Splatoon Raiders - Systems
The core progression and progression-adjacent systems of Splatoon Raiders. The game replaces Turf War with a raid loop: pick a loadout at the hideout ship, launch from a tank into an island dungeon, clear its objective, bank Power Eggs, Spirhalite Shards, relics, and gear, then spend the haul on tan...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Raid Loop | Core System | The structural loop of Splatoon Raiders. | Introduced on Lehlo Island at the start of the campaign |
| Dungeon Types | Core System | Dungeons are the levels of Splatoon Raiders, and each one carries a type that defines its objective. | Dungeon type and objective are shown on each stage's raid entry |
| Raid Level, Spicy Level and Super Spicy | Difficulty System | Every dungeon lists a Raid Level plus optional Spicy and Super Spicy tiers. | Shown on each dungeon's stage entry alongside its objective |
| Campaign Difficulty Levels | Difficulty System | When a new game is started, the player chooses one of three difficulty levels: Tourist, Raider, and Survivalist. | Chosen when starting a new save file |
| Tank and Loadout System | Progression System | Each raid begins with a loadout built around a tank. | Configured at the hideout ship before each raid |
| Showstopper and Bond Levels | Combat System | The Bot Buddy's Showstopper is the game's ultimate ability. | Unlocked early in the campaign and improved through Bond Levels |
| Weapon Upgrades and Star Ratings | Progression System | Weapons are found and upgraded rather than bought once and forgotten. | Upgraded at the hideout using raid rewards |
| Power Eggs and Spirhalite Shards | Economy | The two currencies that matter in a raid. | Earned during raids; spent at the hideout ship |
| Relics, Briny Scrolls and Compasses | Collectible System | Relics are the game's main collection objective: every island hides a set, and collecting all relics from the post-game islands Atke, Suma, and Kinp is a documented step in finishing the endgame. | Found in dungeons across every island group |
| Outfits | Progression System | Outfits are the Mechanic's gear layer, equipped and managed from the hideout ship alongside loadout presets. | Managed at the hideout ship between raids |
| Co-op and Call for Help | Multiplayer System | Raids support up to four players over online play or local wireless, with no competitive multiplayer mode attached. | Available from any raid; online play requires a Nintendo Switch Online membership |
| Post-Game Content and Update Policy | Endgame System | Finishing the story unlocks the post-game islands, the Super Spicy tiers, endgame builds, and the secret boss, giving the game its long tail of farming and build crafting. | Post-game unlocks trigger after the final boss; update policy stated by the development team |
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