Rayman Legends Retold - Skills
The core moves and abilities of Rayman Legends Retold, covering the traversal set every hero shares, the punch-based combat, the underwater move list and the co-op and Murfy helper actions that define how a level is solved.
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Helicopter Hair | Traversal Ability | Rayman's signature move: spinning his hair like a rotor to slow a fall and glide across gaps. | Available from the start |
| Punch | Combat Ability | The basic melee attack, thrown with a floating fist. | Available from the start |
| Charged Punch | Combat Ability | Holding the attack button winds up a stronger punch that launches enemies and knocks down heavier obstacles. | Available from the start, upgraded by player skill |
| Sprint | Traversal Ability | A held run that carries the hero at speed along flat ground, across collapsing bridges and through timed hazard sequences. | Available from the start |
| Wall Run | Traversal Ability | Running vertically up a wall face to reach ledges, vines and Teensie cages above the normal route. | Available from the start |
| Wall Jump | Traversal Ability | Kicking off a wall in mid-air to climb narrow shafts or cross wide gaps that a single jump cannot clear. | Available from the start |
| Duck and Crawl | Traversal Ability | Crouching and crawling to pass under low overhangs, through tunnel routes and past swinging hazards that would otherwise knock the hero back. | Available from the start |
| Swim and Dive | Environmental Ability | The underwater move set used in the sunken world of 20,000 Lums Under the Sea, where the hero swims freely, dives under obstacles and rides air bubbles to breathe. | Used in the underwater paintings |
| Murfy Assist Actions | Helper Ability | The commandable actions of the flying helper Murfy: tickling enemies until they submit, spinning cranks and wheels to open doors, lifting and shifting platforms, and cutting ropes to drop objects. | Assigned to extra players or an AI assistant |
| Team Revival | Co-op Ability | Reviving a fallen co-op partner by touching their bubble before it floats away. | Four-player co-op mode |
| Enemy Bounce | Traversal Ability | Using a punch, a stomp or a bounce off an enemy to gain extra height mid-jump. | Available from the start |
| Rhythm Timing | Mastery Ability | The player skill the musical stages are built around: landing jumps, punches and hazards on the beat of the track. | Learned across the musical stages |
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