Sekiro: Shadows Die Twice - Weapons
The arsenal of Sekiro: Shadows Die Twice, from Wolf's primary katana Kusabimaru and the legendary Mortal Blades to the versatile Shinobi Prosthetic combat tools. Combat revolves around deflects, posture break, and specialized strikes, with prosthetics granting ranged, elemental, and shield options t...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Kusabimaru | Katana | Wolf's primary katana passed down through the Hirata clan line and granted to Sekiro by Lord Kuro. | Attack Power: Scales via Memories Posture Damage: High on Deflection Speed: Fast Reach: Medium | Default weapon received from Lord Kuro at Moon-View Tower |
| Mortal Blade (Gracious Gift of Tears / Crimson) | Ceremonial Odachi | A grand crimson blade housed in Senpou Temple's Inner Sanctum capable of slaying immortal beings. | Damage: Extremely High (Unblockable) Spirit Emblem Cost: 3 per Mortal Draw Special: Slays Infested & Immortals | Acquired from the Divine Child of Rejuvenation at Senpou Temple, Mt. Kongo |
| Mortal Blade (Open Gate / Black) | Ceremonial Odachi | The twin blade to the Crimson Mortal Blade, wielded by Genichiro Ashina. | Damage: High (Unblockable) Purpose: Underworld Gateway & Resurrection | Wielded by Genichiro Ashina during key story encounters |
| Loaded Shuriken | Shinobi Prosthetic (Throwing) | A throwing star prosthetic that flings a shuriken with a quick, low-cost action. | Cost: 1 Spirit Emblem per throw Uses: Versatile ranged pressure Special: Effective vs. airborne and dogs | Purchased from the Memorial Mob merchant in Ashina Outskirts early in the game; upgraded via the Sculptor |
| Flame Vent | Shinobi Prosthetic (Fire) | A prosthetic flame-blower that releases a sheet of fire, inflicting the Burning status and dealing chip damage over time. | Cost: 2 Spirit Emblems Damage: Inflicts Burning Special: Destroys illusions within range | Given by Hanbei at the Dilapidated Temple as a tutorial reward; requires the flame barrel and upgrades from the Sculptor |
| Loaded Axe | Shinobi Prosthetic (Chop) | A heavy prosthetic axe swung in a mighty overhead chop. | Cost: 2 Spirit Emblems Damage: High Special: Breaks shields & heavy armor | Purchased from the Memorial Mob merchant near the Ashina Castle gate after retrieving the axe from the river |
| Sabimaru | Shinobi Prosthetic (Poison Sword) | A prosthetic blade coated in poison that delivers a rapid sequence of thrusts while damaging the wielder's own posture. | Cost: 2 Spirit Emblems Poison: Accumulates Poison status Special: Bringing of the rainy season dispels poison buildup | Found inside the Sunken Valley cavern; requires a Sabimaru upgrade and the refresher stored in the Finger Whistle's home |
| Loaded Spear | Shinobi Prosthetic (Thrust) | A prosthetic spear that extends to thrust at a distant foe or sweep in an arc, with a follow-up that pulls and scrapes enemies back toward the user. | Cost: 2 Spirit Emblems Reach: Long Special: Extracts centipedes from Infested; pulls armored foes | Found in the Sunken Valley; requires the Cleaving and Spinning Spear upgrades from the Sculptor |
| Divine Abduction | Shinobi Prosthetic (Utility) | An ornate prosthetic fan that swings a golden gust, teleporting (or 'abducting') struck enemies to a nearby location and turning their back to the user for an easy backstab. | Cost: 2 Spirit Emblems Special: Teleports & turns enemies; steals items when charged | Found in Mibu Village after the area's internal light; requires the first upgrade from the Sculptor |
| Mist Raven | Shinobi Prosthetic (Escape) | A prosthetic crow-feather tool that, when struck or triggered, cloaks the user in a flash of feathers and feathers to instantly evade or reposition, leaving a misty afterimage behind. | Cost: 1 Spirit Emblem per use Special: Feather-teleport dodge; repositioning tool | Found atop the Great Serpent Shrine; requires upgrades from the Sculptor |
| Loaded Umbrella (Iron Fortress) | Shinobi Prosthetic (Shield) | A prosthetic war-parasol that unfurls into a protective iron umbrella, blocking nearly all frontal attacks and deflections while the user holds it up. | Cost: 1 Spirit Emblem per rise Defense: Blocks frontal strikes Special: Counter-spin attack; upgrades deflect projectiles & lightning | Given by the Blackhat Badger merchant; upgraded into the Magnet and Fire Umbrella at the Sculptor's workshop |
| Finger Whistle | Shinobi Prosthetic (Utility) | A prosthetic whistle that produces sounds that disturb human and beast alike, briefly agitating and disorienting enemies, or drawing spirit creatures' attention toward its source. | Cost: 2 Spirit Emblems Special: Agitates & distracts; Malcontent repels apparitions | Found in the Depths; the Malcontent upgrade requires the Finger Whistle plus purifying materials from the Sculptor |
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