Rune Factory: Guardians of Azuma - Skills

The skill trees of Rune Factory: Guardians of Azuma. Everyday activities and combat both award experience that is spent in these trees, so farming, gathering, crafting, and fighting feed the same progression pool and each branch improves the work it grows from.
of 12 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Farming Passive Improves crop growth and harvest quality and raises the efficiency of the daily farm loop. Work Skills Experience from tilling, sowing, watering, and harvesting Available from the start
Logging Passive Gates how hard the player can hit and how much lumber comes out of trees and stumps. Gathering Skills Experience from chopping trees and stumps Available from the start
Mining Passive Determines how well the player cracks ore nodes and how much material each node yields. Gathering Skills Experience from breaking rocks and ore nodes Available from the start
Fishing Passive Improves catch rate and the quality of what comes out of Azuma's ponds and rivers. Gathering Skills Experience from catching fish Available from the start
Cooking Passive Turns harvested crops and fish into dishes with combat and stamina effects. Crafting Skills Experience from cooking dishes Kitchen access
Forging Passive Gates the upgrade ceiling of the weapon families, from one-handed swords and spears to hammers and staves. Crafting Skills Experience from smithing weapons and upgrading gear Smithy access
Chemistry Passive The alchemy branch, covering healing items, status cures, and offensive powders. Crafting Skills Experience from mixing medicines and powders Chemistry bench access
Crafting Passive Handles accessories, tools, and decorations, tying the equipment half of progression to the village-building half. Crafting Skills Experience from making accessories, tools, and furniture Crafting bench access
Combat Proficiency Passive Rises with use of each weapon family, so sword, dual blade, spear, axe, hammer, fist, and staff builds each track their own progress. Combat Skills Experience from landing hits in battle Available from the start
Defense Passive Raises health, defence, and resistance so the player can stay in a fight long enough to use the slower weapon families. Combat Skills Experience from taking hits and blocking Available from the start
Magic / Rune Passive Governs elemental rune attacks and how much they scale off magic rather than raw attack. Combat Skills Experience from casting rune spells Staff and rune gear equipped
Sacred Treasures Special Skill The Earth Dancer's divine toolkit, grown by restoring Azuma's gods rather than by grinding. Earth Dancer Skills Story progression and shrine restoration Restoring gods' shrines as the Earth Dancer
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