RuneScape: Dragonwilds - Locations
RuneScape: Dragonwilds is set on the continent of Ashenfall in the world of Gielinor. Ashenfall is divided into regions ordered by Power Level, running from the low-power human lands of Brynmoor and the Whispering Swamp that buffers them, up through the Fractured Plains, the northern highlands of Gh...
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of 17 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Ashenfall | Continent | The continent that RuneScape: Dragonwilds takes place on, a single handcrafted wilderness divided into regions of escalating Power Level. | Gielinor | Region-based Power Level progression Human settlements and guild sites Dragonkin vaults Lodestone travel network |
| Brynmoor | Starting Region | One of the two regions that shipped with Early Access and the human heartland of the continent, holding the low-power valleys and woods where survivors establish their first base. | Ashenfall (south) | Starting base sites Ruined human settlements Goblin and rat infestations Bramblemead Valley and Temple Woods |
| Bramblemead Valley | Sub-region | A Power Level 2 area of Brynmoor lying east of Temple Woods. | Brynmoor | Early resource gathering grounds East of Temple Woods |
| Temple Woods | Woodland | Woodland inside the Brynmoor region, sitting west of Bramblemead Valley. | Brynmoor | Timber and early gathering Brynmoor woodland belt |
| Whispering Swamp | Swamp | A Power Level 2 wetland that acts as a natural buffer between the human territories of Brynmoor and the harder regions beyond. | Ashenfall (central) | Buffer zone between Brynmoor and the northern regions Swamp creatures and wetlands traversal |
| Fractured Plains | Plains | A Power Level 3 area found just north of the Whispering Swamp. | Ashenfall (central) | Fractured war-torn terrain General Velgar's lair Remains of an ancient Dragonkin structure |
| Ghornfell | Northern Region | A Power Level 3-4 region in the north of the continent, one of the two regions shipped with Early Access and the game's first real test of gear discipline. | Ashenfall (north) | Dragonkin vaults General Velgar's stronghold Poisonous eastern edge and stormy western front |
| Fellhollow | Boss Region | The region ruled by Imaru, one of Kuldra's generals. | Ashenfall (late game) | Imaru's domain Late-game Power Level content |
| Dowdun Reach | Region | A mid-to-late game region added after Early Access launch, populated with named characters and quest givers including Vannaka, Doric, Zanik and Death. | Ashenfall | Named NPCs and quest givers Doric's secondary quest Region-specific interactive map coverage |
| Umbral Sands | Desert Region | Ashenfall's largest region, a desert ruled by the red dragon Fuzan and inspired by the Kharidian Deserts of RuneScape. | Ashenfall (late game) | Fuzan's domain Scorch sun hazard Four Dragonkin vaults Burning Spire sub-region and its quest NPCs |
| Scorned Wilderness | Endgame Region | The 1.0 endgame region and the setting of the final main story quest, Regicide. | Ashenfall (1.0 endgame) | Regicide quest The Hub (buildable staging area) The Raid area (no building) Dragon Gate north-west of Velgar's lair Kuldra, the God-Eater |
| Burning Spire | Sub-region | A sub-region of the Umbral Sands desert, referenced by the region's secondary quests. | Umbral Sands | Zi, the desert quest NPC Desert secondary quests |
| Keep of Blue Flames | Landmark | A named stronghold landmark in the lowland settlements of Brynmoor, referenced alongside the region's ruined human settlements and nearby guild sites. | Brynmoor | Ruined human settlements nearby Guild sites |
| River Noumenon | Waterway | The river from which the general Imaru is said to come, and one of the major waterways crossing the continent. | Ashenfall | Fishing spots Imaru's origin in the lore |
| The Goblin Castle | Quest Landmark | A goblin-held fortification tied to the Dragon Slayer main quest, where the lore book that advances the campaign is read. | Brynmoor / Whispering Swamp approaches | Dragon Slayer quest progression Goblin warbands and archers Lore book |
| Dragonkin Vaults | Dungeon | Dragonkin vaults are the game's dungeon complexes, found scattered across the continent and marked on community interactive maps. | Ashenfall (all regions) | Traps and locked chambers Dragonkin guardians Artefacts and high-tier loot |
| Lodestones | Travel Network | Lodestones are the fast-travel points of Ashenfall, unlocking as regions are explored and letting survivors move between bases and frontiers without crossing the whole continent. | Ashenfall (all regions) | Fast travel between regions Exploration unlocks Interference with boss encounters |
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