Final Fantasy VII Rebirth - Materia
Materia is the core magic and ability system in Final Fantasy VII Rebirth. These crystallized orbs of Mako energy grant characters access to magic spells, command abilities, support effects, and summoning. Materia is slotted into weapons and armor, with linked slots allowing combination effects. Mat...
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of 23 entries
· updated 2026-07-26
| Name | Type | Description | Source |
|---|---|---|---|
| Elemental Magic Materia (Fire/Ice/Lightning/Wind) | Magic | The core elemental offensive Materia. Each grants access to elemental spells: Fire, Blizzard, Thunder, and Aero. | Vendors, treasure chests, Combat Simulator |
| Healing Materia (Cure) | Magic | Essential healing Materia. Grants access to Cure, Cura, Curaga, and Regen spells. | Starting inventory, available at all shops |
| Revival Materia | Magic | Grants the Raise and Arise spells, which revive fallen party members. Critical for high-difficulty encounters. | Shops, treasure chests |
| Barrier Materia | Magic | Grants Barrier (halves physical damage), MBarrier (halves magic damage), and Wall (both). | Shops, found in Junon region |
| Time Materia | Magic | Grants Haste (increases ATB charge rate), Slow (reduces enemy speed), and Stop (paralyzes enemies). | Found in Corel region chests |
| Poison Materia | Magic | Grants Bio, Poisonga, and Bioaga. Inflicts poison damage over time, which is highly effective against high-HP enemies. | Shops in Grasslands/Junon |
| Comet Materia | Magic | Grants Comet and Cometeoir spells. Rains down heavy non-elemental magic damage on enemies. | Developed by Chadley in Nibelheim region |
| Reraise Materia | Magic | Grants the Reraise spell. Automatically revives a character with partial HP once if they fall in battle. | Chadley's Combat Simulator, hard mode reward |
| Assess Materia | Command | Grants the Assess command. Displays enemy stats, weaknesses, immunities, and conditions for staggering them. | Given by Chadley in Chapter 2 |
| Chakra Materia | Command | Restores HP based on current damage taken (restores more at lower HP) and cures poison. Costs 1 ATB and no MP. | Starting inventory (Tifa), found in chests |
| Pray Materia | Command | Restores HP to the entire party. Costs 2 ATB and no MP, making it a highly cost-effective healing source. | Starting inventory (Aerith), found in chests |
| Enemy Skill Materia | Command | Grants access to unique monster abilities learned by completing specific Chadley combat trials. | Developed by Chadley in the Grasslands region |
| Elemental Materia | Support | Linked magic materia adds elemental damage (Fire, Ice, Lightning, Wind) to weapon attacks, or grants elemental resistance/absorption on armor. | Chadley's Combat Simulator challenges (highly limited) |
| Magnify Materia | Support | Causes linked magic materia spells to target all allies or enemies. Reduces spell effectiveness slightly. | Found in chests (Grasslands, Cosmo Canyon, Chapter 13) |
| Warding Materia | Support | Reduces susceptibility to the status ailment of the linked magic materia. Max level grants complete immunity. | Developed by Chadley in Corel region |
| Synergy Materia | Support | Forces the equipped character to cast the linked magic spell automatically whenever the player-controlled character uses an ATB ability. | Developed by Chadley in Cosmo Canyon |
| HP Absorption Materia | Support | Restores HP to the user when dealing damage with the linked magic or command materia. Excellent for self-sustain. | Developed by Chadley in Gongaga region |
| Auto-Cast Materia | Support | Causes the linked magic materia to be cast automatically by non-controlled party members when they accumulate ATB. | Developed by Chadley in Junon region |
| HP Up Materia | Independent | Increases maximum HP by a percentage (up to +50% total when stacked). Crucial for survivability. | Shops, treasure chests, Chadley |
| MP Up Materia | Independent | Increases maximum MP by a percentage (up to +30% total when stacked). Essential for magic-focused builds. | Shops, treasure chests, Chadley |
| First Strike Materia | Independent | Provides a significant boost to the ATB gauge at the very beginning of a battle, allowing immediate actions. | Developed by Chadley in the Grasslands |
| Steadfast Block Materia | Independent | Reduces damage taken when blocking and boosts ATB gauge generation during successful blocks. | Shops, developed by Chadley in Junon |
| Precision Defense Focus Materia | Independent | Increases the active frame window for executing perfect blocks, and prevents stagger/status ailments on perfect block. | Starting inventory, developed by Chadley in Grasslands |
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