Final Fantasy XVI - Abilities

All Eikonic abilities in Final Fantasy XVI with descriptions and cooldowns.
of 48 entries · updated 2026-06-08
Name Description Cooldown
Will o' the Wykes Summon a storm of fireballs that circle about Clive, damaging nearby targets, while also absorbing damage. 35s
Limit Break Use L3 + R3 when the Limit Break gauge is filled to semi-prime, improving battle performance for a short period of time. N/A
Ignition Attack while charging, inflicting multiple hits and forcing the enemy back. Can be used in midair. 22s
Rising Flames Summon a fiery wing that deals damage and can launch lighter enemies into the air. 20s
Heatwave Summon a projectile-dispelling wall of liquid flame before launching several deadly shockwaves. 25s
Flames of Rebirth Summon a massive pillar of fire that burns all enemies caught within the flames, while also partially restoring Clive's HP. 120s
Phoenix Shift Use the Blessing of the Phoenix to close the gap between a target. N/A
Scarlet Cyclone Spin quickly, creating a ring of fire that burns all enemies in range. 30s
Aerial Blast Summon a tornado that slowly hunts down nearby enemies and, upon ensaring them, inflicts multiple hits. 110s
Rook's Gambit Jump back, then deliver a punishing counter. 25s
Deadly Embrace Send a grappling claw out to grab an enemy and pull it toward Clive. N/A
Wicked Wheel Perform a rising attack, striking all enemies within range and lifing them from the ground. Can be used in midair. 27s
Gouge Summon twin claws that relentlessly tear at a target. Can be used in midair. 30s
Pile Drive Drive Ramuh's staff into the ground, electrifying all enemies within a radius of the strike. 38s
Lightning Rod Create a ball of lightning that, upon being struck, chains lightning to other nearby enemies. 55s
Blind Justice Launch a barrage of ball lightning at one or more enemies. N/A
Judgment Bolt Summon from the heavens a mighty levinbolt that deals massive damage to a single target. 90s
Thunderstorm Call forth a powerful thunderstorm that rains multiple bolts of lightning down a target. 27s
Raging Fists Step forward and deliver a blinding flurry of high-speed punches. 32s
Windup Punch forward. Hold button to wind up attack, further increasing potency. 30s
Earthen Fury Drive both hands into the ground, causing the land to surge upwards, sending nearby enemies flying. 135s
Titanic Block Block enemy attacks. When a guard is timed perfectly, □ can be used to launch up to three counterattacks. N/A
Upheaval Slam a fist to the ground, dealing damage to all enemies within range. 35s
Wings of Light Begin casting Megaflare. Press ○ to execute The length of the casting determines the potency of the spell. N/A
Flare Breath Breathe forth a plume of light-aspected flame that deals continuous damage. 27s
Impulse Summon multiple spheres of light that, upon striking an enemy, deal it continuous damage, binding it to the spot. 25s
Satellite Summon multiple light-aspected familiars that attack any enemy on which Clive uses magic. 55s
Gigaflare Fire a massive beam of overcharged light that burns any enemy it hits. 60s
Diamond Dust Summon a winter storm that freezes enemies in place within a radius before dealing massive ice damage and knocking them back. 75s
Rime Summon a colossal ice crystal that deals continuous damage to all enemies that become trapped inside it. 20s
Ice Age Unleash a river of icicles that greatly knocks back any enemies it strikes. Hold button to increase potency. 15s
Mesmerize Launch multiple shards of ice that, upon striking lighter enemies, draw them toward Clive. Can be used in midair. 12s
Cold Snap Slide effortlessly across the ground in any direction. Attacking with □ while sliding can temporarily freeze enemies. N/A
Gungnir Summon the legendary spear Gungnir and execute an extended flourish of deadly slices and strokes. 20s
Heaven’s Cloud Surge forward to strike an enemy. Can be executed multiple times in succession if previous hit lands. 25s
Rift Slip Use to recover immediately from any ability or action. 15s
Arm of Darkness Replace Clive’s current weapon with Odin’s blade. N/A
Dancing Steel Summon a second blade and unleash a flurry of attacks. Each hit landed significantly fills the Zantetsuken gauge. 45s
Tsunami Conjure a whorling wave of titanic proportions to swallow up and spit out all enemies caught in the surf. 85s
Deluge Launch a long-range rapid-fire salvo of water that is capable of severely knocking back smaller enemies. 15s
Cross Swell Create twin waves that rush inward, dragging smaller enemies to a central point before Clive. 20s
Abyssal Tear Rip open a slowly expanding gateway to the murky depths of the sea, and when the timing si right, summon forth an abyssal storm that homes in on nearby enemies. 20s
Serpent's Cry Summon a water serpent that transforms Clive's basic □ and △ into powerful ranged attacks. N/A
Proselytize Send a river of divine energy cascading before you, dealing damage to all enemies in its path. Can be used in mid-air. 17s
Voice of God Rise and call forth from the heavens a ray of pure aether to scorch the land. Can be used in mid-air. 20s
Dominion After emitting an aetherial shockwave that spreads in all directions, give rise to eight magicked blades that rush up to pierce the heavens. 18s
Ultimate Demise Draw in all smaller enemies, then overwhelm them with a singular eruption of magicked force. Can be used in mid-air. 100s
Ascension Channel the power of Ultima and be freed of all earthly bonds, transforming basic actions into powerful divine equivalents. N/A
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