Little Nightmares III - Enemies

The monsters of Little Nightmares III: the four Residents who anchor each chapter of the campaign, the recurring smaller threats that share their levels, and the boss waiting at the end of the Secrets of the Spiral expansion. Each chapter of the campaign finishes on one of these encounters.
of 9 entries · updated 2026-09-15
Name Type Description Location Abilities Difficulty
Monster Baby (Giant Baby) Chapter Boss The first major monster of the campaign: an enormous, infantile Resident that treats the Necropolis as a nursery and Low and Alone as toys. The Necropolis (chapter one) Swipes and slams that flatten whole sections of the arena Grabs at the children during its tantrums Forces the pair to split up and use the level's props as cover Moderate (first chapter climax)
The Supervisor (Spider Supervisor) Chapter Boss The second chapter's antagonist, an arachnid-like Resident that oversees the factory floor where the campaign's sugary nightmare is produced. The Candy Factory (chapter two) Web attacks that pin a child in place Climbs and repositions around the factory machinery Patrols corridors that must be crossed in stealth Moderate to hard (second chapter climax)
The Ventriloquist Chapter Boss The Carnevale's showman-antagonist, a performer whose act is built on puppetry and misdirection. The Carnevale (chapter three) Commands dummy and puppet props as extensions of itself Misdirects players with stage tricks and false openings Presides over the chapter's chase sequences Hard (third chapter climax)
The Kin Recurring Enemy Doll-like enemies that patrol the Carnevale, moving in a stiff, stitched-together way that makes them read as toys until they notice a child. The Carnevale (chapter three) Sight-based detection with a slow, deliberate patrol Grabs any child caught in the open Appears in groups that must be split up and timed around Moderate (stealth hazard)
Mini-Kin Recurring Enemy Smaller versions of the Kin that fill the Carnevale's tighter rooms and hiding spaces. The Carnevale (chapter three) Fits into vents, cabinets and other small hiding places Fast enough to close distance before a child can hide Appears alongside the Kin in mixed patrols Low to moderate (stealth hazard)
The Hypnotist Final Boss The fourth and final antagonist of Little Nightmares III and the main antagonist of the Institute chapter, where the campaign ends. The Institute (chapter four) Distorts perception and what players believe they are looking at Controls the Institute's inmates and corridors Final boss encounter of the main campaign Very hard (campaign final boss)
The Giant Hand Set-Piece Enemy A late-campaign set piece in which an enormous hand reaches into the level, turning a corridor crossing into a timing challenge. The Institute (chapter four) Sweeps through corridors on a fixed pattern Forces repeated timing runs between saferooms Hard (set piece)
Residents Enemy Faction The umbrella term for the giant humanoid monsters that inhabit The Nowhere and prey on children. The Nowhere (all chapters) Varies by individual: scale, tools, and behaviour change per location Kidnaps children and reshapes the places it occupies Provides the chapters' patrol and chase threats Varies by encounter
The Puppeteer DLC Boss The boss encounter of The Backstage, the first chapter of the Secrets of the Spiral expansion. The Backstage, The Spiral (Secrets of the Spiral DLC) Controls puppets and stage props as weapons Closes the Secrets of the Spiral chapter The Backstage Hard (DLC boss)
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