Kirby Air Riders - Stadiums
The stadium events of Kirby Air Riders' City Trial mode. After the roaming phase ends, a roulette draws one event and every rider competes in it, so a session can finish as a race, a gliding contest, a jump test or a full-on battle. The events below are the ones the City Trial format is built around...
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of 9 entries
· updated 2026-09-15
| Name | Type | Description | Location | Points Of Interest | Rewards |
|---|---|---|---|---|---|
| Drag Race | Race Event | A straight-line sprint from a standing start. | City Trial Stadium | Standing-start sprint Acceleration and top speed only | Wins the session for the fastest rider |
| High Jump | Performance Event | Riders launch off a ramp and are scored on how high they reach, with glide and weight mattering as much as speed. | City Trial Stadium | Single ramp launch Scored on height reached | Wins the session for the highest jump |
| Target Flight | Performance Event | An airborne scoring event: riders fly through a course of targets and are awarded points for each one hit before they land. | City Trial Stadium | Airborne target course Scored on targets hit before landing | Wins the session for the highest target score |
| Air Glide | Performance Event | A pure distance-in-the-air contest. Riders are launched from a high ramp and scored on how far they travel before touching the ground, so the entire event is a glide rating check softened by run-up speed. | City Trial Stadium | High launch ramp Scored on distance before landing | Wins the session for the longest glide |
| Kirby Melee | Battle Event | A last-rider-standing brawl in a closed arena. | City Trial Stadium | Closed battle arena Last rider standing format | Wins the session as the last rider standing |
| Destruction Derby | Battle Event | A bumper-car style ramming contest with hazards and moving obstacles in the arena. | City Trial Stadium | Ramming arena with hazards Weight and defence favoured | Wins the session by surviving the derby |
| Single Race | Race Event | A full lap race around a stadium circuit rather than a straight sprint. | City Trial Stadium | Full circuit with corners Rewards balanced builds | Wins the session for the first across the line |
| Quick Draw | Timing Event | A reaction test where riders are lined up and must launch at the exact moment of the signal. | City Trial Stadium | Line-up start React to the signal | Wins the session for the fastest reaction |
| Vs. King Dedede | Boss Event | A special draw where every rider is pitted against King Dedede in a boss fight instead of against each other. | City Trial Stadium | Shared boss encounter Ability-driven encounter | Wins the session for the rider who defeats or outlasts King Dedede |
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