action. Damage: High Rate Of Fire: Semi-automatic / pump Ammo: 12-gauge Range: Short Weapon pickup in mid-game urban stages
M134 Minigun Heavy Machine Gun The six-barrel rotary gun the T-800 carries through the Cyberdyne assault, spraying a continuous stream of fire while the player advances. Damage: Very high (sustained) Rate Of Fire: Extremely high Ammo: 7.62mm belt Mobility: Heavy; slows movement Cyberdyne assault sequence
M79 Grenade Launcher Explosive Launcher A single-shot break-action launcher that lobs 40mm grenades into groups, vehicles and hardened emplacements. Damage: Very high (area) Rate Of Fire: Single shot, slow reload Ammo: 40mm grenades Range: Arcing, medium Weapon crate in the Cyberdyne and freeway stages
Uzi Submachine Gun Submachine Gun A compact 9mm submachine gun favoured in the film's close-quarters shootouts, from the Galleria to the Pescadero corridors. Damage: Low per round Rate Of Fire: Very high Ammo: 9mm Range: Short Common pickup in indoor stages
M16A2 Assault Rifle Assault Rifle The standard rifle of the LAPD and SWAT response, also available to the player from fallen officers. Damage: Medium Rate Of Fire: Automatic / burst Ammo: 5.56mm Range: Long Dropped by SWAT and police enemies
Phased Plasma Rifle (Westinghouse M-25) Energy Weapon The standard-issue weapon of Skynet's endoskeletons in the Future War, a 40-watt plasma rifle that burns through Resistance fighters in a single hit. Damage: Very high Rate Of Fire: Automatic Ammo: Plasma cells Range: Long Dropped by endoskeleton enemies in Future War stages
Combat Knife Melee The close-quarters fallback when a stage strips the player's guns, used in the Pescadero escape and the steel mill's tight catwalks. Damage: Low Rate Of Fire: Fast Ammo: Unlimited Range: Melee Starting melee weapon
Fragmentation Grenades Explosive Thrown explosives used to break up police formations, damage the T-1000's mass and clear entrenched positions. Damage: High (area) Rate Of Fire: Throw, limited count Ammo: Carried grenades Range: Thrown Found in weapon crates and on SWAT enemies
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