No Rest for the Wicked - Bosses

Bosses in No Rest for the Wicked are formidable encounters that test mastery of stamina timing, parrying windows, spacing, and environmental hazards. Defeating bosses rewards unique weapons, Rune arts, and Fallen Embers.
of 5 entries · updated 2026-08-20
Name Type Description Location Phases Difficulty Rewards
Warrick the Torn Campaign Boss (Prologue / Chapter 1) A towering beast that was once a proud garrison commander, now dreadfully mutated by the Pestilence into a four-legged chimeric monstrosity wielding a heavy iron cleaver and savage bite attacks. Mariner's Keep Courtyard 2 Challenging (First Major Skill Check) Rune of Seismic Slam Plague-Tainted Heart Key to Mariner's Gate 1500 XP
Falstead Darak Campaign Boss (Chapter 2) A charismatic rebel leader corrupted by pestilence power. The Black Trench Bridge 2 Hard Falstead's Fury Greatsword Rebel Commander's Seal Fallen Embers x3
The Riven Twins (Vael & Kenneth) Campaign Boss (Duo Encounter) Twin Cerim who succumbed to madness. One wields a long-range frost bow and traps while the other aggressively rushes the player with dual daggers. Orban Glades Ruins 2 Very Hard Twin's Binding Ring Eleanor's Lost Grimoire Bleeder's Core
The Echo Knight Endgame Boss (Cerim Crucible Pinnacle) An ancient spectral champion of the Cerim order clad in void-infused armor. The Crucible Final Sanctum 3 Extreme (Ultimate Endgame Test) Crucible Ascendant Crown Unique Legendary Weapon Cache Echo Shards x100
Chag the Festering World Plague Boss A massive bloated grotesque that emerges during nighttime plague surges. The Shallows (Reinfected Zone) 1 Hard Corpse Smeared Blade (Chance) Pestilence Extract x5 Community Bounty Gold
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