Final Fantasy XVI - Abilities
All Eikonic abilities in Final Fantasy XVI with descriptions and cooldowns.
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of 48 entries
· updated 2026-06-08
| Name | Description | Cooldown |
|---|---|---|
| Will o' the Wykes | Summon a storm of fireballs that circle about Clive, damaging nearby targets, while also absorbing damage. | 35s |
| Limit Break | Use L3 + R3 when the Limit Break gauge is filled to semi-prime, improving battle performance for a short period of time. | N/A |
| Ignition | Attack while charging, inflicting multiple hits and forcing the enemy back. Can be used in midair. | 22s |
| Rising Flames | Summon a fiery wing that deals damage and can launch lighter enemies into the air. | 20s |
| Heatwave | Summon a projectile-dispelling wall of liquid flame before launching several deadly shockwaves. | 25s |
| Flames of Rebirth | Summon a massive pillar of fire that burns all enemies caught within the flames, while also partially restoring Clive's HP. | 120s |
| Phoenix Shift | Use the Blessing of the Phoenix to close the gap between a target. | N/A |
| Scarlet Cyclone | Spin quickly, creating a ring of fire that burns all enemies in range. | 30s |
| Aerial Blast | Summon a tornado that slowly hunts down nearby enemies and, upon ensaring them, inflicts multiple hits. | 110s |
| Rook's Gambit | Jump back, then deliver a punishing counter. | 25s |
| Deadly Embrace | Send a grappling claw out to grab an enemy and pull it toward Clive. | N/A |
| Wicked Wheel | Perform a rising attack, striking all enemies within range and lifing them from the ground. Can be used in midair. | 27s |
| Gouge | Summon twin claws that relentlessly tear at a target. Can be used in midair. | 30s |
| Pile Drive | Drive Ramuh's staff into the ground, electrifying all enemies within a radius of the strike. | 38s |
| Lightning Rod | Create a ball of lightning that, upon being struck, chains lightning to other nearby enemies. | 55s |
| Blind Justice | Launch a barrage of ball lightning at one or more enemies. | N/A |
| Judgment Bolt | Summon from the heavens a mighty levinbolt that deals massive damage to a single target. | 90s |
| Thunderstorm | Call forth a powerful thunderstorm that rains multiple bolts of lightning down a target. | 27s |
| Raging Fists | Step forward and deliver a blinding flurry of high-speed punches. | 32s |
| Windup | Punch forward. Hold button to wind up attack, further increasing potency. | 30s |
| Earthen Fury | Drive both hands into the ground, causing the land to surge upwards, sending nearby enemies flying. | 135s |
| Titanic Block | Block enemy attacks. When a guard is timed perfectly, □ can be used to launch up to three counterattacks. | N/A |
| Upheaval | Slam a fist to the ground, dealing damage to all enemies within range. | 35s |
| Wings of Light | Begin casting Megaflare. Press ○ to execute The length of the casting determines the potency of the spell. | N/A |
| Flare Breath | Breathe forth a plume of light-aspected flame that deals continuous damage. | 27s |
| Impulse | Summon multiple spheres of light that, upon striking an enemy, deal it continuous damage, binding it to the spot. | 25s |
| Satellite | Summon multiple light-aspected familiars that attack any enemy on which Clive uses magic. | 55s |
| Gigaflare | Fire a massive beam of overcharged light that burns any enemy it hits. | 60s |
| Diamond Dust | Summon a winter storm that freezes enemies in place within a radius before dealing massive ice damage and knocking them back. | 75s |
| Rime | Summon a colossal ice crystal that deals continuous damage to all enemies that become trapped inside it. | 20s |
| Ice Age | Unleash a river of icicles that greatly knocks back any enemies it strikes. Hold button to increase potency. | 15s |
| Mesmerize | Launch multiple shards of ice that, upon striking lighter enemies, draw them toward Clive. Can be used in midair. | 12s |
| Cold Snap | Slide effortlessly across the ground in any direction. Attacking with □ while sliding can temporarily freeze enemies. | N/A |
| Gungnir | Summon the legendary spear Gungnir and execute an extended flourish of deadly slices and strokes. | 20s |
| Heaven’s Cloud | Surge forward to strike an enemy. Can be executed multiple times in succession if previous hit lands. | 25s |
| Rift Slip | Use to recover immediately from any ability or action. | 15s |
| Arm of Darkness | Replace Clive’s current weapon with Odin’s blade. | N/A |
| Dancing Steel | Summon a second blade and unleash a flurry of attacks. Each hit landed significantly fills the Zantetsuken gauge. | 45s |
| Tsunami | Conjure a whorling wave of titanic proportions to swallow up and spit out all enemies caught in the surf. | 85s |
| Deluge | Launch a long-range rapid-fire salvo of water that is capable of severely knocking back smaller enemies. | 15s |
| Cross Swell | Create twin waves that rush inward, dragging smaller enemies to a central point before Clive. | 20s |
| Abyssal Tear | Rip open a slowly expanding gateway to the murky depths of the sea, and when the timing si right, summon forth an abyssal storm that homes in on nearby enemies. | 20s |
| Serpent's Cry | Summon a water serpent that transforms Clive's basic □ and △ into powerful ranged attacks. | N/A |
| Proselytize | Send a river of divine energy cascading before you, dealing damage to all enemies in its path. Can be used in mid-air. | 17s |
| Voice of God | Rise and call forth from the heavens a ray of pure aether to scorch the land. Can be used in mid-air. | 20s |
| Dominion | After emitting an aetherial shockwave that spreads in all directions, give rise to eight magicked blades that rush up to pierce the heavens. | 18s |
| Ultimate Demise | Draw in all smaller enemies, then overwhelm them with a singular eruption of magicked force. Can be used in mid-air. | 100s |
| Ascension | Channel the power of Ultima and be freed of all earthly bonds, transforming basic actions into powerful divine equivalents. | N/A |
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