Splatoon Raiders - Systems

The core progression and progression-adjacent systems of Splatoon Raiders. The game replaces Turf War with a raid loop: pick a loadout at the hideout ship, launch from a tank into an island dungeon, clear its objective, bank Power Eggs, Spirhalite Shards, relics, and gear, then spend the haul on tan...
of 12 entries · updated 2026-09-15
Name Type Description Source
Raid Loop Core System The structural loop of Splatoon Raiders. Introduced on Lehlo Island at the start of the campaign
Dungeon Types Core System Dungeons are the levels of Splatoon Raiders, and each one carries a type that defines its objective. Dungeon type and objective are shown on each stage's raid entry
Raid Level, Spicy Level and Super Spicy Difficulty System Every dungeon lists a Raid Level plus optional Spicy and Super Spicy tiers. Shown on each dungeon's stage entry alongside its objective
Campaign Difficulty Levels Difficulty System When a new game is started, the player chooses one of three difficulty levels: Tourist, Raider, and Survivalist. Chosen when starting a new save file
Tank and Loadout System Progression System Each raid begins with a loadout built around a tank. Configured at the hideout ship before each raid
Showstopper and Bond Levels Combat System The Bot Buddy's Showstopper is the game's ultimate ability. Unlocked early in the campaign and improved through Bond Levels
Weapon Upgrades and Star Ratings Progression System Weapons are found and upgraded rather than bought once and forgotten. Upgraded at the hideout using raid rewards
Power Eggs and Spirhalite Shards Economy The two currencies that matter in a raid. Earned during raids; spent at the hideout ship
Relics, Briny Scrolls and Compasses Collectible System Relics are the game's main collection objective: every island hides a set, and collecting all relics from the post-game islands Atke, Suma, and Kinp is a documented step in finishing the endgame. Found in dungeons across every island group
Outfits Progression System Outfits are the Mechanic's gear layer, equipped and managed from the hideout ship alongside loadout presets. Managed at the hideout ship between raids
Co-op and Call for Help Multiplayer System Raids support up to four players over online play or local wireless, with no competitive multiplayer mode attached. Available from any raid; online play requires a Nintendo Switch Online membership
Post-Game Content and Update Policy Endgame System Finishing the story unlocks the post-game islands, the Super Spicy tiers, endgame builds, and the secret boss, giving the game its long tail of farming and build crafting. Post-game unlocks trigger after the final boss; update policy stated by the development team
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