Kirby Air Riders - Stadiums

The stadium events of Kirby Air Riders' City Trial mode. After the roaming phase ends, a roulette draws one event and every rider competes in it, so a session can finish as a race, a gliding contest, a jump test or a full-on battle. The events below are the ones the City Trial format is built around...
of 9 entries · updated 2026-09-15
Name Type Description Location Points Of Interest Rewards
Drag Race Race Event A straight-line sprint from a standing start. City Trial Stadium Standing-start sprint Acceleration and top speed only Wins the session for the fastest rider
High Jump Performance Event Riders launch off a ramp and are scored on how high they reach, with glide and weight mattering as much as speed. City Trial Stadium Single ramp launch Scored on height reached Wins the session for the highest jump
Target Flight Performance Event An airborne scoring event: riders fly through a course of targets and are awarded points for each one hit before they land. City Trial Stadium Airborne target course Scored on targets hit before landing Wins the session for the highest target score
Air Glide Performance Event A pure distance-in-the-air contest. Riders are launched from a high ramp and scored on how far they travel before touching the ground, so the entire event is a glide rating check softened by run-up speed. City Trial Stadium High launch ramp Scored on distance before landing Wins the session for the longest glide
Kirby Melee Battle Event A last-rider-standing brawl in a closed arena. City Trial Stadium Closed battle arena Last rider standing format Wins the session as the last rider standing
Destruction Derby Battle Event A bumper-car style ramming contest with hazards and moving obstacles in the arena. City Trial Stadium Ramming arena with hazards Weight and defence favoured Wins the session by surviving the derby
Single Race Race Event A full lap race around a stadium circuit rather than a straight sprint. City Trial Stadium Full circuit with corners Rewards balanced builds Wins the session for the first across the line
Quick Draw Timing Event A reaction test where riders are lined up and must launch at the exact moment of the signal. City Trial Stadium Line-up start React to the signal Wins the session for the fastest reaction
Vs. King Dedede Boss Event A special draw where every rider is pitted against King Dedede in a boss fight instead of against each other. City Trial Stadium Shared boss encounter Ability-driven encounter Wins the session for the rider who defeats or outlasts King Dedede
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