Terminator 2D: NO FATE - Enemies
The opposition in Terminator 2D: NO FATE: Skynet's machines and the T-1000 from the film's near future, alongside the human security forces, police and hospital staff who get between the Connors and their mission in 1995.
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| T-800 Endoskeleton | Machine / Infantry | The chrome skeletal Terminator that forms the backbone of Skynet's army. | Threat: High Durability: High (metal chassis) Attack: Plasma rifle bursts Weakness: Plasma and explosives | Future War stages |
| T-800 Infiltrator Unit | Machine / Elite | A Terminator in living-tissue disguise operating in the 1995 timeline, distinct from the reprogrammed Model 101. | Threat: Very high Durability: Very high Attack: Handgun and shotgun fire, melee Weakness: Explosive and heavy weapons | Late 1995 stages and Future War sequences |
| T-1000 | Machine / Boss | The liquid-metal assassin that anchors the game's pursuit pressure and its main boss fights. | Threat: Extreme Durability: Regenerating Attack: Blade-form limbs, mirrors police weapons Weakness: Heat and industrial hazards | Recurring boss; final fight in the steel mill |
| HK-Aerial | Machine / Aircraft | A Hunter-Killer flying unit that sweeps the Future War ruins with searchlights and cannon fire. | Threat: High Durability: Medium (airframe) Attack: Strafing cannon, spotlight sweep Weakness: Sustained plasma fire | Future War stages |
| HK-Tank | Machine / Armour | A tracked Hunter-Killer platform built on a Terminator chassis, used to break Resistance positions. | Threat: Very high Durability: Very high Attack: Twin heavy cannons Weakness: Rear and flank attacks | Future War stages, including the ruined highway |
| LAPD Officer | Human / Law Enforcement | Uniformed officers who respond to the Connors and the Terminators across the film's Los Angeles. | Threat: Medium Durability: Low Attack: 9mm handguns, batons Weakness: Melee and automatic fire | Galleria, canal and Cyberdyne stages |
| SWAT Officer | Human / Tactical Unit | The heavy police response, deploying with assault rifles, body armour and riot shields. | Threat: High Durability: Medium (body armour) Attack: Assault rifles, grenades Weakness: Grenades and minigun fire | Galleria, freeway and Cyberdyne stages |
| Cyberdyne Security Guard | Human / Corporate Security | Armed guards staffing Cyberdyne's checkpoints and laboratories. | Threat: Low to medium Durability: Low Attack: Sidearms and shotguns Weakness: Any weapon | Cyberdyne Systems stages |
| Pescadero Orderly | Human / Facility Staff | The hospital staff who restrain and sedate patients at Pescadero, filling the escape stage as obstacles rather than threats. | Threat: Low Durability: Low Attack: Grapples and restraints Weakness: Melee and inertia | Pescadero State Hospital stage |
| Resistance Soldier | Human / Ally-Facing Opposition | Embattled human fighters in the 2029 sequences, encountered as pinned allies and as desperate scavengers fighting over the same supplies. | Threat: Low Durability: Low Attack: Improvised firearms Weakness: Machine fire | Future War sequences |
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