Gears of War: Reloaded - Locations
The battlefields of Gears of War: Reloaded, covering the campaign's ruined cities and subterranean Locust territory on Sera alongside the classic Versus arenas that ship with the remaster's multiplayer. Campaign locations are listed roughly in story order, followed by the competitive maps.
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of 13 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Ephyra | Ruined Capital City | The shattered capital of the COG and the setting for the campaign's opening act. | Sera | The prison where Marcus is held Ruined streets and gutted buildings Opening firefights against the Locust advance |
| Jacinto Plateau | Fortified Refuge | The last defensible COG stronghold, a granite plateau the Locust cannot tunnel through and home to the remnants of human civilisation and the command centre directing the war. | Sera | COG command centre Civilian refuge camps Staging ground for Delta's missions |
| The Hollow / Locust Tunnels | Underground Network | The vast subterranean world carved out by the Locust beneath the planet's surface. | Beneath Sera | Cramped, claustrophobic firefights Imulsion-lit caverns Locust breeding and staging grounds |
| Gridlock | Multiplayer Arena | The most recognisable map in the Gears multiplayer rotation, a flooded, half-submerged city square with a twin-track layout and two prominent sniper towers. | Ruined European-style city | Symmetric two-lane layout Central boathouse and docks Longshot sniper towers on either side |
| Canals | Multiplayer Arena | A narrow industrial map built around a central canal and a series of maintenance walkways. | Industrial waterway | Central canal divide Elevated walkways and ladders Tight shotgun duels |
| Clocktower | Multiplayer Arena | A vertical, multi-level arena anchored by the clock tower itself, with a courtyard below and a series of terraces and windows above. | Ruined city plaza | Multi-level terrace fighting Open central courtyard The clock tower structure |
| Mansion | Multiplayer Arena | A large house and its surrounding landscaped grounds, split between interior corridors and open exterior approaches. | Fenix family estate grounds | Interior corridor fighting Garden and courtyard approaches Balconies overlooking the grounds |
| Fuel Depot | Multiplayer Arena | A wide, open industrial map dominated by fuel tanks and storage structures with long sight lines between them. | Industrial storage facility | Open central yard Storage tanks and catwalks Strong sight lines for rifle and sniper play |
| Raven Down | Multiplayer Arena | A small, snow-covered arena built around the wreck of a crashed King Raven helicopter. | Frozen crash site | Central King Raven wreckage Compact layout with strong cover Frequent close-quarters engagements |
| Tyro Station | Multiplayer Arena | A rail depot split by tracks and a moving train, with platforms, freight cars, and an underground passage as the flanking route. | Train depot | Active rail line crossing the map Platform and freight car cover Underground flanking tunnel |
| War Machine | Multiplayer Arena | An interior Locust facility of steel walkways, machinery, and long industrial halls. | Locust industrial bunker | Long industrial corridors Elevated catwalk routes Power weapon control in the centre |
| Bullet Marsh | Multiplayer Arena | A fog-shrouded marsh where Imulsion pools glow in the dark and the Kryll hunt anyone who steps off the safe walkways. | Imulsion swamp | Kryll-infested darkness between walkways Imulsion pools and marsh terrain Elevated village platforms and connecting bridges |
| Subway | Multiplayer Arena | A two-level underground station of platforms, rail tunnels, and upper concourses. | Underground transit station | Multi-level station concourse Dark rail tunnels as flank routes Central platform fighting area |
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