RuneScape: Dragonwilds - Locations

RuneScape: Dragonwilds is set on the continent of Ashenfall in the world of Gielinor. Ashenfall is divided into regions ordered by Power Level, running from the low-power human lands of Brynmoor and the Whispering Swamp that buffers them, up through the Fractured Plains, the northern highlands of Gh...
of 17 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Ashenfall Continent The continent that RuneScape: Dragonwilds takes place on, a single handcrafted wilderness divided into regions of escalating Power Level. Gielinor Region-based Power Level progression Human settlements and guild sites Dragonkin vaults Lodestone travel network
Brynmoor Starting Region One of the two regions that shipped with Early Access and the human heartland of the continent, holding the low-power valleys and woods where survivors establish their first base. Ashenfall (south) Starting base sites Ruined human settlements Goblin and rat infestations Bramblemead Valley and Temple Woods
Bramblemead Valley Sub-region A Power Level 2 area of Brynmoor lying east of Temple Woods. Brynmoor Early resource gathering grounds East of Temple Woods
Temple Woods Woodland Woodland inside the Brynmoor region, sitting west of Bramblemead Valley. Brynmoor Timber and early gathering Brynmoor woodland belt
Whispering Swamp Swamp A Power Level 2 wetland that acts as a natural buffer between the human territories of Brynmoor and the harder regions beyond. Ashenfall (central) Buffer zone between Brynmoor and the northern regions Swamp creatures and wetlands traversal
Fractured Plains Plains A Power Level 3 area found just north of the Whispering Swamp. Ashenfall (central) Fractured war-torn terrain General Velgar's lair Remains of an ancient Dragonkin structure
Ghornfell Northern Region A Power Level 3-4 region in the north of the continent, one of the two regions shipped with Early Access and the game's first real test of gear discipline. Ashenfall (north) Dragonkin vaults General Velgar's stronghold Poisonous eastern edge and stormy western front
Fellhollow Boss Region The region ruled by Imaru, one of Kuldra's generals. Ashenfall (late game) Imaru's domain Late-game Power Level content
Dowdun Reach Region A mid-to-late game region added after Early Access launch, populated with named characters and quest givers including Vannaka, Doric, Zanik and Death. Ashenfall Named NPCs and quest givers Doric's secondary quest Region-specific interactive map coverage
Umbral Sands Desert Region Ashenfall's largest region, a desert ruled by the red dragon Fuzan and inspired by the Kharidian Deserts of RuneScape. Ashenfall (late game) Fuzan's domain Scorch sun hazard Four Dragonkin vaults Burning Spire sub-region and its quest NPCs
Scorned Wilderness Endgame Region The 1.0 endgame region and the setting of the final main story quest, Regicide. Ashenfall (1.0 endgame) Regicide quest The Hub (buildable staging area) The Raid area (no building) Dragon Gate north-west of Velgar's lair Kuldra, the God-Eater
Burning Spire Sub-region A sub-region of the Umbral Sands desert, referenced by the region's secondary quests. Umbral Sands Zi, the desert quest NPC Desert secondary quests
Keep of Blue Flames Landmark A named stronghold landmark in the lowland settlements of Brynmoor, referenced alongside the region's ruined human settlements and nearby guild sites. Brynmoor Ruined human settlements nearby Guild sites
River Noumenon Waterway The river from which the general Imaru is said to come, and one of the major waterways crossing the continent. Ashenfall Fishing spots Imaru's origin in the lore
The Goblin Castle Quest Landmark A goblin-held fortification tied to the Dragon Slayer main quest, where the lore book that advances the campaign is read. Brynmoor / Whispering Swamp approaches Dragon Slayer quest progression Goblin warbands and archers Lore book
Dragonkin Vaults Dungeon Dragonkin vaults are the game's dungeon complexes, found scattered across the continent and marked on community interactive maps. Ashenfall (all regions) Traps and locked chambers Dragonkin guardians Artefacts and high-tier loot
Lodestones Travel Network Lodestones are the fast-travel points of Ashenfall, unlocking as regions are explored and letting survivors move between bases and frontiers without crossing the whole continent. Ashenfall (all regions) Fast travel between regions Exploration unlocks Interference with boss encounters
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