Terminator 2D: NO FATE - Enemies

The opposition in Terminator 2D: NO FATE: Skynet's machines and the T-1000 from the film's near future, alongside the human security forces, police and hospital staff who get between the Connors and their mission in 1995.
of 10 entries · updated 2026-09-15
Name Type Description Stats Source
T-800 Endoskeleton Machine / Infantry The chrome skeletal Terminator that forms the backbone of Skynet's army. Threat: High Durability: High (metal chassis) Attack: Plasma rifle bursts Weakness: Plasma and explosives Future War stages
T-800 Infiltrator Unit Machine / Elite A Terminator in living-tissue disguise operating in the 1995 timeline, distinct from the reprogrammed Model 101. Threat: Very high Durability: Very high Attack: Handgun and shotgun fire, melee Weakness: Explosive and heavy weapons Late 1995 stages and Future War sequences
T-1000 Machine / Boss The liquid-metal assassin that anchors the game's pursuit pressure and its main boss fights. Threat: Extreme Durability: Regenerating Attack: Blade-form limbs, mirrors police weapons Weakness: Heat and industrial hazards Recurring boss; final fight in the steel mill
HK-Aerial Machine / Aircraft A Hunter-Killer flying unit that sweeps the Future War ruins with searchlights and cannon fire. Threat: High Durability: Medium (airframe) Attack: Strafing cannon, spotlight sweep Weakness: Sustained plasma fire Future War stages
HK-Tank Machine / Armour A tracked Hunter-Killer platform built on a Terminator chassis, used to break Resistance positions. Threat: Very high Durability: Very high Attack: Twin heavy cannons Weakness: Rear and flank attacks Future War stages, including the ruined highway
LAPD Officer Human / Law Enforcement Uniformed officers who respond to the Connors and the Terminators across the film's Los Angeles. Threat: Medium Durability: Low Attack: 9mm handguns, batons Weakness: Melee and automatic fire Galleria, canal and Cyberdyne stages
SWAT Officer Human / Tactical Unit The heavy police response, deploying with assault rifles, body armour and riot shields. Threat: High Durability: Medium (body armour) Attack: Assault rifles, grenades Weakness: Grenades and minigun fire Galleria, freeway and Cyberdyne stages
Cyberdyne Security Guard Human / Corporate Security Armed guards staffing Cyberdyne's checkpoints and laboratories. Threat: Low to medium Durability: Low Attack: Sidearms and shotguns Weakness: Any weapon Cyberdyne Systems stages
Pescadero Orderly Human / Facility Staff The hospital staff who restrain and sedate patients at Pescadero, filling the escape stage as obstacles rather than threats. Threat: Low Durability: Low Attack: Grapples and restraints Weakness: Melee and inertia Pescadero State Hospital stage
Resistance Soldier Human / Ally-Facing Opposition Embattled human fighters in the 2029 sequences, encountered as pinned allies and as desperate scavengers fighting over the same supplies. Threat: Low Durability: Low Attack: Improvised firearms Weakness: Machine fire Future War sequences
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